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Pathfinder® / Pathfinder Adventure Path / #61–66: Shattered Star (PFRPG)
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Pathfinder Adventure Path #64: Beyond the Doomsday Door (Shattered Star 4 of 6)
 
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Pathfinder Adventure Path #64: Beyond the Doomsday Door (Shattered Star 4 of 6)
****½ (based on 4 ratings)

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Chapter 4 "Beyond the Doomsday Door"
by Tito Leati

The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the abbey. But when the PCs arrive, they find the monastery in ruins and held by savage giants and twisted fey! An ancient terror has returned home, and now dwells within the levels beneath the monastery—a terror who hopes to open the dread doomsday door within!

This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:

  • “Beyond the Doomsday Door,” a Pathfinder RPG adventure for 10th-level characters, by Tito Leati.
  • Delve into the horrors of the Abyssal monstrosities known as qlippoth, by James Jacobs.
  • Learn about the faith of Groetus, God of the End Times, and the madness of his tortured clergy, by Sean K Reynolds.
  • The perils of being a junkie in Riddleport in the Pathfinder’s Journal, by Bill Ward.
  • Five new monsters, by James Jacobs, Sean K Reynolds, F. Wesley Schneider, and Jerome Virnich.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-474-0

Beyond the Doomsday Door is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path are available as a free download (373 KB zip/PDF). The Chronicle sheet for this Adventure Path is available here (94 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability
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Non-Mint:
    Usually ships from our warehouse in 2 to 6 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZO9064


See Also:


<< Pathfinder Adventure Path #63: The Asylum Stone (Shattered Star 3 of 6) Pathfinder Adventure Path #65: Into the Nightmare Rift (Shattered Star 5 of 6) >>


Product Reviews (4)



Average product rating: ****½ (based on 4 ratings)


****( )

Compelling story, great villain and theme


My reviews use bullet points, just how I roll.

The Good: -Location is very strong.
-Monsters and bonus monsters are very strong.
NPCs are strong.
-Backstory is strong.

The Bad: -If you're looking for more than a dungeon look elsewhere.

The Ugly: -Redemption option on main villain seems thin.

Overall: Can't give it a 5 star, I want more than just a dungeon. That said you can run this without the rest of the AP and be fine. Great back pocket dungeon.



****( )

Excellent Adventure


Read my full review on my blog.

The fourth instalment of Shattered Star, Beyond the Doomsday Door by Tito Leati, is an excellent adventure. It’s not perfect—there are some confusing inconsistencies in its setting’s history, for example, and it does start to feel a little drawn out by the end—but it contains a fascinating, dynamic setting, and a truly unique villain. It’s a dungeon crawl where you might not want to kill everything you meet along the way, and that’s the kind of thing I love.



*****

Absurdly Awesome


You probably know what to expect from Shattered Star so far: dungeon crawls done right. You won't miss out of that with this installment.

Basically the whole adventure is set within one dungeon and it's a doozy, with several intertwined threads of backstory and a lot of cool monsters.

But the backmatter is actually my favorite here. The new monsters are great and the articles on the Qlippoth and Groteus are amazing.

Overview: Get your sinister powers from before the dawn of time here, along with an adventure bringing those threads together.



****( )

seems like a fun adventure


As a dungeon, Windsong Abbey proves to be fun and cool, and it has it all: exploration, traps, a wide array of baddies to fight, a fully developed history. However, it also has some very nice additions to it that send it over the top into more than just a solid crawl:

1) multiple ways to deal with several parts of the dungeon (many monsters can be interacted with in ways other than fighting, any number of alliances and relationship may be created)

2) the first part of the crawl is more dynamic than usual and allows PCs to get creative, resulting in either a long fight, constantly moving from area to area, or any number of subtler ways to deal with a large group of foes

3) The BBEG is a fleshed out character and the PCs get to learn about him before facing him, and they can even choose to try to set him back on the right path instead of killing him - that's a very nice breath of fresh air

4) the support article on the Qllipoth is not only very cool, it also features the stats of Yasamoth (CR 24), one of the most powerful Qlippoth in existance, and even better.... Yasamoth himself makes an appearance at the end of the adventure! exciting stuff.

5) boos fights are handled very well - no major boss is encounterd without a group of diverse goons helping it. I like this style

If every dungeon would be as good as this one, no one would have ever complained about crawling being boering and repetitive.

EDIT: forgot to mention why I knocked off a star. While this dungeon seems like a bunch of fun it could use a little trimming. Some rooms and encounters are a little redundant - for example there are two adjecant rooms, each with exactly the same monsters, both using exactly the same tactics... Why would the PCs need to go through two identical encounters? the second one only deminishes he first. Probably can be solved with ease by just removing some encounters, though.


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