Complete Minions (d20) PDF

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BAS1000PDF

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Within these pages reside monsters that haunt the worst nightmares of heroes from across the land. From the crushing blows of the ebant to the deadly attacks of the ulatra, adventurers from any world have new challenges awaiting them.

Each monster is written world-neutral, allowing easy placement into any campaign setting. Every monster contains a wealth of advice on how to best incorporate them into your world.

Complete Minions contains both v3.0 and v3.5 releases of Minions: Rebirth, making it a perfect addition no matter what version of d20 you're embracing.

Each product is approximately 128 full-color pages. Both bordered and unbordered versions are included with each release for easy printing.

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Impressive Read

3/5

After our DM decided that we'd be doing up a new campaign, filled entirely full of monsters, he showed us this book in hopes of us taking something a little more eclectic than the standard beastiary books. And, wow. Bastion Press, I really enjoyed going through this. Easily the best for me, of all of the creatures in here, has to be Mirror Fiend. That's the perfect guard for a shrine or vault. No one would suspect it. However, that AC is ridiculous. No level 7 character can hit that. The most interesting for a story that could be its own subcampaign is the Hearth Horror. This could be something that the characters just happen to hear about at the very beginning, not thinking anything of it, and then by level 7 they'll probably figure out something's not right with the town, and have to fight it. I love seeds like that. Really gives it a chance to grow. Given that we're converting this to Pathfinder, I can see our oracle of the void eventually having to face down the CR 18 void monster.

Overall, it was fun to look through, and the coloured art was pretty, and I can't wait to use it in my own campaigns. I'm definitely using the Blessed Ring for the dwarf campaign I want to do. It's perfect for the underground Mushroom Forest they'll be traveling through. I'm glad our DM found this, and is letting us use it.

I did have a couple of issues with it. The editing was missing the hyphens "-", making reading a little more difficult until you realize that part. The other is the math, and there being no explanations behind it. Why does that creature have +18 natural armor when other creatures of its CR only has +3 to +9? How come that creature uses its Intelligence for AC? Minor things like that which make you scratch your head.


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