You Can Do That!!!


Homebrew and House Rules

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You Can Do That!!!
One of the things I really liked about 3rd editions(Pathfinder) was the removal of so many restrictions. Before you had to be a certain race to be a certain class. Or certain class to wield certain weapons. Even in 4th edition you had to be a certain class to dual wield weapons. In Pathfinder even if you do not have the feats or class features you can still perform dual wielding action just at a penalty.
For that I ask what would/could there be rules to allow certain feat/class only options with a penalty.....

spring attack
shot on the run
knockout
choke out

I'm sure there are other items but this if just from the top of my head


This sounds like a thread for the Suggestions/House Rules/Homebrew forum, not the General Discussion one.


I wouldn't do that.

It's much better game design to let everybody have access to everything, then build classes or archetypes that do it better than all the other guys. That's far better than building options then restricting them to just certain classes.

Weapon Specialization comes to mind. It's fighter-only. There it is, right there on the feat list. Looks good. I want it. Oh, but wait, ONLY fighters can take it. What's it doing there on the list, tempting me, but I can't have it?

Bad game design.

Furthermore, along comes a new official book with a class like Warpriest and now suddenly there is another class who can access this fighter-only feat (that isn't fighter-only anymore).

It gets weirder and more convoluted as time goes on.

No, just make everything available to everybody and then build some class abilities into certain classes or archetypes to let them be extra special with certain general-access abilities (feats, traits, whatever).


Souphin wrote:

spring attack

shot on the run

I allow all characters to take standard actions during a move. Unlike Spring Attack, you still take AoOs.

Souphin wrote:

knockout

choke out

I don't know what those are. However, I do allow nonlethal coup de grace.

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Knockout & Sleeper hold (not choke out) are brawler class features and not really accessible other wise. I like the how steal and reposition were introduced as actions anyone can do just certain classes and feats made it easier and more effective when pulled off.

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