Mummy's Mask

Game Master Samy

GM Samy's Mummy's Mask Campaign --- Day 26 --- Google Drive Folder --- Experience --- Treasure --- Relationships --- Maps (Empty Graves)
Panic Level: 13

Party Inits:
[dice=Initiative Aleris]1d20+7[/dice]
[dice=Initiative Deseri]1d20+2[/dice]
[dice=Initiative Harmose]1d20+11[/dice]
[dice=Initiative Kito]1d20+0[/dice]
[dice=Initiative Polux]1d20+3[/dice]
[dice=Initiative Qari]1d20+2[/dice]
[dice=Initiative Ra-Khefer]1d20+1[/dice]
[dice=Initiative Turel]1d20+2[/dice]

[dice=Perception Aleris]1d20+9[/dice]
[dice=Perception Deseri]1d20+1[/dice]
[dice=Perception Harmose]1d20+9[/dice]
[dice=Perception Kito]1d20+2[/dice]
[dice=Perception Polux]1d20+10[/dice]
[dice=Perception Qari]1d20+6[/dice]
[dice=Perception Ra-Khefer]1d20+0[/dice]
[dice=Perception Turel]1d20+9[/dice]


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Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Turel nods in agreement with Harmose, while shaking his head slightly at Qari's words.

Is that supposed to be sarcastic?


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"I'm ready to go!" Aleris smiles brightly as she falls into place next to Qari. "Back underground though," she continues with a sigh. "I've heard of places that bury their dead in mausoleums that are above ground and it's a shame that Osirion isn't one of them. Apparently it's a boon if you're worried about flooding, which..."

Aleris' voice trails off as the ridiculousness of that last statement dawns on her. "Er, but I guess that's not much of an issue here. Never mind."


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"Agreed" - Polux replies to Harmose on the marching order.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

She has doomed us all! Doomed us by jinxing it! DOOMED!!

Grinning and falling into line, Fine by me. Lets get going. I have a great view why would i complain. I will not mess with the tail. I wont! Yet! She makes sure to have her crossbow at the ready.

Liberty's Edge

Female Human Commoner 1

Local or Nature DC 10:
In fact (in relation to Aleris' statement) Wati is on the flood plains of the River Sphinx, so seasonal flooding is more or less why people are able to farm here in the first place. Flooding is the lifeblood of the region. Having said that, cities are of course built on higher ground because of that, and the Necropolis of course would not be intact if it were in a location that was flooded every year.

You travel back to the crypt entrance that you had already visited the previous day.

Quote:

B4. Family Mausoleum

A rectangular stone building sits in the northwest corner of the estate. At each corner stand columns carved to resemble men and women with their arms crossed over their chests. A set of stone doors stands in the southern face of the building, carved with bas-relief faces of two men. Hieroglyphs are carved into the doors just beneath the faces.

The faces on the doors are of Pentheru the Elder and Pentheru the Younger and match the faces on the statues outside the property at area B1. Two of the building’s four columns also depict the two men. The other two columns depict women: the wives of father and son. The Ancient Osiriani hieroglyphs identify the building as the “crypt of the House of Pentheru” and warn, “May defilers be cursed by the gods until their day of judgment.” The crypt’s stone doors are heavy, but open easily. Inside, a wide stairway descends 15 feet to area B26. Originally, it was planned for the entire family to be buried in the tomb and crypts below, but only Pentheru the Younger was interred within before the Plague of Madness and the resulting chaos overtook the rest of the family.

You descend the wide stairway into the crypt in the marching order stated by Harmose.

Quote:

B26. Undershrine

A stone altar sits upon a raised stone platform in the center of this square room. Caryatid columns carved in the likenesses of male and female figures with their arms crossed over their chests and khopeshes or ankhs in their hands stand at each corner of the platform. Empty torch holders are built in all four of the room’s corners. Two stairways exit the room -— one climbs to the south, while the other descends from this chamber to the north.

Religion DC 10:
This room is a shrine to Pharasma, where the family could come to pray for their deceased loved ones. The goddess’s spiral symbol is carved into the top of the altar.

History DC 15:
The shrine has seen much in the way of violence, however. You think that when maddened rioters stormed the estate during the Plague of Madness, those household members who had not fallen ill hid themselves down here in the darkness until they were discovered by the deranged mob, dragged from this hiding spot, and subjected to a final fate that is best left forgotten.

Roll Perception.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Knowledge Religion: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge History: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 8 ⇒ (9) + 8 = 17 Add +2 if a trap, or +4 if a stone trap.

Turel breathes softly, "A shrine to Pharasma!" His head bows down in a gesture of respect and grief. "I see many signs of violence here though. This shrine proved no refuge from the maddened hordes for those who sought to avoid the Plague and their ultimate fate."


Inactive

Kn. Religion: 1d20 + 7 ⇒ (17) + 7 = 24
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

"It still amazes me how many different faces the gods wear from land to land," Aleris muses as she gazes around the small shrine. A shiver passes through her when Turel points out the signs of violence and she realizes that there are likely dozens, maybe hundreds, of other similar scenes frozen in time throughout the Necropolis. "This isn't like Akhentepi's tomb. People lived and died here. It's sad how easy it is to forget that..."


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Perception: 1d20 + 9 ⇒ (14) + 9 = 23+1 vs traps.

Polux remains in silence, watching their surroundings.


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

Nature: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 ⇒ 18

Not overly distracted by the view Deseri quickly replies to Aleris, Actually this crypt wouldn't be here if it was in the flood region. While it is underground the ground is high enough to avoid any flooding.

Again in a place of death Deseri remains quiet like before. Hearing that this is a temple to the Lady of Graves Deseri bows as well.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Knowledge Local: 1d20 + 6 ⇒ (20) + 6 = 26
Knowledge Religion: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Harmose nods to the discussion of floodplains and Pharasma, warily watching for undead threats. He does not like crypts, does not like any reminder of his days as a ravenous undead. However, having been a monster once, he has an affinity for them. He can feel their presence like an itch upon his skin. There are restless undead here... he's almost certain of it.

And if there aren't any undead, just write off that internal monologue as Harmose's paranoia about being in a crypt again...


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Knowledge: Local: 10 + 10 = 20
Knowledge: History: 10 + 10 = 20

No need to mention that I come from the outskirts, where those farms are. Aleris is embarrassed enough as it is.

Perception, Thera: 1d20 + 2 ⇒ (17) + 2 = 19

Looking around the entry to the crypts, Kito says "I've a bad feeling about this...


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

Perception 1d20 + 5 ⇒ (20) + 5 = 25

Qari, still worried about other crazy guardians, was hyper vigilant as the crew looked around the area.


I am the tool of the GM

Camris went to Paizo Con this time last year.... Let's just bot him now.
___

Click... Whirr...

BOTTING RA-KHEFER

Ra-Khefer has his weapon out and ready, but his mind is still on last night. Did that really happen? Did she? Did I?

Perception: 1d20 + 0 ⇒ (5) + 0 = 5

Liberty's Edge

Female Human Commoner 1

As you start to filter and spread into the Pharasmin undershrine chamber, there's suddenly a violent screech and a blur of movement, as some previously hidden creature jumps out of the shadows and falls upon Turel. It lets out an eerie sounding moaning as it attacks the monk. Polux, Harmose and Qari see it in time, as it is moving toward Turel, taking part in the surprise round. The three of them may take surprise round actions.

The creature is human sized and looks like it's wrapped in strips of some sort of pale clothing that cover it from head to toe, as if it had undergone mummification rites.

Nature DC 13:
You realize that this is a creature called an adherer. They may initially look deceptively like mummies because of the texture of their bodies that may look like they were wrapped in strips of clothing. In truth, those strips are part of their bodies and are highly adhesive, allowing them to easily grab prey.

Nature DC 18:
Adherers look vaguely like embalmed and mummified corpses wrapped in dirty linen, but they are in fact otherworldly beings of an entirely different nature. Transformed by hideous processes on the Ethereal Plane, their bodies are riddled with tiny, adhesive strands that can stick to anything, allowing adherers to bind their enemies' weapons and capture living creatures for their depraved rituals.

Though once human, adherers have forgotten all traces of humanity, and now hunt their former kindred with gleeful abandon. Adherers digest food unusually slowly, and as such can feed on a single creature (humans are their favorite meal) for days or even weeks, taking only one or two bites a day and forcing their living captives to endure a hellish, drawn-out death.

Initiative Enemy: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative Polux: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Harmose: 1d20 + 11 ⇒ (9) + 11 = 20
Initiative Qari: 1d20 + 2 ⇒ (4) + 2 = 6

None of them can act fast enough to prevent the creature from attacking Turel. The creature attacks first, and makes a single attack on the terra cotta monk.

Slam vs Turel: 1d20 + 8 ⇒ (20) + 8 = 28
Critical?: 1d20 + 8 ⇒ (6) + 8 = 14

As Turel has not yet acted in the combat, and his flatfooted AC is 13, that should be a critical unless I'm mistaken.

Critical Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 plus grab

The damage is less than it might have been, fortunately enough, but the physical damage Turel takes is not the whole story. The creature sticks to Turel with almost supernatural force, making it extremely difficult for him to pull away from it.

Begin Grapple vs Turel: 1d20 + 19 ⇒ (13) + 19 = 32 Grappled!

After the surprise round, the creature's Round 1 action will be to maintain grapple on Turel and to cause damage to him. The following will be negated if you can manage to kill it before that:

Maintain Grapple vs Turel: 1d20 + 19 ⇒ (4) + 19 = 23
Damage vs Turel: 1d6 + 2 ⇒ (6) + 2 = 8

Next:

Polux, Harmose, Qari: Post surprise round standard action (between begin grapple and maintain grapple) and Round 1 actions (after maintain grapple).
Others: Roll Initiative. If beat creature's 22, post two rounds. Round 1 (between begin grapple and maintain grapple) and Round 2 (after maintain grapple). If don't beat creature's 22, just post Round 1 actions (after maintain grapple).


I am the tool of the GM

Click. Whirr.

BOTTING RA-KHEFER

Initiative: 1d20 - 1 ⇒ (12) - 1 = 11

Round 1 Action

Ra-Khefer is surprised by the appearance of the sticky thing, which is so unbelievable that it takes him a moment to understand two key facts: first, the foul thing has his comrade, Turel. Second, he's in range to attack it and potentially hurt the damn thing.

"We are UNBREAKABLE!"

Adamantine Flail: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 4 ⇒ (9) + 4 = 13


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Initiative: 1d20 ⇒ 12

Round 1 action

Seeing as there is only the one creature, Kito concentrates and causes a dark cloud to appear over it's head.

Use Misfortune hex.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Surprise Round

"Turel!"

Harmose has no idea what sort of creature has attacked them, but he does know what to do in the case of a nasty grapple. He casts grease on Turel.

This should make it a lot harder for that creature to maintain its grapple in Round 1, as grease adds +10 to escape artist rolls and +10 to CMD vs Grapple rolls. Does it lose its grapple?

Round 1

"Deseri... Kito... මගුලක්ද ඒ දේ කුමක් ද? එය නසන ආකාරය පිළිබඳ කිසිදු ඉඟි තියෙනවද?"

Auran:

"Deseri... Kito... What the HELLS is that sticky thing? Got any tips on how to kill it?"

Wanting to keep his friend alive and in the fight, Harmose casts first, and then reaches in to touch Turel.

With softcover, that should avoid attacks of opportunity.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7


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I got all the player icons moved to the right part of the map but I'm not sure where to place them from there since I don't know where the monster is exactly.

Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Round 1

Startled by the strange creature's sudden appearance, Aleris can only watch as it slams directly into Turel and then seems to bind itself to him somehow. "Turel, hold on!" Aleris cries as she raises her bow and fires a shot.

Attack (MW Longbow; PB Shot, Into Melee): 1d20 + 6 + 1 - 4 ⇒ (2) + 6 + 1 - 4 = 5
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

"තණතීරුවහැඳි!" she swears as the shot flies totally wide.

Auran:

"Pitchforks!"


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

It doesn't look extra-planar. Maybe some sort of undead?

"What is that thing? Harmose would also like to know."


Female Tiefling (Kyton-Spawn) HydroKineticist 4 | HP 39/41 | AC 15/13/12 | F+8,R+7,W+2 | Init. +3, Perception +7 | Darkvision 60' | +6 RTA on Cold Energy blast | + 4 trait bonus on saving throws made to resist hot conditions and a +1 trait bonus on saving throws against fire

I am assuming the creature is within 30'. If not, please take one away from attack and damage rolls.

Qari fires two cold bolts at the mummy looking creature in the surprise and initial rounds of combat, trying to get it removed from her monk friend.

Surprise Round Ranged Touch Attack with PBS into melee 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20
Damage 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

First Round Ranged Touch Attack 1d20 + 3 + 1 - 4 ⇒ (14) + 3 + 1 - 4 = 14
Damage 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Possible crit RTA 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage 1d6 + 3 ⇒ (4) + 3 = 7


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

My day just got crazy busy which is why I am awake about five hours earlier then normal. Bot me if necessary.

Imitative: 1d20 + 1 ⇒ (9) + 1 = 10
Nature: 1d20 + 7 ⇒ (8) + 7 = 15

Yelling out It's and Adherer not a Mummy. And don't let it touch you! Raising her crossbow and shooting.

+1 lt crossbow: 1d20 + 3 ⇒ (4) + 3 = 7 Not fair! I need better magic. Clearly the weapons are not my thing.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

An Adherer? Ouch...I fought one of those in another of my PbP games. Very tough monsters.

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Round 1:

While Turel's reflexes are fast in this case, they are not quite fast enough as the foul beast nearly sends him sprawling to the ground. Muttering a curse under his breath, he ignores both the healing energy flowing into him and also the greasy substance covering his body as he tries to escape the grasp of the adherer.

Combat Maneuver to Break Grapple: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Status: Current HP 11/18.
Greased (+10 to CMD)


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Grease (see link above) would also add to the CMB to break the grapple, so the above should be 22

"Never heard of such a thing! Looks sticky."


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"Let go!" - Polux roars, drawing his morning star and swinging at the creature entangled with his monk companion.

--Surprise Round--

Morning Star: 1d20 + 5 ⇒ (7) + 5 = 12
Damage if it hits: 1d8 + 6 ⇒ (5) + 6 = 11

--Round 1--

Morning Star: 1d20 + 5 ⇒ (9) + 5 = 14
Damage if it hits: 1d8 + 6 ⇒ (1) + 6 = 7

Geeeez...

Liberty's Edge

Female Human Commoner 1

Surprise Round
Adherer grapples Turel.
Harmose casts Grease.
Polux misses adherer.
Qari hits adherer for 8hp.

I believe if the Grease boosts Turel's CMD by +10 to 27, then the adherer does not manage to keep hold. Turel is not damaged. Since he is not grappled nor damaged, Harmose and Turel can get refunds for their Round 1 actions if they wish.

Round 1
Adherer loses grapple on Turel.
Ra-Khefer hits adherer for 13hp.
Kito uses Misfortune.
Aleris misses.
Qari hits for 7hp.
Deseri misses.
Polux misses.
Harmose ?
Turel ?

Adherer taken 28hp damage. You can see that it is close to death. It next attacks Ra-Khefer who is close and has dealt it damage. Depending on Harmose and Turel's refunded actions, the following may or may not occur.

Round 2

Adherer Slam vs Ra-Khefer: 1d20 + 6 ⇒ (10) + 6 = 16
Adherer Slam vs Ra-Khefer: 1d20 + 6 ⇒ (10) + 6 = 16

Whether the slams occur or not is of no consequence, since they are both misses due to Ra-Khefer's high AC.

Everyone may post their Round 2 actions, and Harmose and Turel their retroactive Round 1 actions.


I am the tool of the GM

Click. Whirr.

BOTTING RA-KHEFER

Ra-Khefer grins with an almost manic glee as the Adherer misses.

Round 2

Adamantine Flail: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 4 ⇒ (9) + 4 = 13

"We are UNBREAKABLE and you are NOT!"


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Seeing his friends appear to have the melee well in hand, Harmose merely casts a couple acid splashes at the Adherer, hoping to dissolve its glue.

Revised Round 1

Acid Splash RTA vs Adherer: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Damage, Acid Flask Focus: 1d3 + 1 ⇒ (2) + 1 = 3

Round 2

Acid Splash RTA vs Adherer: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage, Acid Flask Focus: 1d3 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Female Human Commoner 1

Harmose's first acid splash misses, but the second hits, as does Ra-Khefer's flail. Together they bash up the adherer, who falls to the floor, twitches a few times, and then doesn't move. It sticks firmly to the stone floor, however. If you tried to turn its corpse over with your boot, you would find it like glued to the floor, and you'd have to yank your boot free from its highly sticky body with a shrrrrippping noise.

Combat is over.

If anyone searches the room, you find nothing beyond that already described. Searching the dead adherer is very challenging due to obvious complications.


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Ture rises to his feet a little slowly looking down upon the remains of the adherer. He reaches forward to pick up his spear which had been dropped earlier. Seeing he is having difficulty in holding onto the spear he looks over at Harmose with a questioning look on his face.

"While I do appreciate the assistance in escaping that thing's embrace, I would prefer to be clean again. Call it a personal vanity of mine." He says quietly.

Looking back to the adherer corpse he adds, "Although if you wish me to search that corpse...I will certainly do so as I should be able to avoid getting stuck to it."

Sense Motive DC 13:

Turel has no desire to get anywhere near that thing. He considers it a foul disgusting thing and unclean to boot. He is just being polite here.

Bluff: 1d20 ⇒ 13


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

Harmose, distracted, accepts Turel's offer, oblivious to any subtext that Turel was trying to provide. "That would be a wonderful use for the duration of my grease spell, brother! Afterwards, I would be more than happy to clean you off!"

Harmose studies the creature and contemplates its magical stickiness. Acid did not put a dent in it. Would water? Fire?
Knowledge Arcana: 1d20 + 6 ⇒ (20) + 6 = 26

Does Harmose have any ideas on how to make the adherer come unglued?

Liberty's Edge

Female Human Commoner 1

Harmose knows and can share the following (IC appropriate terms of course):

Quote:
Fire can temporarily burn away an adherer's adhesive coating -- whenever an adherer takes at least 10 points of fire damage, it loses its adhesive special quality for 1d4 rounds. Universal solvent, alchemical solvent, or a similar fluid removes an adherer's adhesive quality for 1 hour if it fails a DC 15 Reflex save, or for 1d4 rounds if it makes the save. The adherer's skin loses its adhesive quality 1 hour after the adherer dies.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Harmose holds up a hand before Turel goes the messy and sticky business of searching the adherer. "Wait. There's a better way."

He points at the sticky corpse. "It looks likes the adhesive coating is magical in nature, and will slowly wear off after the creature dies. Why don't we search it once we come back from the rest of the crypt? The adhesiveness should have worn off by then." Harmose takes a note to remind himself to search the corpse later and detects magic.

Does anything glow?

He cleans off Turel with prestidigitation, then looks apprasingly at the others. "Let's resume our march, same marching order. Ready, team?"

Ready, GM?

Liberty's Edge

Female Human Commoner 1

Nothing glows, unless supernatural abilities glow (the adherer's adhesion is Su in nature).

The tunnel ahead is 5' instead of 10', so you can't dual file, you will need to single file. What's the single file marching order?


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

My suggestion for the single file order is:
.
Polux
Turel
Ra-Khefer
Harmose
Qari
Kito
Aleris
Deseri


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6
Harmose Al-Nefer wrote:
He points at the sticky corpse. "It looks likes the adhesive coating is magical in nature, and will slowly wear off after the creature dies. Why don't we search it once we come back from the rest of the crypt? The adhesiveness should have worn off by then." Harmose takes a note to remind himself to search the corpse later and detects magic.

"A shame... I would like to gather some of that adhesive" - Polux stares at the strange creature for a moment, but then shrugs the notion away.

Agreed on the marching order - Polux will scout ahead. Else I would say Ra-Khefer taking point.

"Give me some time to take a look" - he nods, then moves into the tunnel.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 9 ⇒ (2) + 9 = 11< +1 vs. traps

If anyone can cast Message please do ;)


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

Kito casts message to connect with Polux and Turel. "Best we keep in touch."


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

Polux should scout ahead, because Polux is here and Ra-Khefer is likely stilll finishing up at Paizo Con.

Harmose nods at Kito casting message. If combat hits, it's better if Polux and Turel have someone who can speak more than Auran. "Let's go with the proposed marching order. Be careful!"


Inactive

"What a strange thing," Aleris murmurs as they fall into formation and move past the dead adherer into the hallway beyond. "I hope we don't run across any more of them!"

Liberty's Edge

Female Human Commoner 1

Polux makes his way to a large chamber at the end of the descending stairs. He notices nothing that stands out to him. However, when the second person starts down the stairs, *that's* when the trap goes off, and spears emerge from the staircase walls to impale Turel.

Trap Attack vs Turel: 1d20 + 15 ⇒ (1) + 15 = 16 Natural 1 = automatic miss

The trap seems to have been worn down by age, and the spears coming out of the walls glitch a little and move slower than they should, allowing Turel to dodge them. Turel takes no damage from the trap.

After the trap has been triggered, the rest of the group can move down the stairs with no further interruption, although the spears are still present in the staircase, so everyone will need to wiggle around them.

You gain 800 xp for surviving the Stabbing Spear Staircase.

B28. Preparation Chamber

The air in this chamber is cool. The walls and ceilings are tiled with stone, but the floor is hard-packed earth, giving the area an unfinished quality. A long stone table rests against the western wall, flanked by two large brass urns. A flight of steps ascends to the south, while two passages lead north and east out of the room.

There is a small chamber to the north of the main chamber, as shown on the map (map updated). It contains nothing of note.

Nobility DC 10:
Pentheru the Younger was laid in state and mummified in this chamber while his tomb was prepared, and future deceased family members would have been similarly prepared here had the catastrophe not occurred.

Engineering DC 10:
The crypt was still under construction when Pentheru died unexpectedly, so the requisite sections, including this room, were hastily finished.

History DC 10:
As conditions in ancient Wati deteriorated, however, labor became unavailable, and much of the tomb remains unfinished.

Nature or Religion DC 10:
The brass urns were used during the mummification process and are now empty, though each weighs 200 pounds.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux winces as he hears the trap spring behind him - "I'm sorry. I missed it" - he sends via the Message spell back to Kito, and then sets to surveying the room.

Stealth going counter clockwise around the room: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 9 ⇒ (13) + 9 = 22+1 vs. traps


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

"Are you alright, Turel?" Why does everything in this place go after poor Turel?

Harmose steps gingerly around the spear in the staircase, and the peeks in the room.

Knowledge Nobility: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

"See this room? It's where Pentheru the Younger was laid in state, and then mummified while his tomb was prepared. Had the Plague of Madness not occurred, other Pentheru family members would have been mummified here as well."


Resources:
Ki Pool 5/5
Male (Garundi) Human Monk 4 (Terra-Cotta) AL LG | HP 30/30 | AC 17 | T 16 | FF 15 | CMD 21 | F +5 | R +6 | W +7 | +1 trait bonus vs. divine magic. | Init +2 | Per +11 [Trap Intuition +2/+4 if stone]

Samy: Remember Ture does have Trap Intuition which allows for automatic Perception checks.

Perception (Trap intuition): 1d20 + 10 ⇒ (16) + 10 = 26

Knowledge History: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge Religion: 1d20 + 4 ⇒ (3) + 4 = 7

Turel steps around the spear trap with his usual aplomb and looks around the crypt. "This tomb was never finished either, due to the Plague without a doubt."


Female Human NG Witch 4 | Wand CLW 2/50 | HP 23/23 | AC 14 Tch 10 Fl 14 | CMB +2 CMD +12 | F +3 R +1 W +4 +1 vs fire +4 heat | Init +0 | Perc +1, +2 when Thera near | Speed 30 | Spells: 1st 5/5 2nd 3/3 | Active Conditions: Mage Armor

"Strange, I would have thought traps would be one of the last things they would finish." Kito muses as she squeezes past the spears.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Knowledge:Engineering: 1d20 + 7 ⇒ (17) + 7 = 24

Ra peered at the construction as he made his way around the spears and into the next chamber.
"Preparation chamber." He grunted, tapping at the stonework. "Hasty construction though, as if they were pressed for time..."


Inactive

"Turel, Ra-Khefer, Polux - I don't know how any of you manage to stay on the front lines. My nerves would be shot!" Aleris gasps after Turel manages to avoid the trap.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Kn. Religion: 1d20 + 7 ⇒ (16) + 7 = 23

Now on-edge, Aleris cautiously moves over to one of the large brass urns and lightly taps on it with her fingers. "I think these were used during mummification, but it sounds like they're empty now. And I guess they used brass because they didn't want them to be moved or knocked over - these things are solid!"


Spells left 1st (6/6) 2nd (4/4) Aasimar (native outsider) Oracle (Seer) Lvl 4/ hp 32-38 Init +2/ Per +3/ darkvision 60ft/ CMB +4, CMD 16, Fort +3, Ref +3, Will +3; (+2 vs curses)/ hp 38/ 5 resist vs acid, cold, & electricity/ Active conditions:

It ate my earlier post! Arrrgggg!!!

Perception: 1d20 ⇒ 2That seems about right

Aleris Somciel wrote:
"Turel, Ra-Khefer, Polux - I don't know how any of you manage to stay on the front lines. My nerves would be shot!" Aleris gasps after Turel manages to avoid the trap.

Leaning forward and mumbling, But that is where all the fun things happen. Sometimes it is fun to stay right on the edge. Waiting to be tipped over it. Grinning and winking at Aleris then moving to look about. Wondering over to gaze up the stairs until everyone is ready to move on.

Liberty's Edge

Female Human Commoner 1

Perceptions reveal nothing new.


Male Human (Keleshite) Undead Tattooed Sorcerer 3 / Heavens Oracle 1 | 21/21 HP | AC 13 T12 FF 11 | CMD 11 | F+2 R+3 W+5 (+2 Circumstance vs Death Effects) | Init +11 | Per +10, SM +2 | Speed 30 ft | Arcane Spell 7/7; Divine Spells 5/5 | Active Conditions: Good Cop, Bad Cop or Awesome Cop?

"Let's go forward, then!"


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

"Yes" - Polux looks around, and decides to head east.

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 9 ⇒ (18) + 9 = 27+1 vs. traps.

Liberty's Edge

Female Human Commoner 1

B29. Unfinished Crypt

An earthy scent fills this large chamber. The ceiling and walls are tiled with stone, but the ground is bare earth. Stone benches are set against the east and west walls, and torch holders are mounted in the corners and on either side of a wide doorway to the west. The beginnings of several shallow, rough passages have been started along the eastern wall and in the southwest corner, but the excavations are incomplete, ending in earth and rubble after only a few feet. At the south end of the room, a short, wide flight of steps descends to a set of stone double doors.

Nobility DC 10:
This crypt was intended to be used by Pentheru’s family for generations to come. When the Plague of Madness struck Wati, however, work on the crypt was halted, and Pentheru the Younger was the only person ever interred here.

When you enter the room, there's movement in the southwestern alcove (see updated map), and a torrent of small black cats begins to pour out of the alcove, eyes glowing supernaturally and hissing aggressively, baring teeth. They keep coming, dozens upon dozens pouring out of the alcove like a waterfall of hairless feline bodies, and forming a two by two square swarm that attacks your group.

Swarm Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Swarm marked in blue on map. Update your token positions and roll Initiative. If you beat the swarm's initiative, you may also post your first round actions.

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