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The Book of Divine Magic (PFRPG) Print Edition
Rogue Genius Games
   
(based on 4 ratings)
LET THE POWER OF THE GODS RUN THROUGH YOU
Magic is not limited to the arcane castings of wizards. Divine magic is just as important, if not more so, in fantasy gaming. No adventuring party lasts long in battle without the healing powers of their clerics and the holy might of their paladins, or makes it far through the wilderness without the skills of their druids and rangers. And have you ever noticed how the most vile villains follow even more vile deities?
The Book of Divine Magic provides many new ways to define your divine spellcasters. Twenty-one new deities—good, evil, and neutral—are introduced, complete with dogmas, portfolios and domains. Along with the new domains, you'll find over 100 new spells, from minor orisons to fate-changing 9th-level spells. Several major houses of worship are detailed, to act as important places in a character's past, a destination for their future, or even a home base. For years, druids and rangers have had their animal companions, and paladins their warhorses—now clerics can have divine animal companions too! Dozens of new magic items are revealed, from handy adventuring aids to the holiest of relics.
Both players and Game Masters will find The Book of Divine Magic an indispensable tool for creating unique characters and exciting plotlines.
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The Print/PDF bundle works a bit differently than most products here at paizo.com. At checkout, you will immediately be charged the full bundle price, and you will immediately be given access to the PDF. When the print edition is shipped to you, you will be charged the shipping fee.
Order cancellations for this item can only be refunded with store credit.
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Paths of Power (PFRPG)
Rogue Genius Games
   
(based on 4 ratings)
CHOOSE YOUR OWN DESTINY
Few things serve to define a character as much as their class does. A character’s class is more than what they do, it’s who they are. It is a reflection of the character’s beliefs and what they hold dear, and explains why they do much of what they do. It serves them as their profession or vocation in life. Sometimes a character is drawn to a specific class because of their beliefs; sometimes they mold their attitudes to fit the class they have chosen. Either way, nothing represents a character quite like their class does.
Just as we in the real world can choose from many different paths in our lives, so should our characters. Go beyond the standard options with Paths of Power.
Paths of Power details five new base classes (Anti-paladin, Gladiator, Samurai, Voyageur & Witch), three prestige classes (Child of Bast, Crypt Stalker & Envenomed), and four class options for player characters (Air, Earth, Fire & Water Elementalist “schools” for Wizards). Also included are three classes that are designed specifically for non-player characters, but that can be used for player characters as well (Captain, Courtesan & Sycophant).
There are new feats and skills for the classes and class options, as well as spell lists and new spells for the spellcasting classes. New equipment and magic items unique to some of the classes are included. Characters with the same class tend to gravitate toward each other and work together—a number of organizations that members of the new classes might belong to are outlined as well.
With both PC and NPC options, Paths of Power will be a wonderful asset for players and Game Masters alike!
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