Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid... or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?
Along Came a Spider is an exciting adventure module in Jon Brazer Enterprises' Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 20-page adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:
4 new monsters, 2 NPCs, a unique trap, and more material for your Fifth Edition campaign
Two full-color maps, one of the ruined alchemist shop and another of the an ancient stone circle where spiders and worse horrors prowl
Enough content to get your group of 1st-level PCs through a night of play with little preparation time required, bringing your group to 2nd level
Disclosure: I received a review copy of this product.
Along Came a Spider is an excellent and unorthodoxed adventure. It lets spiders take the center stage as the villains for a low level adventure, rather than as the rabble and fodder that are encountered incidentally on the way to the true threat.
This product is chock full of spiders, of all sorts. You have a young ettercap, swarms of spiders, and even a few new spiders designed just for this book. The adventure starts out pretty straight forward, but begins to take a strange and interesting twist. I won't say much for fear of spoiling, but I was impressed with the adventure, and I can't wait to run it.
This adventure is thorough, and has some varied locations. This is definitely an excellent introductory adventure. It is balanced to help survivability, as it is a bit of an issue for 1st level players in 5e. It also has great sensibilities for adventure design, such as appropriate traps and encounters as well as appropriately low ability check and save DCs to ensure you don't hurt or hinder the players too bad out of the gate.
All in all, this book benefits from the author's considerable talent and understanding of the system and of adventure design. This is an excellent 5th edtition module, and I look forward to seeing more! 5 out of 5!
Right now, I am adding the maps as its own file. This will make it easier for those using virtual tabletop programs and projects in their home games to use the maps.