WorldWorks and RotR - Skinsaw Murders (spoilerific)


Rise of the Runelords


Greetings, fellow gamers,

Long-time DM and recent customer service rep for WorldWorks Games dropping in to join in the discussion. Though I've yet to convince my gaming group to undertake this Adventure Path, I'm well familiar with (and quite fond of) the storyline.

For those of you who don't know who we are, WorldWorks Games is a company that designs cardstock terrain that you can print, cut, fold and glue yourself.

Take a look at what we have to offer.

I started a bit ago working on a post that would describe ways in which you could use WorldWorks material to build some of the encounters from Rise of the Runelords. My earlier effort described some of the settings for Burnt Offerings, and I thought I'd continue on with the rest of the Pathfinder adventures.

I do have to preface this with a note that Pathfinder has some very unique and unusual locations, and that the sets I'm going to mention were designed with general use in mind, not specifically written for these adventures. Still, with a bit of creativity and some adaptations, you should be able to get good use out of them.

With only a modest effort, the Sanatorium could readily be depicted using WorldWorks' two Interiorworks sets: Pubs & Inns and Castles & Keeps sets, for the upper and lower areas, respectively.

Foxglove Manor could, with some layout adaptation, be represented in an impressive way using our own Shellendrak Manor set, while the caves underneath could be represented using Caveworks.

Shellendrak Manor would also be useful for crafting the Foxglove Townhouse in Magnamar.

The Seven's Sawmill is a bit tricky, as it has some unique bits and pieces. The general layout could be approximated using Pubs & Inns, which would cover most of what you need for it. However, if you want a good pier and waterfront, your best bet is going to be Skull Cove, while those who really want to represent the waterwheels in the undermill can find a waterwheel in VillagWorks to suit that need.

As for the Shadow Clock, it's certainly a unique location. You could get a long ways towards representing it with Castles & Keeps, or if you're willing to do some more aggressive adapting, the look you could achieve with CastleWorks Ultimate could be quite impressive indeed.

If you're curious as to what the end result looks like, each of these products has a link at the bottom to a "demo pack" that will show you some good close-in images of what the sets look like constructed.

I welcome your questions, thoughts and opinions.

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