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White Wolf Publishing / Roleplaying Games / World of Darkness / Mage: The Awakening
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A Sheet for Everything ... The Awakened struggle to rebuild their societies and carve out their own kingdoms on Earth. Witch, technomancer, shaman - which one are you? ... A Play Aid for Mage: The Awakening ... • Preprinted character sheets, customized for every playable path and order....

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The Power to Remake the World ... In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim...

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This Character Book for Mage: The Awakening explores the history, society, and culture of the Adamantine Arrow, and reveals allies and antagonists of the Ungula Draconis, as well as details artifacts and spells designed to aid the Arrow's constant struggle.

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Enter the realms of dream, where living nightmares haunt surreal landscapes. Walk among the myths of the world's imagination. Fall into the primal realms conjured up when the world itself slumbers. This Setting Book for Mage: The Awakening contains information on navigating the Astral Realms of...

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Suffer Not the Witch ... Only a few have the vision to see magic for what it is anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous the Banishers. ... A Character Book for...

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That Old Black Magic ... The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's...

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Mages can do almost anything. Their capacity to create, transform, preserve and destroy is almost limited only by their imagination. What happens when that limiter is removed? What, ultimately, can a Mage chronicle be if it goes further and stranger than ever before? The answers lie within.

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This definitive guide on the youngest of the five Orders of Atlantean magic offers an insider's look at the Free Council, and includes information on unique cabals blending technology and magic, new spells and rotes, and artifacts utilizing both science and magic.

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Words of Power ... Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await....

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The Guardians of the Veil are the secret police of the Awakened, watching for any evidence of magical malpractice. The Guardians believe that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret and the Guardians are the ones to make sure it stays...

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From beyond, they come. ... They are spawned of That Which Is Not, and they hunger for That Which Is. ... There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day...

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The Major Arcana ... Each key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death—the cards will show you the way. ... A Chronicle Book...

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Heritage of the Exiles ... After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not...

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The Fractured Prism ... The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper's occult trappings...

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Never Open Doors That Can't be Closed Magic presents immense opportunities. The Awakened, given enough time and practice, can accomplish almost anything. This leads them to believe that they are omnipotent, that they have all the answers, and that the world holds nothing unknowable. They are...

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The Exarchs are real. ... The Dethroned Queen, ... cast out of the Heavens by wiser gods than she, ... proves they're real. You can doubt her existence, ... but doing so only proves your ignorance. ... The Dethroned Queen was real. ... Soon you'll see. ... Soon you'll get it. ... Then you'll...

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Ivory Towers Reaching for the Heavens ... The Fallen World resists the efforts of mages to impose higher realities onto the mundane laws of nature. The very disbelief of Sleeper souls can unravel spells, but mages can build strongholds that establish a foothold for their Supernal Realms. In these...

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This chronicle book for Mage: The Awakening surveys the hidden temples, storehouses, libraries and refuges of the ancient Atlantean mages, and details the temple guardians, enchanted items, and all manner of beasts found near Atlantean ruins.

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Puppeteers and Puppets ... We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us. A Character Book for...

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With the Setting, Substance, and Secrets Value Pack you'll have all the materials you need to tread the Arcanus Mundus. Offered at a 25% discount from the collective cover prices, this three sourcebook collection of popular Mage: The Awakening supplements includes Sanctum & Sigil, Boston...

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The Burden of Vision ... It's not about the lust for power. It's about the need for a grander world. Enlightenment is the birthright of all mankind; the Supernal is there for all to grasp. Do you have a plan to take us there? No? Then step back and let us show you the way. A Character Book for...

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This character book for Mage: The Awakening offers expanded focus on mages who summon unearthly entities as a path to power, and elaborates on ways to call on the Fallen, the Supernal, the Abyss, and things that may be even beyond such terms.

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