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HexPack: Mountains and Canyons is a flexible map system aid for the BattleTech board game. Designed for use in conjunction with other preprinted mapsheets the system's flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly...

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Twenty-five years after FASA published BattleDroids, a stand-alone box game recreating the giant robo/mecha science-fiction action of the best anime, Catalyst Game Labs is set to celebrate the silver anniversary of this unique science-fiction game that became BattleTech in its second year of...

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Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where...

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A compilation of the tables from Alpha Strike, on heavy-duty cards for fast, easy, durable reference.

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For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans descendants of the lost Star...

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Amp Up Your Game! ... BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from...

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Before the treachery of Stefan Amaris, Kerensky's Exodus, and the Succession Wars, the realms of the Inner Sphere were united under the banner of the Star League. As the pinnacle of culture and technology, the six Great Houses and four territorial states of the League reaped the benefits of...

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For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. Yet even as BattleMechs clashed over the forgotten ruins of humanity’s Golden Age, the descendants of the long-lost Star League...

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Conflict is Inevitable ... For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset...

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BattleTech Era Report: 3145 is the next installment of the Era Report series, which explores the most exciting past eras of the BattleTech universe. Designed to introduce new players to a part of BattleTech's rich history (or, bring older players back for a fresh look at such periods), the Era...

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Field Manual: 3085 is the latest installment of the Field Manual series original started in the days when FASA carried the BattleTech line, which provides a complete summary of the military readiness of the factions in the BattleTech universe. Set in the early years after the fall of the Word of...

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Field Manual: 3145 is the next installment of the Field Manual series set in the latter years of the Dark Age Era first described by WizKids' MechWarrior collectible miniatures game. This sourcebook provides a complete summary of the military readiness of the various factions in the BattleTech...

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One Species, One Realm ... In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds mankind now called home. Shortly thereafter, to seal their alliance, they turned against the various...

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Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of...

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What Lies Beyond... ... Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating....

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For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake's furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope...

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The Beginning of the End ... In 2766, decades of careful planning and manipulation finally culminated when Stefan Amaris wiped out the entire Cameron dynasty in a bloody coup. Rallying the might of the SLDF behind him, General Aleksandr Kerensky immediately attacked Amaris' Rim Worlds Republic,...

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Historical: Liberation of Terra, Volume 2 describes the nal years of the civil war that ultimately brought about the end of the rst Star League. Covering the ghting that followed Kerensky's conquest of the Rim Worlds Republic and the early stages of the Hegemony campaign to the nal conclusive...

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THE FRONTIERS OF KNOWN SPACE ... The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty...

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Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark? ... As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative...

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In the wake of the Star League’s collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the “Star League in Exile” anyway, prompting General Kerensky’s son Nicholas to form a new society, based on the principles of...

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Companion volume to the Introductory Box Set and Technical Readout: 3039 (though Technical Readout: 3039 is not needed to use Record Sheets: 3039 with the Introductory Box Set); Includes more vehicle movement and combat rules, fleshing out the Vehicle and Infantry QSR rules from the Introductory...

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More 'Mechs For The Battlefield ... You've grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3055 Upgrade and want to deploy some of those 'Mechs, vehicles, and battle armor on your gaming table. Grab...

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A host of additional BattleMech, battle armor and vehicles to play, all completely compatible with the rules from Total Warfare. Includes ready-to-play scenarios and quick-start rules for massed infantry vs. infantry action! Uses the new Total Warfare-style record sheets!

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You've grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3060 and want to deploy some of those 'Mechs, ProtoMechs and vehicles on your gaming table. Grab your dice and start rolling, because these sheets...

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BattleTech Record Sheets: 3075 offers players the record sheets for all 'Mechs and Combat Vehicles detailed in BattleTech Technical Readout: 3075, over 250 in total.

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ORE 'MECHS FOR THE BATTLEFIELD... ... You've grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3085 and want to deploy some of those 'Mechs, vehicles, conventional infantry and Land-Air BattleMechs on...

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More ‘Mechs for the Battlefield ... You’ve grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those ’Mechs, vehicles, and battle armor on your gaming table. Grab...

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Another volume in the Classic Battletech core rules series, Strategic Operations focuses on forces in solar system (as opposed to forces on world for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general...

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Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to...

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Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Tactical Operations game play like that found in the 25th Anniversary Introductory Box Set? Then the Tactical Kit is for you! ... The Tactical Kit contains thirteen heavy-duty cards of compile tables...

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Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics from artillery to command-level comms to minefields as well as cutting-edge, prototype technologies! A...

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The Introductory Box Set is designed as the entry point into the game for new BattleTech players. The quick-start rules, which can be learned in under an hour, will have new players quickly slugging it out in the thirty-foot-tall war machines known as BattleMechs. The longer introductory rules...

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A companion volume to Total Warfare, Classic BattleTech TechManual combines all the construction rules for the various units presented in that core rules set. More than just a rulebook, the TechManual presents numerous sourcebook-style treatises, providing the in-universe context for these units...

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In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth...

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General Aleksandr Kerensky and three-quarters of the Star League Defense Force departed human-occupied space more than two hundred and fifty years ago, only to return in 3050 as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their...

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In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling lines 'Mechs specifically designed to counter the Clan invasion at the same time that secondline Clan 'Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable...

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In 3049, the first Clan forces appeared in the Inner Sphere. Armed with advanced technologies of a long-dead age, the warlike invaders unleashed a devastating blitzkrieg, capturing world after world until a total Clan victory seemed certain. Unable to match the enemy's superior 'Mechs, the Inner...

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In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved...

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The Great Houses of the Inner Sphere have created a new Star League to end the Clan threat, launching an all-out attack against the most powerful Clan, Smoke Jaguar. During this campaign, the Inner Sphere was assaulted by a new and deadly creation: the ProtoMech. Swift and deadly, these half-size...

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Technical Readout: 3067 returns to print. A must-have volume for any player fighting conflincts in the Civil War or Jihad Eras, it contains a huge list of units that provide a comprehensive look at the new machines of war available during this time period: BattleMechs to vehicles, aerospace...

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In November 3067, the Second Star League disbanded. The Word of Blake—a splinter group of ComStar—had been on the verge of joining in fulfillment of ancient prophecies. Denied their dream, the Blakists sought to preserve the Star League against the follies of the Houses, but its fanaticism...

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In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping...

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The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment...

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The Jihad is over. A new Republic has been born. In the wake of one of humanity's greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities a new balance of power. But changes on the map are only the beginning. The Word of Blake's war has...

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A JIHAD CAMPAIGN ... Total Chaos! is a campaign-driven retrospective on the universe-spanning conflict that was the Jihad. combining events spanning nine sourcebooks and dozens of on-line exclusive supplements, this book lets players play their homegrown forces through the fourteen year war that...

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It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire...

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Descendants of the Star League Defence Force, they returned to the Inner Sphere in 3050 with violence and honour. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky's Great Society...

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Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Total Warfare game play like that found in the 25th Anniversary Introductory Box Set? Then the Warfare Kit is for you! ... The Warfare Kit contains five heavy-duty cards of compile tables from Total...

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Honor. Greed. Betrayal. ... It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity. ... Political machinations of...

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For the first time ever, the role-playing game for the BattleTech universe has its own gamemaster screen! ... Brilliantly illustrated and constructed of heavy-duty cardboard stock, this four-panel portrait GM screen brings the most important reference tables to easy fingertip reference during...

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Three hundred years. An age of chivalry and brutality. Of star empires. ... Princes and generals. Soldiers and spies. An age where heroes rally to hold back the darkness. And even the most unlikeliest of hands may determine the fate of millions. An age of duty, loyalty, and terrible choices. ......

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A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. ... Sixteen stories of combat, honor,...

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LOYALTY. VALOR. DESPAIR. JIHAD. ... A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long...

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A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and...

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Blake Ascending: A Jihad Compilation is an omnibus reprint of the Dawn of the Jihad and Jihad Hot Spots: 3070; the first two sourcebooks in the seminal Jihad plot line. The Blake Ascending sourcebook shakes the Classic BattleTech universe to its foundation, documenting the opening years from 3067...

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Field Manual: Star League Defense Force is a special historical installment of the Field Manual series originally started in the days when FASA carried the BattleTech line. This sourcebook provides a complete summary of the military readiness of the largest army ever seen in the Myriad Pro...

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You've defeated your opponent across all the terrain that the BattleTech Introductory Box Set has to offer and now you want more worlds to conquer. Grab your dice and start rolling, because this product is for you! HexPack: Cities and Roads is a flexible map system aid for the BattleTech game...

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More Terrain for the Battlefield! ... You've defeated your opponent across all the terrain that the BattleTech Introductory Box Set has to offer and now you want more worlds to conquer. Grab your dice and start rolling, because this product is for you! ... HexPack: Lakes and Rivers is a flexible...

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Tearing Down the Walls! ... For more than ten years, the Word of Blake’s Jihad has engulfed the states of the Inner Sphere and the invading Clans in chaos and fire. Reeling from attacks on all fronts, realms have fought one another while the Word’s masters built a powerful Protectorate around...

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Centuries-old Secrets Revealed! ... Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle...

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Jihad: Final Reckoning brings to a close the current massive story arc begun in 2005 with the publication of the Dawn of the Jihad sourcebook. Covering the years 3079 to 3081, this sourcebook not only wraps up the final battles that occur after the titanic events of the Terran System invasion,...

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Nine years since the death of the Second Star League, the Word of Blake’s holy war against all of humanity rages on. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never...

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