Aram Zey

Zwain the Insane's page

189 posts. Alias of DM Fflash.


Full Name

Zwain the Insane

Race

[spoiler=Status][list]

  • Spells remaining:
  • 0: daze (DC17), detect magic, acid splash
  • 1: sleep (DC18), hypnotism x2 (DC18), mage armor

  • Classes/Levels

  • active effects: none[/list][/spoiler]

  • Gender

    Male Chelaxian Thassilonian Specialist (Enchanter) 1, HP: 9/9, F: 2, R: 1, W: 2; AC: 11 (Touch: 11, Flat: 10); Init +1, Perc: +1

    Size

    Medium

    Age

    25

    Alignment

    CG

    Deity

    Nethrys

    Location

    Sandpoint

    Languages

    Common, Goblin, Thassilonian, Draconic, Elven, Dwarven, Varisian

    Occupation

    Glassblower / Adventurer

    Strength 8
    Dexterity 12
    Constitution 14
    Intelligence 19
    Wisdom 10
    Charisma 12

    About Zwain the Insane

    Zwain the Insane
    Male human (chelaxian) wizard 1 (Pathfinder Campaign Setting: Inner Sea Magic)
    CG Medium humanoid (human)
    Init +1; Senses Perception +1
    --------------------
    Defense
    --------------------
    AC 11, touch 11, flat-footed 10 (+1 Dex)
    hp 9 (1d6+3)
    Fort +2, Ref +1, Will +2
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee mwk quarterstaff +0 (1d6-1)
    Wizard Spells Prepared (CL 1st; concentration +5):
    . . 1st—hypnotism{super}S{/super} (2, DC 17), mage armor, sleep (DC 17)
    . . 0 (at will)—acid splash, daze (DC 16), detect magic
    --------------------
    Statistics
    --------------------
    Str 8, Dex 12, Con 14, Int 19, Wis 10, Cha 12
    Base Atk +0; CMB -1; CMD 10
    Feats Greater Spell Focus (enchantment), Scribe Scroll, Spell Focus (enchantment)
    Traits dangerously curious, operatic (chelaxian), scholar of the ancients
    Skills Bluff +4, Craft (glass) +8, Diplomacy +3, Intimidate +3, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +8, Linguistics +8, Perception +1, Spellcraft +8, Use Magic Device +6
    Languages Common, Draconic, Dwarven, Elven, Goblin, Infernal, Thassilonian
    SQ arcane bond (), attached, beguiling touch, specialized school (manipulator)
    Combat Gear potion of cure light wounds; Other Gear mwk quarterstaff, artisan's tools, barbed vest, spell component pouch, spellbook, 4 gp
    --------------------
    Special Abilities
    --------------------
    Attached (Ancient Thasilonian Spellbook) If your attachment is threatened, -1 Will & -2 save vs. fear
    Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
    Beguiling Touch (max 1 HD, 1 rds, 7/day, DC 14) (Sp) Touch charms.
    Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
    Lust (Manipulator) Assocated School: Enchantment
    Operatic (Chelaxian) +1 bonus on Perform (sing) checks; +2 bonus to decipher Azlanti.
    Potion of cure light wounds Add this item to create a potion of a chosen spell.
    Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
    --------------------
    Zwain came to Sandpoint as part of a family merchant caravan some 12 years ago. Attacked by goblins, his family was killed and he was severely traumatized. He was taken in by a fine family in the city and eventually took an apprenticeship as a glassblower to the Kajitsus. He wasn't very good at it, due to his ... eccentricities, but he still has a fondness for glass-made art. A few years later, he found his calling studying arcane matters, picking up some old Thassilonian texts left by his family in a false bottom of his clothes chest. Combined with his own issues, it led to his fascination with the mind and sent him towards studying what little he could find on Thassilonian magic and artifiacts

    Zwain (called the Insane behind his back) is "touched". He cannot recall his background at all due to a blow to the head, and has created multiple possibilities for who he is ... and he plays them to the hilt regardless of how inappropriate it may be. Chelaxian nobility, aspiring talentless opera singer, salt merchant, Sczarni fortune teller (female), and warehouse thug are his current personas. Combined with a unique perception that overinflates the minor issues and downplays serious ones, Zwain is an odd one. His strong sense of morality and his knack for magic are the things that have kept the people of Sandpoint enamored of him and prevented them from having him committed.

    Every once and a while there's even a dose of sanity in there, but no one really knows who Zwain is or rather ... was.