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Long ago, monstrous beasts ravaged the lands of the Old World. These fearsome, winged creatures wreaked havoc, leaving death and destruction in their wake as they established their dominance. Their attacks were quick and calculated - with every strike, horrific tales of devastation and woe spread throughout the lands. Civilization dreaded the Wrath of Dragons! Tales became legends... legends became myths... and myths, over time, have been forgotten. But, which dragon was feared above all others? Which dragon's legend would stand the test of time? Take on the mantle of a powerful dragon and immolate and hoard in Wrath of Dragons! Awaken each century, terrifying and rapacious! Lay waste to settlements and cities, capture nobles, amass treasure, burn crops, consume flocks, and pass into legend as the greatest dragon of any age!

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Dragonfire is a 3 to 6 player deckbuilding game set within the roleplaying game world of Dungeons & Dragons. Players choose from several classic fantasy races, from dwarf to elf, half-orc to human, and assume one of the quintessential roles of cleric, rogue, fighter, or wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then journey to other Forgotten Realms locales, such as Baldur's Gate, Neverwinter, and Waterdeep, in future expansions. Along the way, they can level up their characters, find additional equipment, learn new feats, and much more.

Join the quest, and build your own legend!

Deckbuilding Game

A deckbuilding game starts each player with a small deck. Then, during the game, players acquire cards—usually from a large, common selection—that build their deck during play. This provides a dynamic, changing style that makes each game experience new.

Contents:

  • Dungeon 1 Encounters Deck
  • Dungeon 2 Encounters Deck
  • Wilderness 1 Encounters Deck
  • City 1 Encounters Deck
  • Adventurers 2 Encounter Deck
  • Market Deck
  • Magic Items Deck
  • Character cards
  • Adventure cards
  • Adventure booklet
  • Sticker Sheets
  • Tokens
  • Plastic Clips
  • Rulebook

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Delve into the dangers of the Trollclaws with this second storyline expansion for the Dragonfire Deckbuilding Game, packed with new Encounters, Magic Items, and Market cards.

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Shadowrunner Katar Hawke knows the score on the streets. Every job is to be executed swiftly and simply - no muss, no fuss, and with as little help as possible. But when an extraction of a seemingly ordinary grad student from a Central American dig goes south in a big way, Hawke has to keep them both alive while he figures out what he's stumbled into - and how to get out of it in one piece. But, nothing about this shadowrun is remotely ordinary. The student, Rachel Gordon, has unearthed an artifact linking the Sixth World and the long gone, magical Second World. The discovery sets off a lethal chain reaction of feuding megacorporations and cold-blooded killers who will do anything to ge their hands on her and what she knows - at any cost!

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Jimmy Kincaid is an elven P.I., damaged mage, and friend to the downtrodden. He roams the streets of 2074 Seattle, dispensing justice the only way he knows how fast and direct. But when a mage contacts him to let him know his magical mentor has died and left him a datachip Kincaid thinks his old professor was simply taking care of some minor unfinished business. But, when the professor hires Kincaid to find out who killed his mentor, an old enemy from Kincaid's past pops up as the prime suspect the same vampire that stripped him of his magic! But the bloodsucker's involvement goes deeper than Kincaid first realizes, and soon he's running for his life while trying to figure out exactly what his old mentor was up to and why so many will kill to get their claws on it!

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Discontinued

Someone - or something - is killing nightclub entertainers in Kings Cross, Australia, wrapping the colorful community in a thick blanket of terror. Ninniniru `Ninn` Tossinn, a troubled private investigator, joins forces with Barega, an elderly Aborigine shaman, to uncover the truth behind the malevolent force - and put themselves on the Cross Slayer`s list! But can they defeat the darkness, survive Sydney`s powerful mana storm, and reach the true heart of the evil threatening the city?

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The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone's always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world.

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Magic Can Burn Your Brain and Sear Your Soul! It can inject power into every millimeter of your veins, or leave you in a lump of ashes at the end of a dark alley. It`s dangerous, but to spellslingers in the Sixth World, it`s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands. Spells, rituals, alchemical preparations, adept powers, metmagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire introduces more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where `geek the mage first` is a common adage.

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Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders arent supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are the ones that stay in motion. The ultimate hot-rod, jet plane, speedboat, and more companion for Shadowrun, Fifth Edition, Rigger 5.0 features dozens of new vehicles and drones, more detailed rules for vehicle chase and combat, and all the customization rules to get you ahead of the competition - and stay there!

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Court of Shadows takes the award-winning rules of Shadowrun, 5th Edition to a setting that has always been part of the Sixth World but never fully detailed. The mysterious Seelie Court has long shaped the elven nation of Tr na nog and parts beyond, and this book dives into its secrets and the powers who lead it. Full of high fantasy and intrigue, Court of Shadows presents a new way to play for veteran Shadowrun players and newcomers alike, pitting them against the tricky, manipulative fae of the courts to see who will decide the future of the Sixth World.

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Shadowrun remains one of the most beloved gaming settings of all time with wide and enduring appeal—and Anarchy provides rules for a new style of play in this awesome world. Storytelling comes to the fore in Anarchy, allowing gamemasters and players to work in tandem to craft a fun, fast-moving campaign. Powered by the Cue System and offering a narrative-focused game experience, Anarchy includes numerous, ready-to-play characters and a slew of ready-made missions that will thrust players onto the mean Sprawl streets of the Sixth World in no time!

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Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just the surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls a twenty-meter-tall wave; you don't direct the wave, you ride it, capture a piece of its power, and hope to survive.

If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don't want you to have. All the more reason to push past their boundaries and grab it! Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other.

From new ways to distinguish spellcasters of different traditions and more chaotic methods for summoning spirits, to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

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It`s the shadowrunning capital of the world for a reason! Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made - like the Ancients, the Halloweeners, the Finnigan Crime Family, the Skraacha, Dante`s Inferno, Renraku Arcology, the Big Rhino, and the Alabaster Maiden. And this is where runners like Dodger, Sally Tsung, Dirk Montgomery, Jake Armitage, Twist, Kellan Colt, and James Kincaid made their names, sometimes made their fortunes, and occasionally experienced horrible losses. This is where you go to test your mettle. This is how you show you`re at the top of the heap! With geographic details, plot hooks, a large collection of player cards, an innovative modular map system that can easily generate a wide variety of buildings in moments, and more, this supplement will immerse players in the tumult and chaos of the Emerald City.

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It's thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn't eat them alive. A Deep Shadows sourcebook for Shadowrun, Fifth Edition, Hard Targets is a Shadowrunner's guide to bringing death, with information on getting into wetwork, tactics for doing the job, and critical gear. It also contains plot details and adventure hooks, including an in-depth look at the city of Havana in the Caribbean League.

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Hit Your Marks! The hotel bartender who slips you a guests room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks hes pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks itll earn him fifty thousand. Marks, all of them, and the Sixth World is full of them. Yeah, blasting your way into a well-guarded facility is fun, but talking your way in, smooth and subtle, might be more rewarding. Almost every kind of shadowrun involves at least a little con artistry, and some of them are full-on long cons. That means you need to sharpen your con game. With tips, plot updates, spells, gear, and more to improve characters con abilities, Cutting Aces gives players the swagger and skills they need to swindle the world. It also includes information on one of the Sixth Worlds hottest spots for running a conIstanbul, City of the Worlds Desire. Cuttings Aces is for use with Shadowrun, Fifth Edition, and it also contains plot information, story ideas, and characters that can be used with Shadowrun: Anarchy with slight adjustments of character stats.

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Dark plots and darker magic frequently converge in the capital of the UCAS, and those forces are revving up again. Toxic Alley launches plotlines for Shadowrun involving toxic mages, shedim, and other dark forces, while building on elements from the Sixth World Tarot and Book of the Lost. Runners will have as much as they can handle keeping up with the chaos filling the back alleys of DeeCee!

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A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia war, and the Japanacorps are rearing back to take on the world—and each other. When the corps get aggressive, shadowrunners get called, and blood gets shed.

Bloody Business is a campaign book giving players the chance to earn piles of money from the megacorps as they reel through troubles and crises. It’ll take a lot of good shadowrunning moves to earn that cash—and even better moves to survive long enough to collect it. With short adventure outlines that can be played independently or linked into a longer campaign, and NPC stats to suit a wide variety of situations, Bloody Business plunges Shadowrun teams in the middle of corporate chaos.

Bloody Business is for use with Shadowrun, Fifth Edition.

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Chaos is horrible for business - unless your business is shadowrunning! The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon in Amazonia, is looking at a facedown with another great dragon. And that`s not all - every corp is a pile of schemes, turmoil, upheaval, and teetering chaos because that`s how they operate. Market Panic runs down the state of the Big Ten for Shadowrun, providing the background, story developments, and plot hooks players and gamemasters need to add excitement, intrigue, and Sixth World flavor to their adventures and campaigns.

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The Hunt is On! Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out - and we're not talking about a psychotherapist. She needs shadowrunners, and if they're willing to take on the job, they'll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their mysteries. Boundless Mercy introduces a series of linked Shadowrun Missions that were initially run through the convention circuit.

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In Encounters: Shadowrun, a fast-paced, push-your-luck dice and card game, players take on the role of Mr. Johnson - an individual that arranges for `things to be taken care of` - fixing the megacorps` dirty work by adding new shadowrunners to their already-assembled teams. Players then send those `expendable assets` into the shadows of the mean sprawl streets of the Sixth World, fighting past magic, tech, and more to collect resources and corporate secrets to defeat their rivals!

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Discontinued

In Encounters: Shadowrun, a fast-paced, push-your-luck dice and card game, players take on the role of Mr. Johnson - an individual that arranges for `things to be taken care of` - fixing the megacorps` dirty work by adding new shadowrunners to their already-assembled teams. Players then send those `expendable assets` into the shadows of the mean sprawl streets of the Sixth World, fighting past magic, tech, and more to collect resources and corporate secrets to defeat their rivals!

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For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer and settle in for a few months' peace before moving on to the next contract. But, their respite doesn't last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall, believing the Tigers' employer to be in league with the Word of Blake! As a new conflict erupts, will the Stealthy Tigers' BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?

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Long ago, monstrous beasts ravaged the lands of the Old World. These fearsome, winged creatures wreaked havoc, leaving death and destruction in their wake as they established their dominance. Their attacks were quick and calculated - with every strike, horrific tales of devastation and woe spread...

Our Price: $59.99

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Dragonfire is a 3 to 6 player deckbuilding game set within the roleplaying game world of Dungeons & Dragons. Players choose from several classic fantasy races, from dwarf to elf, half-orc to human, and assume one of the quintessential roles of cleric, rogue, fighter, or wizard. Equipped with...

List Price: $19.99

Our Price: $17.99

Add to Cart

Delve into the dangers of the Trollclaws with this second storyline expansion for the Dragonfire Deckbuilding Game, packed with new Encounters, Magic Items, and Market cards.

List Price: $12.95

Our Price: $11.66

Add to Cart

Shadowrunner Katar Hawke knows the score on the streets. Every job is to be executed swiftly and simply - no muss, no fuss, and with as little help as possible. But when an extraction of a seemingly ordinary grad student from a Central American dig goes south in a big way, Hawke has to keep them...

List Price: $12.95

Our Price: $11.66

Add to Cart

List Price: $12.95

Our Price: $11.66

Add to Cart

Jimmy Kincaid is an elven P.I., damaged mage, and friend to the downtrodden. He roams the streets of 2074 Seattle, dispensing justice the only way he knows how fast and direct. But when a mage contacts him to let him know his magical mentor has died and left him a datachip Kincaid thinks his old...

Our Price: $12.95

Discontinued

Someone - or something - is killing nightclub entertainers in Kings Cross, Australia, wrapping the colorful community in a thick blanket of terror. Ninniniru `Ninn` Tossinn, a troubled private investigator, joins forces with Barega, an elderly Aborigine shaman, to uncover the truth behind the...

List Price: $12.95

Our Price: $11.66

Add to Cart

The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone's always looking to make their rep by taking you down. World of Shadows is the second anthology of...

List Price: $39.99

Our Price: $35.99

Add to Cart

Magic Can Burn Your Brain and Sear Your Soul! It can inject power into every millimeter of your veins, or leave you in a lump of ashes at the end of a dark alley. It`s dangerous, but to spellslingers in the Sixth World, it`s worth it. Because magic is power, and power in the Sixth World needs to...

4.00/5 (based on 1 rating)

Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders arent supposed to see. These are just some of the ways riggers jack up their...

List Price: $74.99

Our Price: $67.49

Add to Cart

Court of Shadows takes the award-winning rules of Shadowrun, 5th Edition to a setting that has always been part of the Sixth World but never fully detailed. The mysterious Seelie Court has long shaped the elven nation of Tr na nog and parts beyond, and this book dives into its secrets and the...

List Price: $39.99

Our Price: $35.99

Add to Cart

Shadowrun remains one of the most beloved gaming settings of all time with wide and enduring appeal—and Anarchy provides rules for a new style of play in this awesome world. Storytelling comes to the fore in Anarchy, allowing gamemasters and players to work in tandem to craft a fun,...

List Price: $39.99

Our Price: $35.99

Add to Cart

Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that's just the surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don't control it, any more than a surfer controls a twenty-meter-tall wave; you don't direct the wave,...

List Price: $59.99

Our Price: $53.99

Add to Cart

It`s the shadowrunning capital of the world for a reason! Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made - like the Ancients, the Halloweeners, the Finnigan Crime Family, the Skraacha, Dante`s Inferno, Renraku Arcology, the...

List Price: $44.99

Our Price: $40.49

Add to Cart

It's thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their...

List Price: $44.99

Our Price: $40.49

Add to Cart

Hit Your Marks! The hotel bartender who slips you a guests room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks hes pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project...

List Price: $19.99

Our Price: $17.99

Add to Cart

Dark plots and darker magic frequently converge in the capital of the UCAS, and those forces are revving up again. Toxic Alley launches plotlines for Shadowrun involving toxic mages, shedim, and other dark forces, while building on elements from the Sixth World Tarot and Book of the Lost. Runners...

List Price: $44.99

Our Price: $40.49

Add to Cart

A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has...

List Price: $44.99

Our Price: $40.49

Add to Cart

Chaos is horrible for business - unless your business is shadowrunning! The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret...

List Price: $19.99

Our Price: $17.99

Add to Cart

The Hunt is On! Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out - and we're not talking about a psychotherapist. She needs...

List Price: $24.99

Our Price: $22.49

Add to Cart

In Encounters: Shadowrun, a fast-paced, push-your-luck dice and card game, players take on the role of Mr. Johnson - an individual that arranges for `things to be taken care of` - fixing the megacorps` dirty work by adding new shadowrunners to their already-assembled teams. Players then send...

Our Price: $29.99

Discontinued

In Encounters: Shadowrun, a fast-paced, push-your-luck dice and card game, players take on the role of Mr. Johnson - an individual that arranges for `things to be taken care of` - fixing the megacorps` dirty work by adding new shadowrunners to their already-assembled teams. Players then send...

List Price: $12.95

Our Price: $11.66

Backorder

Add to Cart

For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer and settle in for a few months' peace before moving on to the next contract. But, their...