Hit Points: 6/6
Wealth: 9 gp, 8 sp, 9 cp
Cantrips (3, at will): acid splash, ghost sound, prestidigitation
Born in Quent, Šeherzada never knew her father, but her mother was a human sacred prostitute of Calistria from the city's temple. Her mother fell for a djinn ship's captain who was a regular visitor to the temple, and in a misguided attempt to win him over to her side permanently, she deliberately neglected to take her usual precautions against conception. Šeherzada was the result of their union.
Unfortunately, news of the the child's conception had the opposite result to what her mother intended. The djinn abandoned both Šeherzada and her mother, saying he never wished to see either of them again. Whilst she initially resented the unborn child she carried, Šeherzada's mother eventually came to love her child, and when Šeherzada was born, she had the child baptised into the faith of Besmara in a ceremony in Quent before they left the town forever.
Šeherzada and her mother spent the next twenty years moving from port to port, gaining work on ships where they could. Šeherzada quickly learned to avoid some of the men on the ships , but her mother also kept playing her old trade when ship work grew scarce.
As a young child, Šeherzada grew to love the stories told by the sailors to while away the days when ships might be becalmed. Over the years, she grew skilled in telling her own stories, and soon she and her mother both became well-known in several ports as a pair--her mother was a hard worker and not averse to the occasional tryst with a randy sailor, and she was able to spin a tale that kept the men captivated when required.
Sadly for Šeherzada, she was always destined to outlive her mother. Not yet old enough to be an adult by sylph standards, she found herself in need of a mentor. Fortunately, on one of the last voyages she and her mother took together, she got to know a travelling wizard who needed an apprentice. After her mother died, she sought him out, learning the basics of magic and unlocking her innate ability to see through cloud banks and fog.
After another two decades of travel, serving in various capacities aboard ship, Šeherzada is finally ready to embrace her own destiny. She has travelled to Port Peril in search of a permanent berth on a ship rather than the temporary work she has gained so far. She heads to the Formidably Maid to see what she can find.
ŠEHERZADA CR 1/2
Female sylph wizard 1
CG Medium Outsider (Native)
Init +3; Senses darkvision; Perception +3 (+1 when familiar is not within arm's reach)
Opposition Schools: Enchantment, Necromancy
Knowledge (geography) +8
Knowledge (local) +8
Knowledge (nature) +8
Perception +3 (+1 when familiar not within arm's reach)
Perform (oratory) +3
Profession (sailor) +5
Sense Motive +2 (+0 when familiar not within arm's reach)
Languages Aquan, Auran, Common, Gnome, Ignan, Terran
2 × waterskins
5 × iron vials
In belt pouch #1
In belt pouch #2
In scroll case
In spell component pouch