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Yea that's what I thought too. Still plenty of room to work with. though many archetypes do become out right banded. Kinda the idea I had was that all written forms where purged during the war where the first platinum dragons fought the "black dragon". basically the idea was they wanted no ability to resurrect the black dragon by his followers. but not all spells where purged ad the first Adventure path is about the his followers or something (zed, rita, etc) resurrecting him by finding a lost tome of necromancy. The lands of the black dragon will be the only place where "written magic" would be banded and until the adventure is completed (timeline wise) the lands of the black dragon are cut off from the rest of the world.

"Heroic" is more like races that their majority don't fall under the evil alignment (eg, drow, drugear, etc. are out)

as for the "Demi gods" I plan to do variatyions of genekin, asasmir, and fetchlings for the first set that have an equal AP,and have a universal set of rules too. it will look something like

Each one will have a city I an area that resembles or homages the element/force, there race embodies. (Ex. the fire race will have a city in a active volcano)
-Light
-Dark
-Fire
-Ice
-Water
-Earth
-Air/Wind

Basically I want their stats to improve and decrease based off the element they embody and have racial abilities appropriate to the element/force, but I don't want one race to be "Superior" of the others.


Yea I was thinking like 3rd or 5th level before mythic.

Also I thought I answered this, yes I would restrict races(because Id wan players to use "heroic races" and pick races native to the area. I plan to build "Races of the ascended" too which are going to be races based on/children of/demigods of the once mortal beings that became gods.

Variations of genekin, etc.

As for classes I had thought about a no written magic rule for story flavor on one campaign, and restrictions based off world history/ or flavor for the campaign. So really it be a case by case scenario that would probably end with flavor changes being made so certain classes fi better.


ooo good idea on the putties. I planned on making them some form of earth elementals or golems, maybe even magma elementals latter on.

ooo that's a good idea to for the 6th ranger.

Yea so to break it don sense the "first generation" of rangers I was going to be building a story around was also going to be the found of the "platinum dragons guild" that effectively "recruit" the rangers of each region/generation, I wanted them to have a very obvious reason for naming the guild the way it was.

So I plan on doing a Jurassic/Dinosaur themed one. Maybe like a dinosaur island theme. So like

Jurassic park/MMPR/Dino thunder/ Dino Charge/ all the Japanese equivalents, maybe some Mayan/Aztec/Inca influence on it as well.

I wanted to start with the "progenitor" of the guild as the first adventure, but maybe I should start with something that has less of a "background of the world" involvement.


I like the folding plate idea.

I actually planned to do the communicator/coins/Morph as a bracer, and have the coin set in it. One idea I had was that the original coins where cracked in their last battle so by the time they are recovered they wouldn't last through the "final battle" they crack and break and their "legacy weapons" lose their powers and abilities, and they have to find the original forge that created the coins to make new ones. So the first coins are going to be based off chromatic dragons, and the second ones metallic. The problem is how do I deal with the sixth coin?
make a new dragon?

My story so far has the powers coming from the equivalent of Bahamut("The platinum Dragon"), he will be the progenitor of all dragons(considering making only one dragon of reach kind in the universe).

I agree, like power rangers in space I will be waiting for Star finder, I probably wont do anything specific for car based ranger teams, etc.

Yea I had the same idea, make each season its own adventure path esque thing.

Yea make like the wildforce rangers all have to have some form of a animal companion/familiar/etc.

I honestly am thinking about giving mystic force a "enlarged wildshape" thing so they can become the mystic titans.

I will. My first sorta goal is to establish weapons and equipment they would get along the way, as well as the list of bad guys, and enemies, and build the bad guys. once I have that, I'll establish the timeline and start building the specific locations the adventure takes place in.

OMG I LOVE THOUSE LINKS. I will defiantly look into that.


Ooo I forgot about mythic, giving them mythic levels as they find pieces of the "legacy gear" that would be kind of awesome.

I'm not to worried about making the "Change/Morph" effect in game, I'm planning on making armor and weapons that can melt or compress down, and don't hinder the wearer when sleeping etc. I don't plan sneak attacks when they sleep etc. with this kind of campaign.

as for retreating recurring enemies, there is this sweet device called a plot hammer, and even then I can do a resurrection or something.

I like the idea of Enlarge person being used a lot, especially in the middle of a battle. Granted it wont be as awesome as the show but it could be quite fun.

I'm thinking I might make special helmets that grant bonuses, armors or robes too.

for Lost Galaxy I'm thinking the lights of Orion would be an armband that grants an energy attack, leaded blades to the Quasar sabers, and maybe something more.

im thinking the Trans daggers mind provide a "Spirit mount" or a free animal companion. I even think I might ban classes with animal companions for that one

oo Wild force, you have to have an animal companion or a familiar that's an animal.


So I've been looking/trying to do a wide variety of themed adventures originally based on power rangers, but also taking inspiration from other 90's themed shows, and stories.

So here's a list of things I've been working on, I'm hoping to get help with fleshing them out and developing them into something awesome.

The World:
The lands of Dragons, each continents either currently ruled by, the domain or was once ruled by one of the "great dragons"

-The Lands of the Black Dragon: Once ruled by the vicious and evil Black Dragon. The "Ascended Gods" have cut this continent off from eh rest of the world, and even from parts of it self.

-The Lands of the Green Dragon:

Organizations:
-The Platinum Dragons Guild: An Adventures Guild with Guild Homes all of the World. This guild recruits members regularly in an effort to have candidates to inherit "the great powers" of their region should a great evil ever be revealed/unleashed. The Original Platinum Dragons(The ancient ranges) defeated the Black dragon and became the first of the ascended(mortals turned to gods). Its here the platinum dragons expanded and became a global organization. The original guild home and only it highest members hold the truths of it purpose and original creation.

Different Adventure Themes/Ideas/Concepts

MMPR(Mighty Morphin Power Rangers) Inspired Adventure:

This would be an adventure for 5-6 Players

The evil Witch Rita(Placeholder) intends to revive the Lich Lord Zedd(Place holder)(Staff Master Magus/Lich) and his mighty beast the resurrected(skeletal/maybe lich dragon) black dragon Screpenterra(place holder)

-Inspiration: MMPR(Season 1-3), Mystic Knights, Zyuranger, MMPR the Movies (90's)

-Villains will include:
Putties
Rita
Lord Zedd
Rito
Master Vile(Maybe)
Scerpenterra
King Sphinx
Goldar
Scorpina
Tengas

-Dragons breath bracers: bracers that accept the powers poins that allow the rangers to speak via message of long distances and have a breath weapon attack based of the "color dragon" the embody.

-insert plot line about reforming their coins and learning the secret history of the rebellion that killed the black dragon.

-Legendary Weapons
Power Sword/Dragon Dagger
Power Daggers
Power Axe
Power Bow
Dragon Dagger/Saba or Saba/Dragon Shield or Dragon Dagger/Dragon Shield

MMPR Season 3/Alien/Ninjastorm/Ninja Sttel/Samurai/Ronin Warriors: Oriental inspired adventure

MMPR Season 1/Dino Thunder/Dino Charge: Island of Dinosaurs Adventure

Zeo/Operation Overdrive: Takes place in the ancient lands of the Greed Dragon where civilization is reemerging for the second time. An ancient Automaton army is suddenly reemerging, are heroes was dive into the ruins and find the powers created by 5-6 ancient civilizations. They must reassemble the crystals, and then shut down the automaton factory, and defeat the machine king and his armies.

In Space:

Lost Galaxy/Voltron/King Author : (4-6 Person adventure)
-Castle of lions
The hero's are colonists reaching an island that hasn't been explored. they find the hidden castle of lions with the Quaser sabers. They need to find the lights of orion, the trans daggers and their guardian beasts in order to protect the newly found kingdom from the evil drow king, and the insectoid armies.

Light Speed rescue/Supernatural:
The hero's are daemon hunters using "New and modern tech" to fight old and ancient evils

Time Force

Wild Force: Something involving animals and Gems

SPD: police force for a major city/country

Mystic Force: Full Magus/Vigilantly Party Pretty much everyone can cast magic of some kind. All the deities are embodiments of a particular kind of magic.

Jungle Fury: the Monk/unarmed fighter/matial arts/brawler party adventure

RPM

Megaforce/Turbo/Kyuranger Angel/Asimiar Adventure with a constellation theme

Super mega Force/Gokaiger: Pirates fighting a shadow rebellion against ancient or new evil.

Over all recurring themes would include the platinum dragons guild being where the hero's come from, or learn about the powers, the "Ascended" which the first 5-6 where Guild members and maybe each region has there own set of ascended that where once rangers.

Honestly building the weapons seems like a lot of fun.

Id want to build nods, and references to the shows they pay homage too. id want to do each as an adventure path that ends with them defeating the big baddy of each season/show the embody


So I've been looking/trying to do a wide variety of themed adventures originally based on power rangers, but also taking inspiration from other 90's themed shows, and stories.

So here's a list of things I've been working on, I'm hoping to get help with fleshing them out and developing them into something awesome.

The World:
The lands of Dragons, each continents either currently ruled by, the domain or was once ruled by one of the "great dragons"

-The Lands of the Black Dragon: Once ruled by the vicious and evil Black Dragon. The "Ascended Gods" have cut this continent off from eh rest of the world, and even from parts of it self.

-The Lands of the Green Dragon:

Organizations:
-The Platinum Dragons Guild: An Adventures Guild with Guild Homes all of the World. This guild recruits members regularly in an effort to have candidates to inherit "the great powers" of their region should a great evil ever be revealed/unleashed. The Original Platinum Dragons(The ancient ranges) defeated the Black dragon and became the first of the ascended(mortals turned to gods). Its here the platinum dragons expanded and became a global organization. The original guild home and only it highest members hold the truths of it purpose and original creation.

Different Adventure Themes/Ideas/Concepts

MMPR(Mighty Morphin Power Rangers) Inspired Adventure:

This would be an adventure for 5-6 Players

The evil Witch Rita(Placeholder) intends to revive the Lich Lord Zedd(Place holder)(Staff Master Magus/Lich) and his mighty beast the resurrected(skeletal/maybe lich dragon) black dragon Screpenterra(place holder)

-Inspiration: MMPR(Season 1-3), Mystic Knights, Zyuranger, MMPR the Movies (90's)

-Villains will include:
Putties
Rita
Lord Zedd
Rito
Master Vile(Maybe)
Scerpenterra
King Sphinx
Goldar
Scorpina
Tengas

-Dragons breath bracers: bracers that accept the powers poins that allow the rangers to speak via message of long distances and have a breath weapon attack based of the "color dragon" the embody.

-insert plot line about reforming their coins and learning the secret history of the rebellion that killed the black dragon.

-Legendary Weapons
Power Sword/Dragon Dagger
Power Daggers
Power Axe
Power Bow
Dragon Dagger/Saba or Saba/Dragon Shield or Dragon Dagger/Dragon Shield

MMPR Season 3/Alien/Ninjastorm/Ninja Sttel/Samurai/Ronin Warriors: Oriental inspired adventure

MMPR Season 1/Dino Thunder/Dino Charge: Island of Dinosaurs Adventure

Zeo/Operation Overdrive: Takes place in the ancient lands of the Greed Dragon where civilization is reemerging for the second time. An ancient Automaton army is suddenly reemerging, are heroes was dive into the ruins and find the powers created by 5-6 ancient civilizations. They must reassemble the crystals, and then shut down the automaton factory, and defeat the machine king and his armies.

In Space:

Lost Galaxy/Voltron/King Author : (4-6 Person adventure)
-Castle of lions
The hero's are colonists reaching an island that hasn't been explored. they find the hidden castle of lions with the Quaser sabers. They need to find the lights of orion, the trans daggers and their guardian beasts in order to protect the newly found kingdom from the evil drow king, and the insectoid armies.

Light Speed rescue/Supernatural:
The hero's are daemon hunters using "New and modern tech" to fight old and ancient evils

Time Force

Wild Force: Something involving animals and Gems

SPD: police force for a major city/country

Mystic Force: Full Magus/Vigilantly Party Pretty much everyone can cast magic of some kind. All the deities are embodiments of a particular kind of magic.

Jungle Fury: the Monk/unarmed fighter/matial arts/brawler party adventure

RPM

Megaforce/Turbo/Kyuranger Angel/Asimiar Adventure with a constellation theme

Super mega Force/Gokaiger: Pirates fighting a shadow rebellion against ancient or new evil.

Over all recurring themes would include the platinum dragons guild being where the hero's come from, or learn about the powers, the "Ascended" which the first 5-6 where Guild members and maybe each region has there own set of ascended that where once rangers.

Honestly building the weapons seems like a lot of fun.

Id want to build nods, and references to the shows they pay homage too. id want to do each as an adventure path that ends with them defeating the big baddy of each season/show the embody


Nah your good, I don't have to make final decisions tell Monday so I appreciate the feed back.

You make good points a crossed the board,

I built the tri-class and realized that it wouldn't even get the spirit deck tell 15, so it just sucked as a build.

So yea either witch/harrower, or pure magus for me.

Appreciate the help


Yea I had thought about it


Okay so lets say we take the harrower out of the equation.

Option 4 I primarily like because of the fact my harrow deck would effectively be indestructible when I use it for deadly dealer for either class.


I have a few class builds I'm considering for a strange eons games.

Race: Samsaran
Alternate Racial Trait: Magical Past Live

Option 1: Card caster Magus/Harrower

Option 2: Card Caster/Staff Master Magus/Harrower

Option 3: Cartomancer Witch/ Harrower

Option 4: Cartomancer witch(3)/Card Caster Magus/ Harrower

I've also considered a hex crafter magus

Basically I want a card slinging Fortune teller
I like the idea of delivering a cure light wounds spell though cards too, so part of me wants to start with the Witch so I can keep from destroying my cards, and then do like the arcana for magus that lets me use witch spells with spell strike/combat.

Just wanted to see if anyone else had done something similar and how it worked out/ get advice to make this work


I have a few class builds I'm considering for a strange eons games.

Race: Samsaran
Alternate Racial Trait: Magical Past Live

Option 1: Card caster Magus/Harrower

Option 2: Card Caster/Staff Master Magus/Harrower

Option 3: Cartomancer Witch/ Harrower

Option 4: Cartomancer witch(3)/Card Caster Magus/ Harrower

I've also considered a hex crafter magus

Basically I want a card slinging Fortune teller
I like the idea of delivering a cure light wounds spell though cards too, so part of me wants to start with the Witch so I can keep from destroying my cards, and then do like the arcana for magus that lets me use witch spells with spell strike/combat.

Just wanted to see if anyone else had done something similar and how it worked out/ get advice to make this work


Name: Arthima
Race: Human
Classes/levels: Barbarian 1
Adventure: Carrion Crown Adventure Path: Book 1; Haunting of Harrowstone
Location: Town of Ravengo
Catalyst: friend being attacked by other PC

Name: Dredd
Race: Half-Orc
Classes/levels: Inquisitor of Phrasma 1
Adventure: Carrion Crown Adventure Path: Book 1; Haunting of Harrowstone
Location: Town of Ravengo
Catalyst: Kills above PC

The Gory Details:

Alright so to begin a few days before the deaths we have our Barbarian Arthima going to Harrowstone.... Alone...

She had a house fall on her. When she returns to town the party is still researching and wonders why her arm is broken and why she’s all bloodied up. So yes we have a not very vital Barbarian. The day after that she goes and scares some kids singing the skipping song. So she’s called several names by the party and has decided that she wants to kill her character off. Well the day of her actual death she goes back to Harrowstone and is attacked by 2 rat swarms successfully killing both, but not before contracting filth fever.

That night a group of traveling bards shows up and I start the Stirge random encounter to where our Gunslinger Catfolk is sitting on a roof and is being attacked by 3 striges(I upped the number because I have a 5-6 person party at any given night).

So he runs down to Inquisitor Dredd freaking out about the attack, and is basically just jesterring and making some weird noises. Well our inquisitor thinks he is drunk so he punches him..... Well this starts a 15 second fist fight which ends with catfolk Shilt being knocked out.

Well his best friend Arthima the barbarian is coming to the party after getting bored watching the Harrowstone monument that night. She arrives just in time to see the fight and watch Dredd take Shilt back home. Well after he leaves the town square Arithma drop kicks him. His response, he takes the cat and flings it at her which of course misses. After about 3 or 4 rounds the barbarian in unconscious and Dredd takes her to the river where he plans to throw her in in order to "sober up'.

Well as you can imagine she fails both con saves and before dredd can get her out she dies. So dredd decides in retribution for his sins to commit seppuku and just kills himself with his falchion.

So my party had to deaths before even entering the main building of harrowstone.


He orignaly wanted to play a paladin of Pharasma, but of course becasueof alignment problems i couldn't allow it. I actually sugested he be a paladin of Abadar if he wanted to be a true "Judge Dredd," but he woldn't have it. I think I will be making a Paladin with levels of Justicar though for the enxt campaign I play in.

As I get backgrounds and they level i will return and modify the inital post.


So we just started Book 1 Haunting of HarrowStone
My group consists of the following:

- Aiden: Sanctifed Rouge, Human Male
- Hecate: Oracle of Life, Damphir Male
- Rosenthall: Sythisest Summoner, Aasimar Male
- Dredd: Inquisiter of Phrasma, Half-Orc Male
- Arthima: Barbarian, Human Female
- Shilt: Gunsligner Musket master, Catfolk

Enjoy your lol's.


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Alright So me and my frieds like to do themes for our parties. For this recent attempt at kingmaker we went with marvel/avengers.

So this is what we have so far
Iceman a cleric With the ice subdomain
Scarlet Witch A witch with a scarlet Spider
Hawkeye a Fighter with the Archer Archtype
Gambit A Staff master Magus witch will eventually prestige into Harrower

Now I wanted to ask first off if anyone had done something similar.

and Two I am working on a ghost rider charicter. What would you all suggest for classes and feats for a ghost rider style charicter.


2 people marked this as FAQ candidate.

Alright so my players have realized that at level 5 Gun training and pistol training are not traded and so not only do they gain both, but are also stacked...

SOMEONE PLEASE TELL ME THEY ARE WRONG< OR ITS BEEN ERRTAED OR SOMETHING I HAVE A GUNSLINGING GOBLIN DOING 1d6+18...


Oh God thats horrible. I think it was Carion Crown they put a cube or an ooze or something in a room and my players had a hard time with that. I can only imagine the chaos and the fear it would prevoke.


Alright So I was looking at the program, and was wondering how do you deal with the Pcs going down the wrong tunnel???