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SPF1005E

Bulldogs!—Robots (d20) PDF
****( ) (based on 1 review)

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Robots.

You can't have science fiction without them, and yet they differ so significantly from other creatures. Intelligent beings can't seem to resist dabbling in the creation of artifical life, but creating artificial beings is not without risk: as we have speculated time and time again in popular fiction, discovering the secrets of artificial intelligence could open a door that cannot be closed. How do these mechanical life forms think and behave? What part do they play in future society? What if it's too late and the genie is already out of the bottle?

In this second supplement for the acclaimed Bulldogs! Sci-Fi d20 RPG, discover the origin of robots, their role in the galaxy and detailed information on their technology, makeup and usage in a game.

    Bulldogs!—Robots features:
  • 7 factions
  • 12 character classes
  • Complete detail on robotic components and makeup
  • 96 pages of detail-rich material

Author: Matt Carter
Cover Art: Ozan Ilustrations
Interior Art: Chizanimations

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Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


SPF1005E


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Product Reviews (1)

Average product rating: ****( ) (based on 1 review)


****( )

An RPG Resource review


Designed as a comprehensive resource for robots within a science-fiction game (and Bulldogs! in particular) this is not just a list of bolt-on parts, but an analysis of what sort of things fictional robots might do, how the sentient ones might think and what sort of folks design and maintain them.

The first chapter looks at the various roles in which robots can be found within the Bulldogs! universe (much of which is, of course, applicable to any space-faring game in which extensive use of robots is to be made). It starts off by describing the discovery of Self Improving Nanocircuitry, the breakthrough that enabled robots to become sentient independent beings, rather than programmed machines. Created at the behest of a casino-owning crime lord, their captive inventors ensured that they learned the true nature of their master and eventually turned him in to the authorities - spawning undercurrents of fear that these new robots were disloyal and bent on taking over! Much research and investigation followed before any more were made, and restrictive legislation was put in place. With almost 200 years of history behind them, modern methods for constructing these SIN-based robots are discussed and their role in the contemporary universe discussed... all in a delightful quasi-academic tone.

Overall, as well as system-specific material (which could be adapted to any D20-based game), this product contains a lot of background discussion about the very nature of robots and is highly recommended to anyone wanting to use robots in a game, irrespective of the game mechanics used.

Read the full review at http://www.rpg-resource.org.uk/


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