
4th Dimension Games |

4th Dimension Games is live. Check out our first offering for Pathfinder and the 3.5 OGL system; Skill Encounters: Non-combat Challenges.
Want a sample of what to expect? Check out our website.
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!

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I get the error message, "A drawing error has occurred" on the first page of the sample, Sample Skill Encounter - Storm at Sea (Part 1). No text.
Hey Joela,
Thanks for downloading the sample. What PDF viewer are you using? I've been researching the "A drawing error has occurred" error but haven't found anything definitive. It seems to happen a lot to PDFs created by non-Adobe applications opened in Acrobat Reader but this PDF was created with Acrobat so I'm not sure why you'd be having a problem. I've had success opposing it in Acrobat Reader 7 and 9 and it seems BlackKestrel had success with version 8.
Let me know what you're opening with and I'll see if I can get some better information. If anyone else if having this problem please drop a post.
Thanks
Robert Hahn
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!

4th Dimension Games |

BlackKestrel wrote:I just download the sample products on the website and viewed them using Adobe Acrobat 8 without any errors.Ditto that with Acrobat Reader 9 for the samples.
Hey all,
Just got on a different computer and tried viewing the samples. Here is what I experienced.
When I hit the Sample Skill Encounter - Storm at Sea (Part 1) link it opened a new tab in Firefox and began to open the pdf in Acrobat Reader 9. When the download completed it gave me the "A drawing error has occurred" error and no text showed up on page 1. I scrolled down to page 2 and text appeared. I then scrolled back up to page 1 and the text and image appeared.
Alternatively when I right clicked and directly downloaded the sample PDF to my downloads folder and then manually opened it I had no error on opening.
If you are having problems hopefully one of those workarounds will succeed for you as I pursuit the issue more.
Thanks,
Robert Hahn
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!

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Alzrius wrote:BlackKestrel wrote:I just download the sample products on the website and viewed them using Adobe Acrobat 8 without any errors.Ditto that with Acrobat Reader 9 for the samples.Hey all,
Just got on a different computer and tried viewing the samples. Here is what I experienced.
When I hit the Sample Skill Encounter - Storm at Sea (Part 1) link it opened a new tab in Firefox and began to open the pdf in Acrobat Reader 9. When the download completed it gave me the "A drawing error has occurred" error and no text showed up on page 1. I scrolled down to page 2 and text appeared. I then scrolled back up to page 1 and the text and image appeared.
Alternatively when I right clicked and directly downloaded the sample PDF to my downloads folder and then manually opened it I had no error on opening.
If you are having problems hopefully one of those workarounds will succeed for you as I pursuit the issue more.
Thanks,
Robert Hahn
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!
This may be it. I'll try your fix in a bit....

4th Dimension Games |

This may be it. I'll try your fix in a bit....
Any luck? Hope things worked out.
Robert Hahn
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!

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My only complaint is that the system has the same flaw as 4E's skill challenges. Small incentive for players to participate.
Why, you ask? Because of the chance of failure.
If I'm Mr. Noskill, and stand a better chance of failing than succeeding, the best course for me is to sit out so I don't add failures to the total. I roll too many failures, the whole party loses. It would be best to cut out 'total failures before complete failure' completely.
Having the option to roll to negate failures while not having a chance to succeed helps that issue. It is, however, more complicated than necessary. I would recommend only using the failures tracking if there is no time limit on the challenge. (Researching a difficult topic or such.) When you are chasing someone, the time limit of 'must catch within X rounds or they get away' is enough of a chance of failure. And it gives great incentive for everyone to try and add to the success pile. Risking a failure pile is a disincentive.

Alzrius |
Having the option to roll to negate failures while not having a chance to succeed helps that issue. It is, however, more complicated than necessary.
Secondary skill checks can do a lot more than simply negate failures - oftentimes they can add bonuses to primary checks, make other checks possible, etc.
Likewise, having multiple skills for primary checks at varying DCs means that it's easier to involve multiple PCs in the skill encounter.

4th Dimension Games |

Alzrius,
Thanks for the review and a special thanks for some excellent constructive criticism. I can tick off at least 3 key points from your review that we'll want to address as we continue with the Skill Encounter's line.
My only complaint is that the system has the same flaw as 4E's skill challenges. Small incentive for players to participate.
Why, you ask? Because of the chance of failure.
If I'm Mr. Noskill, and stand a better chance of failing than succeeding, the best course for me is to sit out so I don't add failures to the total. I roll too many failures, the whole party loses. It would be best to cut out 'total failures before complete failure' completely.
Hey TriOmegaZero, let me try to assuage your fears.
While I agree your quote above is often the case in 4E skill challenges, Skill Encounters attempts to deals with this issue in a number of ways we’ve found very effective at our table. Basically we start from the idea that it’s more fun to do something rather than sit around and wait. So what have we done to mitigate this…
The main means is Secondary skills. Secondary skill checks aid a Primary skill check or have unique effects like allowing a reroll, negating a consequence, providing a small bonus over a number of turns, etc. Only Primary skill checks can score a failure for purposes of determining success or failure of the skill encounter so Secondary skills are worth trying as there is no real negative side.
Secondary skills also allow you to be creative. You can try to find a unique way to use a skill you are good at but might not be readily applicable to the encounter (at a high DC) or try something skill encounter appropriate that your character isn’t very skilled at (however with a lower DC).
Next there are a number of end conditions that vary based on the purpose of the skill encounter.
Success/Failure: You achieve X successes you succeed, accrue Y failures you fail.
Duration: The skill encounter ends after so many rounds regardless of failures. If you achieved X successes you succeed. If not you failed. There may levels of success or failure in a duration based skill encounter.
Success only: The skill encounter ends after you succeed. Skill Encounters: Traps (next project starting layout) works this way a lot. For instance one trap the Vicious Spiked Pit plunges the PCs into a pit of whirling blades and punching spikes. Each round a PC is in the pit they have to make a save or take damage and the encounter ends for each individual PC once they gather enough successes to escape the trap or work together to disable it. Much like combat the fail condition is death.
Some skill encounters are run on an individual level. Each PC keeps their own success/failure tally and their ultimate success or failure does not directly impact the other PCs efforts. In this scenario each PC needs to make checks in order to have a chance at success. Chase from this product is a good example of this type of skill encounter.
Lastly other skill encounters are designed to be a teamwork affair. In these skill encounters only one PC makes a Primary skill check (often at a rather high DC) while the other PCs assist him using Secondary skills. Wilderness Travel and Gather Information from this product are good example of this type of skill encounter.
Anyways this is to say that there is always a reason to try something in a skill encounter. The worst you can typically do is nothing and if you’re skilled or lucky you might provide useful aid to your ally making the Primary skill. Also my table finds some really great roleplaying can come out of trying something new and outside your characters box. Plus there's nothing like the rush of that illiterate half-orc barbarian successfully aiding his elven bard ally in a Diplomacy check with their noble patron. "I do believe that fellow has a point, sir!"
Robert Hahn
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!

4th Dimension Games |

Quick note of thanks Krome and Sarah Newton for their reviews. Appreciate the feedback. Would love to hear your thoughts on Skill Encounters: Deadly Challenges - Traps.
Krome - Yeah that yellow was supposed to be more parchment but something went wrong. Fixed in Skill Encounters: Deadly Challenges - Traps.
Robert Hahn
www.4th-dimensiongames.com
For Gamers By Gamers. Level up your game!