Brian E. Harris |
Citadel of Pain is a massive, 80-page adventure for 7th-level characters. Written by Louis Agresta and Rone Barton, with stunning artwork by Joel Biske and Aaron Anderson, this adventure is compatible with the Pathfinder Roleplaying Game and Gaming Paper Adventures: Mega-Dungeon 1.
The Jade |
What are the 24 map sheets that come with this? Is that addons to mega dungeon?
Exactly right, Coltaine. We wanted certain map adjustments to better fit our exact concepts and Erik Bauer at Gaming Paper graciously allowed for and commissed new map sheets to come with our adventure. So they make the Mega Dungeon 1 map pack even a little bit more customizable.
This was already a pretty big adventure before we added all the handouts and those extra map sheets. :)
Coltaine |
Coltaine wrote:What are the 24 map sheets that come with this? Is that addons to mega dungeon?Exactly right, Coltaine. We wanted certain map adjustments to better fit our exact concepts and Erik Bauer at Gaming Paper graciously allowed for and commissed new map sheets to come with our adventure. So they make the Mega Dungeon 1 map pack even a little bit more customizable.
This was already a pretty big adventure before we added all the handouts and those extra map sheets. :)
Thanks! For the hard copy, are these extra map sheets seperate from the adventure?
The Jade |
The Jade wrote:Thanks! For the hard copy, are these extra map sheets seperate from the adventure?Coltaine wrote:What are the 24 map sheets that come with this? Is that addons to mega dungeon?Exactly right, Coltaine. We wanted certain map adjustments to better fit our exact concepts and Erik Bauer at Gaming Paper graciously allowed for and commissed new map sheets to come with our adventure. So they make the Mega Dungeon 1 map pack even a little bit more customizable.
This was already a pretty big adventure before we added all the handouts and those extra map sheets. :)
Okay, I just opened my copy and... yes indeed, they are seperate and of the exact same quality as the ones that come with the Mega Dungeon Map Pack 1. Nice!
Coltaine |
2 people marked this as a favorite. |
Lou and Rone are sick, sick men. I love it! There is so much goodness in this adventure...it makes me cackle with glee...can't wait to run this! One of the best adventures out there, i'd say, and i have only read a third of the adventure. Note that this is much, much more than a dungeon crawl- factions, twisted magical items, awesome little rules addons, not to mention the great maps.
Lou, you have gone on the "authors i'd buy on name alone" list (between this and the Great City Stuff...).
Louis Agresta Contributor |
Coltaine |
Dude! Wow! I'm totally blushing. Very glad you're liking it. Can't wait to hear a play report, my man. Enjoy!
It's great....reminds me of the Lost City on crack. i like how complex it is too (might be tough to handle for a new GM). I can see your design influence with the heavy NPC interactions and open endedness, similar to the Great City.
I do suggest bookmarks for the PDF.
The Jade |
Lou, you have gone on the "authors i'd buy on name alone" list (between this and the Great City Stuff...).
But not me even though I was on those other adventures? That hurts, man. I need a jumbo gauge shot of novocaine for mine flickering ego.
I'm so glad you're enjoying the Citadel thus far. If you're a third of the way through, the next two thirds should maintain the bar's height Did you get to the Le Fantôme bugbears yet? >:)
godsDMit |
Brian E. Harris wrote:I can't wait for my Kickstarter copy to show up...I saw your name on the back page of the adventure. My deepest thanks for supporting this adventure, Brian. I hope you get your copy soon.
Not that the adventure itself isnt awesome, but I think the name in the back is the coolest thing about it. That means my name has appeared in an official rpg product before any of my friends, lol!
But seriously, the adventure is cool, and the map is amazing. Both are definitely worth the purchase if you didnt get on board on Kickstarter.
Brian E. Harris |
Brian E. Harris wrote:I can't wait for my Kickstarter copy to show up...I saw your name on the back page of the adventure. My deepest thanks for supporting this adventure, Brian. I hope you get your copy soon.
Thanks! I'm sure I will - I'm just impatient and the USPS is a fickle mistress. I've got my PDF copy to tide me over until the Service gets it's act in gear. :)
I agree with godsDMit, if you weren't able to get into the Kickstarter project, and haven't bought a copy, by all means, snag this and the map! Awesome product by awesome people, and hopefully, we'll see a lot more of the same!
Coltaine |
Coltaine wrote:Lou, you have gone on the "authors i'd buy on name alone" list (between this and the Great City Stuff...).
But not me even though I was on those other adventures? That hurts, man. I need a jumbo gauge shot of novocaine for mine flickering ego.
I'm so glad you're enjoying the Citadel thus far. If you're a third of the way through, the next two thirds should maintain the bar's height Did you get to the Le Fantôme bugbears yet? >:)
Love the dreaming bugbears, its pretty awesome...what was the Gazateer for Sinister Adventures you worked on? I finshed my first perusal and the adventure is pretty awesome, i love the ending...some interesting choices and consequences.
The Jade |
The Jade wrote:Brian E. Harris wrote:I can't wait for my Kickstarter copy to show up...I saw your name on the back page of the adventure. My deepest thanks for supporting this adventure, Brian. I hope you get your copy soon.Not that the adventure itself isnt awesome, but I think the name in the back is the coolest thing about it. That means my name has appeared in an official rpg product before any of my friends, lol!
But seriously, the adventure is cool, and the map is amazing. Both are definitely worth the purchase if you didnt get on board on Kickstarter.
It's an honor to have both our names in print together again! You of course recall the first time was when the newspaper ran that piece about our arrest for participating in that alligator wrasslin' circuit. Man did we know how to entertain back then. Still sad about losing Ernie though.
And thanks for the kind words.
I agree with godsDMit, if you weren't able to get into the Kickstarter project, and haven't bought a copy, by all means, snag this and the map! Awesome product by awesome people, and hopefully, we'll see a lot more of the same!
Very cool. Thank you so much.
The Jade |
The Jade wrote:Love the dreaming bugbears, its pretty awesome...what was the Gazateer for Sinister Adventures you worked on? I finshed my first perusal and the adventure is pretty awesome, i love the ending...some interesting choices and consequences.Coltaine wrote:Lou, you have gone on the "authors i'd buy on name alone" list (between this and the Great City Stuff...).
But not me even though I was on those other adventures? That hurts, man. I need a jumbo gauge shot of novocaine for mine flickering ego.
I'm so glad you're enjoying the Citadel thus far. If you're a third of the way through, the next two thirds should maintain the bar's height Did you get to the Le Fantôme bugbears yet? >:)
That Gazetteer was a sandbox for space adventure. Fun book, and finished, with lots of great gaming options. I created a few worlds for it and enjoyed taking on the lion's share of intriguing, iconic NPCs. Sinister seems to have stopped putting anything out and no one actually owns the Gazetteer at this point. It may see print one of these days. I put it in my credits back when I thought it was near release.
Coltaine |
That Gazetteer was a sandbox for space adventure. Fun book, and finished, with lots of great gaming options. I created a few worlds for it and enjoyed taking on the lion's share of intriguing, iconic NPCs. Sinister seems to have stopped putting anything out and no one actually owns the Gazetteer at this point. It may see print one of these days. I put it in my credits back when I thought it was near release.
You should see if you can put it out; sucks that great products dont see the light of day.
theneofish |
This looks really cool, but can I just clarify as I've been slightly confused about this product from the early announcements. Does this include the adventure and all the maps I need to run it? ie, is the Gaming Paper: Megadungeon accessory optional or required - 'Can be used with' or 'Must be used with'. I see it includes 24 new maps, but is that all you get in terms of mapping out the adventure?
Coltaine |
This looks really cool, but can I just clarify as I've been slightly confused about this product from the early announcements. Does this include the adventure and all the maps I need to run it? ie, is the Gaming Paper: Megadungeon accessory optional or required - 'Can be used with' or 'Must be used with'. I see it includes 24 new maps, but is that all you get in terms of mapping out the adventure?
Yes it includes all the maps you need to run it. The 24 new maps are to scale where you can use them on the tabletop [i.e., gaming paper]. The large overview map is not; if you want to use "gaming paper" then buy the magadungeon accesory where you can simply lay it out on the table, otherwise, you'll have to draw it out or use other means.
That Gaming Paper Guy |
Hi all, been following the posts here. Can someone please describe what you are looking for with regard to "bookmark"? I want to make sure you get what you want. In talking to my layout and design guy, he is wondering if you mean bookmark links from the table of contents? Or, is this some other kind of bookmark. Let me know! I am interested in making this the best product possible.
Endzeitgeist |
Personally, I like to dead-tree versions/print out all my adventures and thus don't necessarily need adventures. As a reviewer, though, I recognize the fact that today many people use laptops/e-readers in their game. Thus bookmarks are important and in the best of cases, they go beyond chapter headers and include side-boxes to help navigation.
With bookmarks, I generally mean the feature of the adobe-reader that enables one to click on specific headers that can be displayed via clicking on the bookmark-tab to the left.
At the very least, I'd expect chapter header bookmarks.
I hope I could be of assistance and look forward to finally getting my hands on the signed dead-tree copy and the tiles. :)
All the best,
EZG
theneofish |
theneofish wrote:Yes it includes all the maps you need to run it. The 24 new maps are to scale where you can use them on the tabletop [i.e., gaming paper]. The large overview map is not; if you want to use "gaming paper" then buy the magadungeon accesory where you can simply lay it out on the table, otherwise, you'll have to draw it out or use other means.This looks really cool, but can I just clarify as I've been slightly confused about this product from the early announcements. Does this include the adventure and all the maps I need to run it? ie, is the Gaming Paper: Megadungeon accessory optional or required - 'Can be used with' or 'Must be used with'. I see it includes 24 new maps, but is that all you get in terms of mapping out the adventure?
Perfect. That explains everything. I don't use miniatures much so don't have a huge use for tabletop maps - but I do like to see where I'm going!
Thanks for the clarification. Will definitely buy this as I'm a sucker for large adventures and print products.
Coltaine |
Personally, I like to dead-tree versions/print out all my adventures and thus don't necessarily need adventures. As a reviewer, though, I recognize the fact that today many people use laptops/e-readers in their game. Thus bookmarks are important and in the best of cases, they go beyond chapter headers and include side-boxes to help navigation.
With bookmarks, I generally mean the feature of the adobe-reader that enables one to click on specific headers that can be displayed via clicking on the bookmark-tab to the left.
At the very least, I'd expect chapter header bookmarks.
I hope I could be of assistance and look forward to finally getting my hands on the signed dead-tree copy and the tiles. :)
All the best,
EZG
Pretty much. and probably more important in this adventure since its very non linear.
Louis Agresta Contributor |
Dark_Mistress |
I just heard from the publisher that Citadel of Pain is selling tremendously well here at Paizo, and I just wanted to thank all you Paizoans who picked it up...
Thanks! The Paizo community is second to none!
Well you guys did a good job on the Urban Adventure, the Bloody Fix was a very good urban adventure. So this on my list of things to buy when RL and money allow. Of course I still need to finish the other 3 Urban Adventures and get them reviewed too. :)
Louis Agresta Contributor |
Louis Agresta wrote:Well you guys did a good job on the Urban Adventure, the Bloody Fix was a very good urban adventure. So this on my list of things to buy when RL and money allow. Of course I still need to finish the other 3 Urban Adventures and get them reviewed too. :)I just heard from the publisher that Citadel of Pain is selling tremendously well here at Paizo, and I just wanted to thank all you Paizoans who picked it up...
Thanks! The Paizo community is second to none!
Check your inbox, DM. You too Endzeitgeist!
That Gaming Paper Guy |
1 person marked this as a favorite. |
DM - When we were play testing I went with the unwavering ironclad mindset that those were really only meant to be used a currency. ONLY as currency. I broke my own rule way too early when I was near deaths door...the results were disgusting, hilarious, and are still talked about around the table every time we play. I lived.
theneofish |
theneofish wrote:Thanks for the clarification. Will definitely buy this as I'm a sucker for large adventures and print products.Well alright! Please let us know what you think, theneofish (I was so tired of traditional fishes, and I'm rather glad you came along when you did.)
Traditional fishes have had their day. It's time for the new piscine order!
I shall indeed, although by the time books crawl to this side of the Atlantic I've usually forgotten I've ordered them. Which makes for a pleasant surprise.
The Jade |
DM - When we were play testing I went with the unwavering ironclad mindset that those were really only meant to be used a currency. ONLY as currency. I broke my own rule way too early when I was near deaths door...the results were disgusting, hilarious, and are still talked about around the table every time we play. I lived.
Oh DO tell. Unless it isn't family friendly.
The Jade |
The Jade wrote:theneofish wrote:Thanks for the clarification. Will definitely buy this as I'm a sucker for large adventures and print products.Well alright! Please let us know what you think, theneofish (I was so tired of traditional fishes, and I'm rather glad you came along when you did.)Traditional fishes have had their day. It's time for the new piscine order!
I shall indeed, although by the time books crawl to this side of the Atlantic I've usually forgotten I've ordered them. Which makes for a pleasant surprise.
I've had that happen so many times. Things I've ordered take so long to get to me that, upon arrival, they become an unexpected gift to self.
"Oh... why thank you, me."
Dawn R Fischer Frog God Games |
The Jade wrote:Traditional fishes have had their day. It's time for the new piscine order!
Well alright! Please let us know what you think, theneofish (I was so tired of traditional fishes, and I'm rather glad you came along when you did.)
Where do I sign up? :)
P.S. To Louis, Rone, Christopher and Gaming Paper, this looks like a fun project. It is really nice to see such a colaboration of talent.
The Jade |
theneofish wrote:The Jade wrote:Traditional fishes have had their day. It's time for the new piscine order!
Well alright! Please let us know what you think, theneofish (I was so tired of traditional fishes, and I'm rather glad you came along when you did.)Where do I sign up? :)
P.S. To Louis, Rone, Christopher and Gaming Paper, this looks like a fun project. It is really nice to see such a colaboration of talent.
Thanks, Dawn! Devising an adventure to accompany an already crafted, sprawling Chris West map is like having to best an army of chocolate truffle monsters on an empty stomach. For a game designer it creates... an anti stress.
And Lou's professorial understanding of an adventure's clockwork... all those details that make a story truly playable, is the only reason I'm even able to write them. Left to my own devices, my adventures would probably run like sparkling, rainbow-hued tar pits. Great ideas on paper that make for equally great kitty litter.
I think these guys just keep me around for my overly generous lap dances, where I wear a sexy, crinkly outfit fashioned from glued restraining orders. What can I say? I'm a giver.
Dawn R Fischer Frog God Games |
Dawn R Fischer wrote:theneofish wrote:The Jade wrote:Traditional fishes have had their day. It's time for the new piscine order!
Well alright! Please let us know what you think, theneofish (I was so tired of traditional fishes, and I'm rather glad you came along when you did.)Where do I sign up? :)
P.S. To Louis, Rone, Christopher and Gaming Paper, this looks like a fun project. It is really nice to see such a colaboration of talent.
Thanks, Dawn! Devising an adventure to accompany an already crafted, sprawling Chris West map is like having to best an army of chocolate truffle monsters on an empty stomach. For a game designer it creates... an anti stress.
And Lou's professorial understanding of an adventure's clockwork... all those details that make a story truly playable, is the only reason I'm even able to write them. Left to my own devices, my adventures would probably run like sparkling, rainbow-hued tar pits. Great ideas on paper that make for equally great kitty litter.
I think these guys just keep me around for my overly generous lap dances, where I wear a sexy, crinkly outfit fashioned from glued restraining orders. What can I say? I'm a giver.
Now I am wondering how to sign up for those. :)
Endzeitgeist |
1 person marked this as a favorite. |
Part 2 of my review (Contains spoilers, players, please jump to the conclusion):
The final faction are Riddle's End's Ogres, three-eyed intelligent ogres (wizard class levels, baby!) obsessed with magic and subsequently out for the PC's tools. The deceptive ogres actually can prove to be a significant challenge, as they prepare one of the smartest and deadliest ambushes I've seen in quite a while in their partially submerged complex- the PCs will definitely remember the clever ogre's assault. The hidden altar of the ogres, a grisly spine-snapping chair, sunken and yet possibly repairable. Have I mentioned a water elemental and its pet octopus or the possibility of the PCs flooding a region of the citadel?
And then there's the slog, a kind of common ground to which the PCs will frequently have to return on their subquests. Sooner or later, the saviors from Without (the term for "from outside the citadel") will come to the attention of Gabrele, a _GOOD_ ogre to assassination attempt, minotaur recruitment drives etc., the PCs will have their hands full and you as a DM enough fodder to make the citadel feel even more alive. More importantly, the slog offers the PCs something to fight for - the unique culture of the citadel, as mentioned earlier, its endearing slang and the fact that here of all places, while besieged by mad factions, humanoids and men have begun an probably unprecedented, more or less peaceful coexistence, at least among the general populace. This rather strange yet endearing utopia, based on a claustrophobic equilibrium of power, is about to come crashing down with the PCs finding the lower condensing room where a nasty surprise sits ready to initiate the furious climax of the adventure.
Act 3 features the condensed sentient alchemical waste hinted at in the bazaar during the very first encounters, a dread and deadly ooze. made out of gallons of discarded alchemical waste. To make matters worse, the deviceless finally move into open action trying to bury the PCs alive buried and sealed in dumondite - but to no avail. At this point, the undead (and surprisingly nice and cooperative) gnomish engineer might offer the final clues for the activation of the Eureka Rib, which initiates the epic final confrontation of the module: Here the faction-tracker will come in handy - the PCs and their allies as well as the opposition are up for an epic showdown, having the PCs try to get past several attack squads and offering a very cool cinematic run, finally facing off against Grandmaster Sinas Crabbe of the deviceless. After this showdown, a PC (or ally!) will have to brave the unimaginable agony of being subjected to the Eureka Rib (or destroy it and escape thus) and thus choose the fate of all Rogthandor: Freedom for all, escape for but the PCs and continued confinement for the inhabitants or an escape for the PCs alongside a devastating self-destruction that kills everything inside - quite a weighty decision to thrust upon the subject's shoulders, after all, while the inhabitants are peaceful now, who can tell how they'd react to life outside? Do they remain relatively docile, becoming the PC's faithful army? How do the humans react, with prejudice or even a pogrom? Or do the humanoids revert to their usual clichés, ravaging the lands? If the PCs killed all, how can they live with such a genocide at their hands? And what to make of the ribs significant permanent (yet not overtly game-influencing) powers like stopping to age? And what of Vilspeth? The possibilities are endless.
The pdf also features stats for optional assassins, a list of magic items by value, 8 pages of lovingly-crafted hand- outs (which should be standard - handouts are GREAT and help immerse the players in the story), a one-page version of the faction tracker and two pages of the handouts of the torture-device visions.
The pdf closes with the additional sheets to expand the mega-dungeon.
Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches - the few that existed in the first version have all been taken care of. Layout adheres to the clear two-column standard, is b/w and features aesthetically pleasing borders. The inside artwork is b/w and ok, though nothing to get too excited about. The pdf is EXTENSIVELY bookmarked, with each subchapter, encounter etc. there, including the CRs - commendable and a boon for the DM.
I'm not the biggest fan of large dungeons, at least most of them tend to degrade into "Kill all"-sprees or fail to present sufficient social/infiltration changes of pace to keep my attention. Some dungeons are well-enough designed in their craft to have me ignore this time and again, Necromancer Games and its heirs being among the prime examples. But then there are some dungeons that don't feel common. That feel different. Like e.g. the classic Banewarrens. The Citadel of Pain stands tall and proud in this tradition, feeling completely unique in being not a dungeon to wade through and slaughter anything that crosses your path (though that's an option, too!), but instead combining political intrigue and mystery of urban adventures with the claustrophobic and hostile environment of a dungeon.
It took forever to write this review, if only due to the fact that I was hard-pressed to give you even an essential overview of the possibilities and imaginative potential of this environment - the society Lou Agresta and Rone Barton crafted rivals e.g. the strange societies of China Mièville in imaginative potential and iconic quality. Even better, the duo of authors have managed to create an adventure, that thanks to the tracker makes it easy for the DM to handle complex faction politics and ensure modularity. The crowning achievement of adventure-writing any sandboxy adventure, at least to me, is utter modularity and freedom of choice. While printed adventures always have to somewhat rely upon minor guidelines to ensure the story works, I've rarely seen an adventure that can be modified this easily and I guarantee that no two ventures to Rogthandor will be the same - there are that many possibilities.
The climax, the sentient altars - there are a lot of great ideas herein and, sometimes, adventures make players ask themselves questions: Is it right to slaughter all these humanoids that don't hurt anybody and are oppressed by cruel ruling castes? Is it right to eradicate the sentience of an intelligent item begging for quarter, even if it's evil? Where does being a hero end and being a murderer begin? Even if the general populace is not evil, is it right to release them into the world? The repercussions of the successful adventure are wide and might upset the social order of a certain stretch of land (and I haven't touched upon the boons for the PCs...), offering adventure ideas galore and the sympathetic cultural hodgepodge in Rogthandor potentially points towards questions of culture, identity and racial understanding. While not the easiest adventure to run and definitely not one to run spontaneously, Citadel of Pain ranks among the most rewarding, iconic, complex and thought-provoking dungeon-adventures I've read in quite a while, supported by a commendable amount of handouts, map-sheets and awash with creative ideas. Have I mentioned the subtle and gratifying humor that is interspread within some of the encounters and e.g. the demipotion-lists? I'm running out of superlatives to heap upon this awesome piece of writing and thus will just say that, if I could, I'd rate this 6 stars - my final verdict will be 5 stars and the Endzeitgeist seal of approval. If you're even remotely intrigued by dungeons or any of the things I mentioned, do yourself a favor and check this out. You won't regret it.
Endzeitgeist out.
...This concludes my 300th review here on Paizo. Thanks to everyone who keeps reading my ramblings!