Class Acts: Druid Archetypes (PFRPG) PDF (based on
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The Class Acts PDFs introduce new class options for the base classes and core classes featured in the Pathfinder Roleplaying Game. Every PDF contains two full pages of high quality content (no fluff or filler)!
Class Acts: Druid Archetypes includes three new druid archetypes: the Earthspeaker, the Faerie Thrall, and the Greenmind.
Assuming that my artist comes through for me, I'll have a couple of fey-themed monster products rolling out in or shortly after September. There may be one or two witch-friendly fey familiars (Improved Familiars, actually) tucked away inside the pages of those products.
Endzeitgeist: I'll consider it! The seasonal sub-division of seelie and unseelie paths is intriguing. The thought of an unseelie winter is terrifying.
Not sure if it affects your review, BUT I'd like to make a quick but important note about the earthspeaker class feature that you were so wary of: the ability is no longer usable for 24 hours after you roll a natural 1 or a check result of 20 or less. It's not just a natural 1 that kills the ability for the day - and since it's just a level + Charisma check, you'll need to roll pretty well (and buff your Charisma) in order to keep using this ability "at will" at the low-to-mid levels. Even a 12th level druid with a +5 Charisma modifier (a high estimate) will lock himself out of the ability 15% of the time. Around 15th this basically becomes at-will, but you'd be crazy to use this ability frivolously in the single-digit level range.