0one's Black & White: Dungeon of Terror #7—Mad Mage Chambers (South) PDF

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This product details the southern area of the Dungeon of Terror, including sacrificial chamber and necromancer lab. It contains a Referee Map and 30 customizable tiles.

Welcome to DUNGEON OF TERROR, the largest dungeon ever tiled!

DUNGEON OF TERROR contains 164 rooms in 8 different zones (each one featured in a single product) and it’s broken into 225 customizable tiles.

You can play DUNGEON OF TERROR as a whole dungeon, or extract your favorite sub-dungeon (or even a single room or encounter area) to suit your campaign. If you’re bold, you can lay down a massive 120x150-inch dungeon to play the most extended miniatures-scaled dungeon crawl in history!

    In each Black & White product you’ll find:
  • A Referee map detailing a fantasy location
  • The location broken into US Letter sheets in miniatures scale (each sheet contains an 8x10-inch tile)
  • A short description of each area of the location with suggested plots

Rule the Dungeon: This 0one-exclusive feature allows you to customize the look of your map by adding the furniture, toggling the grid, hiding the room numbers, and much more. On the Referee Map, you will find a big “Rule the Dungeon” button. Clicking this button will present some options to you, with a checkmark appearing beside the active options. Available options vary by product; below is a list of the most common options included in Black & White products.

  • Text: toggle room numbers and tile numbers
  • Tiling: toggle the page tiling (Referee Map only)
  • Furniture: toggle furniture
  • Doors: toggle doors
  • Square/Hex Grid: toggle square grid and hexagonal grid
  • No Grid: turn off the grid
  • Black Fill: toggle the black in the walls
  • Grey Fill: toggle the grey fill in the wall
  • No Fill: toggle the white fill in the walls
  • All: toggle default state/empty state (with just the walls)
    Other Features:
  • Vector Graphics: always get maximum print resolution
  • Fully Bookmarked
  • Enhanced Navigation and Printing: Clicking on the Referee Map gives you choices for navigation and printing

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

01GBEW010E


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An RPG Resource Review

4/5

One of the more strange areas of this massive underground complex that is the Dungeon of Terror, the south area of the Mad Mage's chambers appears to have been a bit of a playground. The Mad Mage, Infidus the Black, set up his quarters here after either driving out the dwarves who originally lived here or fiding the place empty after they'd left. Nobody's quite sure, just as nobody knows what happened to Infidus although it's believed an assassin was sent after him... and in his turn, also perished. Much of what Infidus built remains, and some has been tampered with by later visitors.

According to the notes here, something of the sort happened in this section, with a drow princess, a necromancer and a witch squabbled over these chambers before reaching a kind of truce. There are brief - indeed tantalising - notes about the fifteen rooms presented here - the Perpetual Explosion Hall is particularly intriguing - but you will have to work out what's going on and design the traps that are alluded to in the text.

The usual technical mastery of 0one Games over PDF creation is made manifest via the Rule The Dungeon button, that allows for choice of grid (hex, square or none) and whether or not you want furniture, doors, etc. to appear. Each room appears as miniature-ready tiles as well as in an overview that shows how these chambers relate to the whole complex.

OK, so there's a fair bit of preparation before you can use this area, but whether you are running the entire Dungeon of Horror or want to extract these rooms for your own lair, there are some intriguing ideas to conjure with as you decide what's actually going on there.


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