The cover is gorgeous, but a little busy. KQ is hitting its stride.
The glyph magic article presents a school of magic with spells running from 1-6th, with the bulk in the 2-5th range, a nice mixture.
The horror article gives a new creature type and provides lovecraftian terror that is, thankfully, not far realm inspired.
The Golem ecology article has engaging background and variant stat-block goodness that doesn’t forget real-world roots.
The Salvatore interview looks at his worldbuilding, a certain drow warrior, and the directions he’s moving in now.
The article on Medieval Medicine covers a topic usually ignored where disease is a 5th level cleric away from being a non-issue.
Ling shows how a weapon can act as a story hook, an NPC, an enemy, or a story in and of itself. Intelligent weapon stat blocks with histories makes campaign integration easier.
The barroom brawl article nicely adds mechanics, considers the tactics, & provides the insight to make memorable encounters.
The roachlings are a non-psionic alternative to the OGL dromites. The addition of a roachling god and evil rites makes for a creepy foe.
“Traps of the Mind” is about psychological warfare against dungeon delvers. Nothing prevents this article from applying to a 4E game with a few DC adjustments.
The Warlord battlecries piece adds to 4E roleplaying elements, the quotes are perfect. This article has no crunch, unusual for 4E material.
The book reviews focus on new novels, one unreleased—an indication of KQ's growing reputation.
The Flagellant embraces roleplaying potential with great crunch; the flavor of this class is outstanding for that method actor.
The Frostrift provides a “Side Trek.” The map is well rendered with good suggestions for optional monsters.
The issue closes with the Cults and Heresies of Zobeck. It has no crunch, so the material could provide for any system.
Good stuff, KQ continues not to disappoint.