Tambryn |
This is for those of you who volunteered to run PFS scenarios last year at PaizoCon. At what point did you find out what scenarios you would be running? My mind is going through all the ways I could prepare for the games to help keep them smooth and interesting. I hope to avoid bundling up all my flip maps and minis. I fear that the only way to accomplish this is to know some information about the scenarios prior to flying to Seattle.
Tam
mearrin69 |
Last year was a little close...I found out the scenario just a few days before heading up and received a draft copy (Word doc) to prep for the game. Even so, I think I had plenty of time to read it through, grab minis, etc. I was able to get a copy of the final adventure (or nearly final? not sure) when I got to the event.
I wouldn't expect it to be that close this year; sounded like that might have been a special circumstance.
M
Mark Moreland Director of Brand Strategy |
miniaturepeddler |
I knew well beforehand *which* module I would run. I got a draft of the module the Friday before PaizoCon and was able to do a test run for my home group.
That's a smart idea!
Josh have any problem with that?
bugleyman |
About the flip mats: They did give one out at Gencon, but it was the same one irrespective of the scenario one was running. Can't say for Paizo con; I didn't go.
As an aside to anyone on the fence about volunteering: Do it! I had a great time last year, and Paizo took *really good* care of us. In fact, I'd do it again, but I'm starting school in June...
miniaturepeddler |
Many of the scenarios being run at Paizo Con will be out to the volunteers this week. I'm hoping all of them, but one or two might slip to early next week. Keep an eye on your inbox!
Ah, I was wondering when they might hit the mailboxes!!
:)
Majuba |
Got my scenario!
FYI though (and I've only tried it on one version of Adobe so far): Page 8 stubbornly refused to print. This has happened in the past (I swear page 8 too), but usually it's a big image. This is no images at all.
If no one else has the problem, please ignore (and I'll check with another version later).
Majuba |
Ran #51 here - *fantastic* scenario.
I thought it was going to run long, but didn't. And that was adding in lots of extra details.
At Tier 3-4, it ran slightly too "even" - with a mixed (6,5,4,1st level) group they had little trouble. Couple of very slight tactics editing issues, nothing that would cause a problem.
Lot of fun. Anyone DM'ing it - make sure to keep the goals, roles, and faces clear to the players (actually, Face cards would probably work awesome for this).
Joshua J. Frost |
Ran #51 here - *fantastic* scenario.
I thought it was going to run long, but didn't. And that was adding in lots of extra details.
At Tier 3-4, it ran slightly too "even" - with a mixed (6,5,4,1st level) group they had little trouble. Couple of very slight tactics editing issues, nothing that would cause a problem.
Lot of fun. Anyone DM'ing it - make sure to keep the goals, roles, and faces clear to the players (actually, Face cards would probably work awesome for this).
Very glad to hear that! :-)
Joshua J. Frost |
Joshua J. Frost wrote:Oh - and the third Map Pack/Flipmat reference is wrong, pg. 16.Majuba wrote:Ran #51 here - *fantastic* scenario.Very glad to hear that! :-)
It's possible I don't understand, but that reference is correct. The tiles featured are from Map Pack: City as seen here (top left sample).
Majuba |
Majuba wrote:Oh - and the third Map Pack/Flipmat reference is wrong, pg. 16.It's possible I don't understand, but that reference is correct. The tiles featured are from Map Pack: City as seen here (top left sample).
Ah - that would be a filing error on my end - sorry for the confusion!