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Pathfinder Society Scenario #4–01: Rise of the Goblin Guild (PFRPG) PDF

****( ) (based on 31 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

Written by Matthew Goodall.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (31)
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Average product rating:

****( ) (based on 31 ratings)

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Cute little guys


What I love the module is basically one memorable goblin girl! One of my favorite NPCs ever.

The second part is a fast-pace dungeon crawl, great combats also, GMs should do some acting with the goblins too.

One of my favorite, a must play for PFS.

challenging scenario with a memorable NPC


this was the first scenario I ever played at a paizocon, and we nearly TPK'd a couple times, playing up when we were borderline. it's definitely challenging, but it's also wonderful fun. the mini-boss fight is epic, and a good GM can make it truly memorable.

the main antagonist NPC is a ton of fun to play for the GM, you can really get creative with her and throw a few spanners in the plans of the PCs. she's quirky and challenging for the party to deal with.

A challenging low-tier dungeon-crawler

****( )

A while back a friend recommended this particular scenario to me and added the words 'especially if you're an alchemist'. Now, I had been wanting to play an alchemist for a while and I immediately jumped at the opportunity to test-run her today. I was not disappointed.

Now, I see a fair few reviews complain about the chase scene. When the GM described how we were to handle that section of the story, I too struggled with how much fun that would be. It didn't sound like fun and mostly just dice-rolling without a sense of action. Luckily for me, the NPC made my alchemist angry by going through her stuff and jumped out the window, only to get hit in the face by a bomb upon landing. My alchemist clearly wasn't amused and instantly solved the whole chase scene with a single action. None of us complained.

After applying some.. creative.. interrogation techniques to this rather hilarious NPC, we entered the dungeon-crawling portion of this scenario, bringing her with us just because we could. There's little story after this point and the fights are a bit random, but they sure are fun and diverse. Our party was lacking damage and everyone but me managed to roll below 10 most of the time, so we were challenged more often than not.

A special mention should go out to the BBEG, who is absolutely brutal on low tier. A crit send our makeshift tank to -10 health and our cleric was quick to follow after a normal attack. I'm convinced that it would have been a TPK had my alchemist not been around. Like my friend said, this is a good scenario for an alchemist, as they are likely to get a lot of goodies. Being able to set the enemy on fire and forcing them to try and extinguish the fire instead of actually fighting, really prevented a lot of pain and helped us avoid a massacre.

Honestly, I really like this scenario. I am going to disagree with some other reviews and say that due to the enemies and their tactics, newer players can easily bite the dirt. The scenario also does not have a great storyline, and while some NPCs are quite frankly a hoot to interact with, I wouldn't say it has amazing role-play potential.

However, it is certainly a better than average dungeon-crawler, albeit one that can be considered a little bit too linear. Looking back I have to admit that if I hadn't played an alchemist, I probably would have had less fun, even on characters I really enjoy playing otherwise. Taking all of this into account, I think a final rating of 3.5 Stars is fair. As that's not an option, I'll round it up to 4 instead.

Let them catch her!


You know who I mean!

Context: Played and GM’d sub-tier 1-2

When I played this, we didn’t catch her and this scenario was an above average dungeon crawl with a tense BBEG fight. Call it 3.5 stars.

But when I GM’d it, the players caught her (I didn’t let them – they rolled well). And this is when the adventure began to shine.

The roleplay was over-the-top hilarious, with the party adopting her as a mascot – the party barbarian carried her on his shoulders all game – even after they gave have her a flaming torch to carry …

GM: Are you guys sure you want to do that?


Interestingly, the players I ran this for found the early dungeon encounters challenging, but steam-rolled the BBEG fight. Go figure. Thanks for a great scenario, Matt Goodall!

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