Tequila Sunrise |
Sometimes a player just wants to play a weird character, and they're not happy with refluffing. This race isn't supposed to be perfectly balanced with others -- it lacks a racial power -- but sometimes players just don't care. This is for them.
I'd appreciate ideas on what other weird traits a player might want a weirdo character to have.
Weirdo
Maybe you’re the result of a magical experiment; maybe you’re the child of a strange immortal; or maybe you don’t even know what you are. What you and everyone else knows is that you’re weird!
Average Height 3’ – 9’
Average Weight 30 – 500 lb.
Ability Scores: +2 to any two ability scores
Size: Medium or Small
Speed: 6 squares
Vision Normal
Languages: Common
Skill Bonuses: +2 to any two skills
Weirdo Traits: At character creation, choose four weirdo traits:
Low Light Vision
Dark Vision: You must take the Low Light Vision trait before taking this trait.
Natural Weaponry: Your Unarmed attack gains a +2 proficiency bonus and deals 1d6 damage instead of 1d4.
Tough Hide: You gain a +2 bonus to AC. This bonus stacks with cloth and masterwork cloth, but not with any other armor types.
Skill Talents: You gain a +2 bonus to two skills of your choice. You cannot apply Skill Talents to your two racial skills, nor can you apply Skill Talent to the same skill twice.
Energy Resistance: You gain resistance to any one energy type equal to 5 + half your level.
Free Weirdo Traits: At character creation, choose any free weirdo traits:
Immortal: You don’t age.
Second Language: Choose a second language to know.