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Recent posts by
bugleyman:
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Drakli wrote:
I think the tone set by a system changes a lot. For example, in a system such as 4th edition, where anyone who sleeps the night comes back to full health the next day with all surges and no lingering wounds, no matter how much damage they took, I find it difficult to imagine setting a grim and gritty war story, particularly in a seige situation. Wounded soldiers will be back to full health the very next day without expenditure of magic or resources, spurting chest-axe-wound be damned. Yes, you still have to feed them, and that's a resource, but it diminishes the impact. And of course, one can say, full health after full sleep is just a PC ability, but then, by setting PCs apart from ordinary soldiers, you're making another choice that sets the tone of a story.
I'm saying game rules influence what can be done, and what is or is not extrordinary... so... yes, I believe the game rules are important to the story.
Heck, I could convert Second Darkness to using the Toon rules, but I'm not gonna. n.-
You're missing the point. 4E isn't a world simulator, and it doesn't try to be. People, PC or otherwise, don't heal overnight from grevious wounds. There are no implications about the world, or the way it works. That's the beauty. 3.5, on the other hand, foolishly tries (and utterly fails) to be a world simulator.
I don't doubt that you, laboring as you are under such a fundamental misconception, can't make certain stories work, but the contention that making those stories work is downright impossible has been demonstrated to be false.
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James Jacobs wrote:
Another option is, of course, available. We could just do a straight up reprint of the book. Update the rules to work more fluidly with Pathfinder but not make any adjustments to the actual contents of the book except where ABSOLUTELY necessary (this would probably result in replacing the domains on page 159 with the big table of deity information from the inside front cover of Gods & Magic, and replacing the Pathfinder Chronicler prestige class with a pared-down-from Pathfinder #27 Hellknight class), and then just release that as a reprint. The resulting book would be close to identical to the current hardcover, with errata and typos fixed, and since this book would be pretty much the same it'd be treated as a mere reprint—no special treatment at all to subscribers (with the possible exception of granting access to the updated PDF).
Frankly, this route, while probably the "safest" in regards to annoying customers who don't want to feel like we're trying to "trick" them into buying a new version, feels hollow to me. We have a MUCH better grip on our world now, and we have a hearty and healthy rulesset to attach to it—I think that a version with an additional 68 pages (bringing it up to about Bestiary size) with its information reorganized (placing all feats into a "Feats" chapter rather than scattering them throughout the book, for example), would result in a MUCH stronger book. Of course, that extra 68 pages wouldn't all be new material—much of it would probably be reprinted and updated to the new rules from older sources (I suspect about half of those pages would be Golarion-specific monsters taken from the first 24 volumes of Pathfinder, updated to work with the PRPG rules, for example) but some would be brand new content...
Actually, your preferred option sounds like enough of a new product to warrant purchasing.* I just didn't want to see option #1 priced like an option #2. If that makes sense.
In any event, I'm encouraged. It sounds like you guys have a good grip on the balance to be struck here.
* If you do go this route, redo the design and layout to match the corebook.
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Stefan Hill wrote:
If you are ok with computer use my advice would be.
Buy a SINGLE copy of the PHB & DMG for the whole group.
Buy a SINGLE subscription to DDI.
You now have the all the "written rules" you need and access to every class/race/monster in 4e.
Actually very cheap, remembering the character gen prints out "power cards". That and given errata power cards are a very silly item to purchase.
So in some ways 4e is the cheapest D&D to date!
S.
For the DM, I'd have to add DMG 2 and Manual of the Planes.
Otherwise...this.
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Carnivorous_Bean wrote:
Agreed. And having a few more base classes is a Godsend to DMs -- tinkering around with 8 million options is fine if you're a player who has a lot of spare time, but what if you're a DM who's thinking, "I've got a session tonight, and 4 hours to get ready -- and I need an encounter with three knightly types, one of whom is kind of sneaky, two nature priests, and a combined archer-sneaky guy type."
So, is it is easier prepare this group as --
Level 11 Cavalier
Level 10 Cavalier
Level 7 Cavalier/Level 3 Rogue
Level 10 Druid
Level 9 Druid
Level 6 Ranger/Level 4 Rogue
-- or try to build those six characters from scratch using nothing but a huge list of feats and abilities?
The first way, you could probably do it. The second way, I wouldn't even try.
In truth, I hadn't thought of that. I'd rather see that problem tackled by having a separate, simplier NPC generation system, but I do see your point.
I remain of the opinion that base classes should be generalized and flexible, with customization carried out by feat, or prestige class, because I think proliferation of base classes leads to too many similiar classes down the line. I don't want to have a "spearman" class, an "archer" class, a "great weapon" class, etc. I'm just no fan of classes for classes sake, which is what the cavalier strikes me as (just as it did when it showed up in 1E's UA). YMMV. :)
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Weylin wrote:
Could even break it down further really like in True20:
Warrior - Combat Wombats
Expert - Skill MOnkeys
Adept - Casters (Wisdom = Structured Divine, Intelligence = Structured Arcane, Charisma = Spontaneous Arcane or Divine)
Most Classes become multi-classed characters:
Paladin: Warrior-Adept
Ranger: Warrior-Expert
Barbarian: Warrior-Adept (for "Rage powers")
Bard: Expert-Adept
Monk: Warrior-Adept (for "ki powers")
-Weylin
Agreed; but laboring the context of backward compatibility, Paizo couldn't strip things down this far. They COULD, however, have stopped base class bloat before it started. The fact that many people will buy and enjoy the APG doesn't obviate the fact that the same goals could have been met via other means (feat chains).
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A few thoughts:
3D Dungeon Tiles -> Very nice. Dungeon Tiles are going up to $12 -> not so nice. I'm not buying them anymore anyway, but why mess with success? Price elasticity and all that.
The "set" of tiles which will remain in print: Great idea.
Slow down of power books is a good thing (imo).
The 32 page releases are all over the place in price. Some are $10, some $12, some $13. Hopefully they'll be consistent when they're actually released.
I'm happy to see smaller modules, as I don't think the $25 ones were a very good value. I do like the delve format, and hope they keep it. Thirty-two page, color adventures for $9.99 with a bi-monthly release schedule would be wonderful, but alas, it doesn't appear to be.
Softcover monster book!?
I'm surprised by the lack of a Dungeon Delve 2.
Minis seem to be slowing down, though perhaps that's just my imagination. I wonder how the line is going after packaging (and pricing) re-shuffle last year...
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Set wrote:
Bill Lumberg wrote:
Set wrote:
I'm not a huge fan of tuna, but mixed with horseradish or spicy brown mustard, it's pretty yummy,
Did you suffer an injury to your taste buds?
No, my mom is French, so my taste buds came pre-damaged. :)
I love horseradish. I worked at a bar when I was 14 and drank virgin bloody maries at work, just because of how awesome the horseradish was (and when it was my turn to make the mix, I put in extra)! I'm also a fan of sauerkraut, V-8 and other sour/tart flavors. The only flavor I don't get is salt. I loathe salt (although even salt is good on a raw tomato or hard-boiled egg!).
Tuna + Horseradish == win. :D
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pres man wrote:
As I said, it can work, it is just harder to keep track of, something that is a bad idea for lazy, dumb, or busy people raising children (which is something like 99.9999% of the people raising kids).
As an aside, I was told in a class I took in college (ok it was weight lifting) that beans and rice both have incomplete proteins and that you need the other to complement it to get a complete protein. That is why you see so many ethnic dishes with both beans and rice. I don't know if this is true, don't actually care enough to verify it since I get plenty of protein myself (picks bit of dead carcass from between teeth).
Absolutely. I'm sure it is difficult, and not something I'd recommend trying. But that isn't the same as "that's impossible," which, at least according to the USDA, is incorrect.
Sorry, but people making false assertions on message boards irk me. Yeah, I know: WTF am I doing on the Internet? :)
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Scott Betts wrote:
Whimsy Chris wrote:
Scott Betts wrote:
Razz, really, lying (or resorting to ridiculous, irresponsible hyperbole) doesn't do anything but make your own position look much less reasonable than it otherwise might.
Razz has a reputation to consider when it comes to hyperbole. How can you expect him to be reasonable?
Ah, I think that was a little before my time here started.
Silly me.
Razz hates all things 4E with a burning passion. Walk away while you can... ;-)
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KaeYoss wrote:
I'm not quite following you. What are you hinting at?
They sell all their copies of one book and have to make an immediate re-run because people are being killed for their Pathrinder books, so they do a higher print run the next time. They sell really well again. And so forth and so on. They continue to do what they're doing, since it seems to make people really happy.
All the while, they keep selling rules stuff as well as all the stuff they've been selling all the time. I haven't seen any slacking in Chronicles or APs or anything else.
Could you spell out what your concerns are? I tried to see where something bad is happening, but I got nothing.
No concerns; I'm just amused at people who criticize WoTC for making crunch books when Paizo looks to be doing the same. As WoTC seemed to figure out in the 3E era, like it or not, crunch sells, and it appears that holds true for Pathfinder RPG.
Edit: Well, the "no concerns" part isn't entirely accurate; I do think it extremely likely that Paizo will make some missteps, but ultimately I hope (and expect) that they'll find the right balance.
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Vic Wertz wrote:
As soon as we realized that we needed to develop our own core rulebook, we also realized that we needed to support it. After all, if you don't support a core rulebook with at least a few releases each year, gamers begin to perceive the system as dead. However, we also decided that we didn't want to overwhelm the basic system with tons of new rules every month, so we set our sights on releasing maybe 3 or 4 products a year: probably a couple of hardcovers and hopefully one smaller product, like this year's GM screen. I'm sure that if you look at posts from us (especially those by Erik Mona) right after we announced the RPG, you'll see that's what we've said from day 1, and it's still exactly where we are.
The number of *copies* of each book we're planning to print, though, that's another story!
I'm sure support for the RPG line was always planned. But an significant increase in the number of copies means increased investment, and continued increased sales performance to justify aforementioned increased investment, realities to which any reasonable manager must adjust...
Wait and see, my padawan. ;-)
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