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Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) (PFRPG)

****( ) (based on 9 ratings)
Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) (PFRPG)
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Chapter 2: "Sword of Valor"
by Neil Spicer

The Wrath of the Righteous Adventure Path continues with “Sword of Valor,” by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound… provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade’s triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen’s defenses and captured both the citadel and the crusaders’ symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • “Sword of Valor,” a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer.
  • An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson.
  • A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen.
  • The search for a rogue demon hunter in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-568-6

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability


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Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9074


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Product Reviews (9)
1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 9 ratings)

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Enjoyable thus far, but some issues

***( )( )

I've been running Wrath of the Righteous for my normal gaming group, and we are enjoying it greatly. The mythic rules are well-liked, for the most part, and the setting is loved. The issues we've had are 1) a lack of stand-alone mythic feats, instead of those augmenting pre-existing standard feats, and 2) the mass combat rules. My group really dislikes them, so I have had to move to a more cinematic description of the battle, with more standard encounters representing their part in it. This has worked well so far, but it was a bit tricky for me to do on the fly as a relatively new GM. This option was recommended in the adventure path itself, but I wish there had been an appendix with stat blocks for those of us who honestly dislike the mass combat rules but aren't so good at balancing encounters on the fly.

I did have what, based on other reviews I have read, is apparently an existing issue. I got the Sword of Valor hard copy and, within a half hour of starting to run the game, the book began to fall apart on me. The first 16 pages came completely out of the book. It was a major irritation, but not one that will prevent me from continuing to use the hard copies of the adventure path. I just wish the quality control was a bit more on the ball.

That said, I highly recommend this adventure path. It is an enjoyable game, with plenty of options for those who want their characters to feel Mythic.


Mass combat mythic goodness

****( )

The plot of this module is pretty straightforward: you have an army and need to take the city of Drezen and recover an artifact, the Sword of Valor (actually a battle standard, not a sword). That's it, as easy as it gets. There is an atmosphere of post-battle wasteland in the area, a feeling of chivalry and epic glory in the air. The crusade against the demons invading the worldwound is an ideal setting for paladins, knights and the such.

It's a pretty nice adventure with a mixture of linear plots and open choices. Some encounters look really difficult but the mythic rules enable some crazy stuff so I trust the authors on this. The final guy has three +16 attacks... but again, the PCs should be 9th level with 3 mythic tiers at that point.

This adventure assumes the use of two additional rulebooks in the Pathfinder Roleplaying game line on top of the core rulebook. If you are not using either the Mythic rules from "Mythic Adventures" or the mass combat rules from "Ultimate Campaign", you will need to retool the module quite heavily.

In my opinion, although the mythic rules are important, for the actual play, the use of the mass combat rules is more so. The reason being that there are quite a few army vs. army encounters. If you don't intend to use those rules, you will have to replace them for something more fitting and that will take time on your part. Something similar happens with the mythic rules. If you don't use them, the mythic-level encounters will be much tougher. The book suggests to use the fast advancement track in that case.

My rating: 4 stars. A couple of things detract from the overall score but it's a top-notch product. The rulebook dependence might be an issue for some potential buyers, though.

Read my full review here


Introduction to Mass Combat

***( )( )

This adventure is based on mass combat, it could have been great but falls short of what it could have been. When i first looked at the description I imagined something like the seige of helms deep from Lord of the Rings, or Assault on Kings Landing from a song of ice and fire but i suppose my expectations were too high. The mass combat rules accomodate only a single player and that leaves me coming up with another way to entertain the other 3-4 players while 1 of them is commanding.

The Good:
Interesting idea to give command of an army to players and the addition I loved the NPCs presented but my players arent quite as fond of them as the ones presented in the first one with the exception of the bard, Nurrah. Finally an introduction into the worldwound and plenty of nasty encounters to throw at them and alot of shiny items that borders on "loot porn." Mass combat rules are cool at least. The mythic bad guys in this game are very fun to use and if their stats are reworked then they are very deadly and challenging and more to what a mythic challenge should be like.

The Bad:
The mass combat rules should have included multiple armies or skirmishes to insert during a battle. It was exciting for the player in command of the army but everyone else was bored. I put some other stuff for them to do but there was only so many before we just needed to finish the mass combat or abandon it. At one point the army was reduced to a single hit point and at least half of my players breathed a sigh of relief because they thought they can finally ditch the army they were given and the army's commander felt like her shiny new toy was taken from her. So either all players should get their own army, no one should or have something to make the other players feel equally as important to the war. But it mostly feels like it was in there just to sell Ultimate Campaign because looking ahead, after the second module mass combat is not touched again. A series of encounters and optional encounters keeping track of "siege points" based on completed tasks would have been a much better way to do it.

On an unrelated note the wealth per level i dont think is taken into account of the pre written encounters leaving an average party significantly stronger than most of their adversaries. The railroad here also gets very wide allowing more freedom but little choice in the direction of story progression.

Final Verdict: 3 stars. It was a fun adventure but sharing many of the same faults as the first adventure in that it was heavily railroaded, the challenges were a little too easy and the mass combat was just not very enjoyable.

Oh, and the hard copy book could have just been a bad batch but it was falling apart within a week. After returning it for a new one it had the same problem where the glue that holds the pages together would not hold up to actual use.


The only book contain mass combat

*****


Poor Quality Book - Resolved..!

*****

My son is GM'ing this AP and bought the 2nd book, Pathfinder Adventure Path #74: Sword of Valor (Wrath of the Righteous 2 of 6) at one of our local game stores in Spokane, Merliyns. In fact he had to order it.

He ran the 2nd session in it last night and the pages are falling out already! Regardless of the quality of the adventure, the quality of the book itself is REALLY BAD!!! One would think of you pay $20+ for a book it would last at least long enough to play it through once.

It is now May 20th that I edit this review posted May 14th.

About 2 hours after I posted the review on the 14th, I got an unexpected and unasked for email from Paizo Customer Service, saying they read my review and would have another Sword of Valor book in the mail to me by the end of the day.

The next day I got an email from Jeff Alvarez himself, telling me he had seen my review and giving me the name/email of the Customer Service manager to contact if I had any further problems.

We received the new Sword of Valor book in the mail yesterday afternoon, and after opening it and flexing it the book is in much better condition that the original one purchased.

While we still have not finished the adventure to give it a proper rating, I will change my rating here to 5 Star for the SUPER Customer support from Customer Service and Paizo's upper management.

I am really impressed, that with today's global corporations, Paizo cares about one individual customer enough to resolve a small problem with such efficiency and speed. With this kind of support they have my business for life!


1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

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