PFS and Animate Dead


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1/5

Vertexx is also ignoring the targeting requirement for Animate Dead which is the corpses touched during the casting of the spell. You simply can't touch enough corpses during one standard action to constitute a swarm.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Well, you could lie down on your back, have your porter (vanity) gather all the corpses and pile them up on top of you and around you such that each corpses touches you somewhat. Then cast animate dead (may require still spell, I don't remember if AD has somantic components.)

But it might get messy.

Bottom line: there are no rules for using AD to animate a swarm, and to do it you would first need to turn AD from target: corpse touched into target: area at a minimum since swarms cannot be targeted by target: creature spells.

That said, players are not supposed to add combat encounters to the scenario. Your character would not be permitted to go hunt wolves in the woods before a scenario to kill and animate them.

Silver Crusade 5/5

FLite wrote:
That said, players are not supposed to add combat encounters to the scenario. Your character would not be permitted to go hunt wolves in the woods before a scenario to kill and animate them.

This.

5/5 5/55/55/5

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Jessex wrote:

Vertexx is also ignoring the targeting requirement for Animate Dead which is the corpses touched during the casting of the spell. You simply can't touch enough corpses during one standard action to constitute a swarm.

Coat yourself in honey

Honey both attracts the locusts and glues them to you

Channel negative energy

Realize that you need to put the pieces of onyx into their sockets individually , calling for at least 2,000 separate onyx shards and

Realize that you have to do this in the scenario, because "wheel barrel of locust corpses" isn't a legal item to purchase. And that you are now tarred and feathered with honey filled with dead locusts.

Sigh and take a bath.

Scarab Sages 5/5

Vertexx69 wrote:


...
A swarm takes up 4 squares minimum, A square of lamp oil burns anything that enters it for up to 2 rounds of 1d3 fire dmg (this counts as AoE). So a swarm takes 4d3 X 1.5 Fire dmg per round of contact. Rat swarms only have 16 HP. If they move toward me to attack, they enter more flaming squares taking dmg faster, the same if they try to run away. My room is stone, therefore not being set on fire in the process.
...

Alas - swarms do not take damage per square - they just take damage. So when my alchemist hits a swarm with an explosive bomb, I just do the damage once - not once per square of the swam. So your lamp oil trick will do it 1d3 damage.

Also these mindless undead take simple commands, and I think quite a few GMs will require you to command them individually not as a swarm - and whether climbing into and out of a haversack is simple is a different question.

And I think I agree with most here - once you drop a swarm to 0 hit points it no longer has the swarm type and not all the swarm are dead just not together.

And I hate to think of the weight of couple thousand undead rats - because a haversack has a weight limit. Skeletons maybe 3-4 per pound, zombies maybe 2 per pound. hmmmm?

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