Runesmithing Expanded: Equipment Runes (PFRPG) PDF
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Runesmithing Expanded: Equipment Runes adds to the most iconic feature of the Endzeitgeist Top 10 of 2016 nominee runesmith base class: equipment runes. All runes have one to four power levels, a passive effect (usually), and an activated effect (usually). The biggest runes rival bloodlines in their reach and complexity, and with the new "trap" runes featured in this expansion, perhaps the snarkiness of bloodlines found a new rival, as well.
Allaying Mark (Armor) - Grant constantly-refreshing temporary hit points to thwart persist, minor damaging effects, or to take the edge off of heavier sources of pain.
Bladesong Sigil (Weapon) - Ranging from temporary dancing weapons to cursed blades that attack the wielder, the bladesong sigil is all about weapons in motion, and totally different functions for different power levels make this a bit of a Swiss Army knife whose "weak" variants are viable through endgame.
Maker's Mark (Gloves) - Out in the middle of nowhere? Make a pair of gloves act like any set of tools you need!
Mark of the Jeweler (Hat) - Sacrifice the hat slot for a third magic ring.
Shuffler's Sigil (Boots) - This rune takes over the body of those who lose the ability to move on their own, and has that individual shuffle on over to a designated ally, presumably to be fixed. In case of death, the shuffler's sigil allows the runesmith to animate the wearer's body as a "zombie" for a short period of time.
Starmark (Cloak) - The starmark grants the wearer a pool of points, which can be used on various abilities that are useful to the budding space explorer. Jets of rocket thrust, protection against the harshness of vacuum, and more are available. The higher the power level of the rune, the more points and abilities are available. Activation refills the pool.
Theorist's Comfort (Hat) - The ultimate in tinfoil hats grants varying levels of protection against enchantment and compulsion effects based on power level.
Thiefcatcher (Any Non-Weapon, Non-Armor) - This rune has two totally different functions. As a Least rune, if somebody puts the runed item on, his skin turns a chosen color for 24 hours. Catch creatures red-handed! As a Grandmaster rune, it simply kills the thief instantly.
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