Logos's Sandbox


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Hey Everyone, This is the begining and discussion thread for my sandbox game. I have 4 players i believe, so if you could all, pick your pregen and state a preference for direction I will begin.


Hey, all. I'm looking at the Dragonborn Paladin.

I've been talking a lot about what I'm looking for, but that's mostly that I've been online a lot this week.

Maybe we're all villagers? That's a little strange with the diversity of races.

Maybe we're on a mission from a church or a collector or some other organization/individual?

Maybe we're a band of "adventurers," seeking lost arks, temples of doom, or crystal skulls, for a combination of intellectual curiosity, quest for heritage, and desire for loot?

Just some ideas.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I'd like to claim the tiefling Warlord. And I'm up for anything, with a particular interest in lost empires, ruins, Things Man Was Not Meant To Know and cultists. Cheers!


natch to the villagers bit, never been fond of the begining and it doesn't mesh that well with 4e (you will kick ass at level 1 i demand it)

As for the south bit, I'm just going to riff here a bit and you guys can tell me if this is your kind of south or not.

I see a more "civilized" nation from a godly distance away having bankrolled and started the expedition into the lost jungels of moil. The jungels themselves are absolutely horrid places to be, the insects and disease run rampant amongst the aboriginals, and amongst any settlement that is not careful to burn the pungent bush that repels the insects that carry it. The reason your nation is interested in the area is quite simple, Gold and Diamonds and lots of them. Further south and lost to the unknown paths of the godless heathens are the stinking grounds, fetid and rotten smelling plain marshes that harbour nuggets of gold the size of a man's fist for the taking. To the west are a series of bunttes and hills full of twisting and winding tunnels that have produced the biggest gem ever known on the first and only day of production as mines. To the east is the jungle full of strange plants and animals of unknown properties. Plants and animals the mages guild back home will pay handsomely for.

Have I mentioned this has been tried before? Some 40 odd years before, long before any of you had taken up adventuring a previous colony was attempted. All went well for the summer but as the rain that passes for their winter descended contact was lost. No one has ever been able to find the remains of that original settlement, nor the nearly constructed keep that was going to be masterpiece of defence there.

Your Duke upon hard times and dire financial straights is risking it all in one last ditch attempt. Funding several small parties in a scattershot approach, whoever is still standing and prospering come the next spring can expect a huge wave of settlers (admittedly mostly debt convicts, and peasents but still) and an offical title of viscount and the right to start taxing business, farming and such in the area.

( I would probably steal the idea of acomplishment points in order to measure your sucess at town building, etc.)

You would start the game with about 1000gp worth of stuff to begin with (use the old 3.5 material and equipment section), Half a dozen trained craftsmen (one historical trade each) and sufficient transport to get to the colony (across the inner sea per say). You would land in the middle of spring and have about 330 days to get things in order (including surviving monsoon season)

so what do you think

also I was thinking one god church and state, not because i'm incapable of subtle satire or am ignorant of the horrible things that colonialism has done but rather because a good satire can also be unsubtle and just attempt to present it as things were (which is to point out their unsuitableness threw demonstration rather than subversion)

in which case we need some details for said one god/church/state, if you have some suggestions feel free (it should probably be goodish, but if you wanted to go all out evil that could be fun too)

Logos


Logos wrote:

so what do you think

also I was thinking one god church and state, not because i'm incapable of subtle satire or am ignorant of the horrible things that colonialism has done but rather because a good satire can also be unsubtle and just attempt to present it as things were (which is to point out their unsuitableness threw demonstration rather than subversion)

in which case we need some details for said one god/church/state, if you have some suggestions feel free (it should probably be goodish, but if you wanted to go all out evil that could be fun too)

This actually seems like a good place for someone like Abadar -- LN (unaligned in 4e), focused on civilization. Educating/converting the heathen, spreading democracylawfulness, gathering money. Fun god to be an unaligned paladin of!

I could definitely work with this -- trying to set up, say, a mining colony.

The Exchange

M Human

I find the idea is great. I'm still want the Eladrin Ranger.


in which case you guys should start talking about how you want to spend your 1000 gp in provisions....

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I'm game. We'll need some mules, mining equipment, basic tools, rations, extra bolts, arrows... Let's see:

Mules 8 gp each
Feed 5 cp/day
Pack Saddle 5 gp
Saddlebags 4 gp
Cart 15 gp
Mining Picks 3 gp each
Hooded Lanterns 7 gp each
Shovels 2 gp each
Tents 20 gp each
Artisan's Tools 5 gp
Merchant's Scales 2 gp
50 ft of hempen rope 1 gp
Rations 5 sp per day

The question is how many do we need of each?

Proposal:
Mules 8 gp x 6 = 48 gp
Feed 5 cp/day x 6 x 50 days = 1500 cp or 15 gp
Pack Saddle 5 gp x 6 = 30 gp
Saddlebags 4 gp x 6 = 24 gp
Cart 15 gp x 6 = 90 gp
Mining Picks 3 gp each x 10 = 30 gp
Hooded Lanterns 7 gp each x 20 =140 gp
Shovels 2 gp each x 20 = 40 gp
Tents 20 gp each x 8 = 160 gp
Artisan's Tools 5 gp x 6 = 30 gp
Merchant's Scales 2 gp x 4 = 8 gp
50 ft of hempen rope 1 gp x 10 = 10 gp
Rations 5 sp per day x 10 people x 50 days = 250 gp

Total: 875 gp (125 gp left)


Seeing as I have three Players (at least) once provisions are settled down for, we will start play.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Seeing that we have 6 artisans, we could always go with a few specialty items...

Revised Proposal:

Mules 8 gp x 6 = 48 gp
Feed 5 cp/day x 6 x 50 days = 1500 cp or 15 gp
Pack Saddle 5 gp x 6 = 30 gp
Saddlebags 4 gp x 6 = 24 gp
Cart 15 gp x 6 = 90 gp
Mining Picks 3 gp each x 10 = 30 gp
Hooded Lanterns 7 gp each x 20 =140 gp
Shovels 2 gp each x 20 = 40 gp
Tents 20 gp each x 8 = 160 gp
Artisan's Tools 5 gp x 6 = 30 gp
Merchant's Scales 2 gp x 4 = 8 gp
50 ft of hempen rope 1 gp x 10 = 10 gp
Rations 5 sp per day x 10 people x 50 days = 250 gp
Block and tackle 5 gp each x 6 = 30 gp
Flint and Steel 1 gp each x 10 = 10 gp
Oil (10 pints) 1 gp x 50 = 50 gp (62.5 gallons or 125 days worth of oil in a single lantern)
Pitons (10) 1 gp x 25 = 25 gp
Signal Whistles 8 sp x 10 = 8gp
Whetstones 2 cp x 10 = 0.2 gp

TOTAL: 998.2 gp

Anyone see anything missing or want to raise or lower any totals?


Looks good to me.

The Exchange

M Human

The materials is fine for me!

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Okay, if no objections are raised, I think we're ready to mount the expedition any time you are, Logos.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Character sheet transcribed


game thread


Oddly, can't post to the game thread.

I'm thinking the hills, going for the gems.

Artisans:

Carpenter
Cartographer
Teamster
2 Miners
Medic
Smith

What say you?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

The artisans work for me. I'll be posting as Typhus Aurelius, tiefling warlord.

The Exchange

M Human

I will post in the game at Celegorm Telrúnya, eladrin ranger.


I still can't post to the game thread for some reason. I've asked for help.


the game thread messed up while i was posting (ie their are still some c/p stuff from this thread that i attempted to delete and is still there. just pretend i said something deep and dramatic at the begining of the thread :)

if your still having troubles posting after this, I'll open a new thread that hopefully doesn't mess up and ask for deletion of the old one

Logos


Logos wrote:

the game thread messed up while i was posting (ie their are still some c/p stuff from this thread that i attempted to delete and is still there. just pretend i said something deep and dramatic at the begining of the thread :)

if your still having troubles posting after this, I'll open a new thread that hopefully doesn't mess up and ask for deletion of the old one

Logos

After I signed out and back in it seems to be working.


Hello,

Sorry guys, I was out of town last week. I still want to play and have gone through and looked at the post up until now. Not on the game thread though. I'm interested in the half-elf Warlock. Is there still and opening? Also, I've never played this way before. I'm sorta lost. Where is the game thread, and how do I transcribe my character?

Kefluran


Welcome! The thread is here Game Thread and begin posting as your character. You can make an alias by going into your account settings and hitting the aliases section. As for transcribing the character, I just transcribed his stats and that's about it. Since the character sheets are available online, I also added a link to mine on Wizard's website. Other than that, you should be good to go. Join the imperialism!


its not imperialism if they really are savages is it?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Ha! As long as I'm the one on the hilt side of the sword, it can be called whatever we want!


Just so you know, if things are going slow/it makes sense I will advance time, if you want to advance time something along the lines of 'I wait until the sun sets" or something like that so that everyone can get their hitses in.

Also do you guys have a night routine, if so post it in character plzx


Books are coming!

Logos, I know you touched on this before. Do we have rein to rebuild? I still want to play a Dragonborn Paladin, so he'll look the same, but might choose different options.

Thanks.


If you want to make a completely new character (no continuity necessary) let me know and I'll have one of the other parties decimated and sorted out to the other parties.

If you want to just remake in the same race/class combo you already have, feel free to do so BUT make sure that your new info is on your alias (page references would be nice too)


Logos wrote:

If you want to make a completely new character (no continuity necessary) let me know and I'll have one of the other parties decimated and sorted out to the other parties.

If you want to just remake in the same race/class combo you already have, feel free to do so BUT make sure that your new info is on your alias (page references would be nice too)

Certainly!

The Exchange

M Human

Could you say which method you choose for the ability scores?


Please go with the default point buy (I don't norammly do it this way, but i figure its fair and i don't have the books yet (tomarrow i hope) so the default point buy)

if that isn't clear your gonna have to wait until i get the books.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Updated! Much more damage-oriented, less defensive/healing.

The Exchange

M Human

I change the features of my Eladrin Ranger. How many class features a character has at the first level?

Sovereign Court

M Human Expert 7
dragonvan wrote:
I change the features of my Eladrin Ranger. How many class features a character has at the first level?

All first-level characters start with two at-wills, one encounter, and one daily selected among the options for their class, as well as one feat. That's in addition to automatic class features and any racial features.

Rangers choose between Archer (Defensive Mobility as bonus feat) and Two-Blade (can wield one-handed weapon in off hand, and Toughness as bonus feat). All Rangers also start with Hunter's Quarry and Prime Shot. That's all in addition to the 2/1/1 breakdown of "exploits" noted above.

The Exchange

M Human

Thanks! I will make the modification.

The Exchange

M

Hey Logos, you still need any players? I know you're part way into the game but I'm keen to try a 4th edition character out. I'm in two pbp at moment but should be able to manage at least one post a day.

Let me know if you want me and I'll work on a character theme.

Cheers


I'm not apposed to an extra character if none of the other players are, you would start on one of the other groups which having just been decimated is scattered and joins others... but if your kewl with that and everyone is kewl with you it sounds good.

Will direct the rest here to give yah or nahs


Female Half-elf Warlock 3

Yah, I'm cool with a new person.

And just for future reference, I don't have access to internet on most weekends. Just thought you ought to know that.


Fine by me. If you're so inclined, we could really use a wizard, but whatever you want!


Sure, come on down!

The Exchange

M

Wizard it is then. Will have him sorted tonight.

Cheers


Male Human Wizard 1 (Conjurer, banned illusion and necromancy)

Well here he is guys. Armelio in all his 4th edition glory (I play a pathfinder version of him in a Crimson Tide campaign).

He's a real nerdy type and joined this expedition to study the new world as much as for the "fun of it". Didn't really enjoy watching his group wiped out (assuming that's how I get intro'd).

Will read up on the game thread in preparation for my entrance.
Cheers


Drop the magic staff (dunno how you are pricing it but its not in the book, and no one else started with a magic item)

other than that it looks good.


Logos wrote:

Drop the magic staff (dunno how you are pricing it but its not in the book, and no one else started with a magic item)

other than that it looks good.

Actually, Staff of Defense is a class feature wizards can choose at first level. It's not necessarily a magic item; presumably just a 5gp quarterstaff (per the price list on p.222).

The Exchange

M

Yeah the staffs's a class feature. Purchased in the equipment section for 7 gold I think (at work so don't have my books here). Works on the same principal as the clerics holy symbol. It took a few times to read through the rules myself to work out it wasn't actually a magic item, just a way to focus my arcane stuff. I can drop the abilities if you think it's overpowered.

Rules also say Wizards start with a spell book but I took this to be a misprint (erata) and purchased mine for 50gp.

Cheers

The Exchange

M

Logos, I also had to change my AC. Apparently if you wear cloth or leather armour you can add your intelligence or dex modifier to AC. Armelio's profile now reflects this.

Cheers


That one's my bad, the staff of defence is okay now (boy is it weird not to know all the class abilities that well).

5gp quarter staff it is (I would call it a buck and a quarter quarterstaff but hey)

The Exchange

M

Do you want me to jump into the game thread now, or wait until this combat is over? From what you've told me so far the group I was with was wiped out and I'm now fleeing through these woods when I stumble upon the party (most likely hearing all the combat sounds and swearing hehehe).

Cheers


Wait until the combat's over [ its not going to take very long] I want a "and you see smoke and fire and devistation all along the forest line scene before you get introduced"

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