0one's Black & White: Dungeon of Terror #8— Scrags' Caverns PDF

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This product details the southeastern area of the Dungeon of Terror, including a clandestine brewery and a subterranean lake. It contains a Referee Map and 20 customizable tiles.

Welcome to DUNGEON OF TERROR, the largest dungeon ever tiled!

DUNGEON OF TERROR contains 164 rooms in 8 different zones (each one featured in a single product) and it’s broken into 225 customizable tiles.

You can play DUNGEON OF TERROR as a whole dungeon, or extract your favorite sub-dungeon (or even a single room or encounter area) to suit your campaign. If you’re bold, you can lay down a massive 120x150-inch dungeon to play the most extended miniatures-scaled dungeon crawl in history!

    In each Black & White product you’ll find:
  • A Referee map detailing a fantasy location
  • The location broken into US Letter sheets in miniatures scale (each sheet contains an 8x10-inch tile)
  • A short description of each area of the location with suggested plots

Rule the Dungeon: This 0one-exclusive feature allows you to customize the look of your map by adding the furniture, toggling the grid, hiding the room numbers, and much more. On the Referee Map, you will find a big “Rule the Dungeon” button. Clicking this button will present some options to you, with a checkmark appearing beside the active options. Available options vary by product; below is a list of the most common options included in Black & White products.

  • Text: toggle room numbers and tile numbers
  • Tiling: toggle the page tiling (Referee Map only)
  • Furniture: toggle furniture
  • Doors: toggle doors
  • Square/Hex Grid: toggle square grid and hexagonal grid
  • No Grid: turn off the grid
  • Black Fill: toggle the black in the walls
  • Grey Fill: toggle the grey fill in the wall
  • No Fill: toggle the white fill in the walls
  • All: toggle default state/empty state (with just the walls)
    Other Features:
  • Vector Graphics: always get maximum print resolution
  • Fully Bookmarked
  • Enhanced Navigation and Printing: Clicking on the Referee Map gives you choices for navigation and printing

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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An RPG Resource Review

4/5

In the final element of the Dungeon of Terror series we have a series of natural caverns that predate even the dwarves who originally colonised the underground complex and made it their own. They never really caught the interest of the Mad Mage, Infidus the Black, who took over after the dwarves left (or were chased out by him, nobody knows for sure), but do provide homes for other beings... currently a band of gnomes, a few sea trolls and others live there. The notes suggest how they get along and what they are doing but are, perforce, quite sketchy. You will have to add more detail (and game statistics) before the party arrives.

There are eleven chambers in all in this area, which is at the south-east corner of the complex. Only a couple show much evidence of construction work, the rest are natural. There's an overview map showing this area with reference to the rest of the complex as well as individual miniatures-scale tiles to enable you to lay it out before your players. With their usual mastery of PDF technology, 0one Games enable you - via their Rule the Dungeon button - to customise various elements of the tiles before printing: square, hex or no grid, whether or not you want furniture or doors and so on.

Another nicely-thought-out area, there's plenty of scope for some interesting encounters whether you use this as part of the Dungeon of Terror or as a stand-alone set of caves.


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