| Full
Name |
Zwain the Insane |
|
| Race |
Chelaxian |
|
| Classes/Levels |
Thassilonian Specialist (Enchanter) 1 |
|
| Gender |
Male |
|
| Size |
Medium |
|
| Age |
25 |
|
| Alignment |
CG |
|
| Deity |
Nethrys |
|
| Location |
Sandpoint |
|
| Languages |
Azlanti, Common, Cyclops, Draconic, Thassilonian, Varisian |
|
| Occupation |
Glassblower / Adventurer |
|
| Strength |
8 |
|
| Dexterity |
12 |
|
| Constitution |
14 |
|
| Intelligence |
18 |
|
| Wisdom |
10 |
|
| Charisma |
14 |
|
About Zwain the Insane
Zwain the Insane
Male Human (Chelaxian) Wizard 1
CG Medium Humanoid (human)
Init +1; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2
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Offense
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Speed 30 ft.
Melee Masterwork Quarterstaff +0 (1d6-1/x2)
Wizard Spells Prepared (CL 1, -1 melee touch, 1 ranged touch):
1 (2/day) Hypnotism (x2) (DC 17), Sleep (DC 17), Charm Person (DC 17)
0 (at will) Acid Splash, Resistance (DC 14), Daze (DC 16)
--------------------
Statistics
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Str 8, Dex 12, Con 14, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 10
Feats Greater Spell Focus (Enchantment), Scribe Scroll, Spell Focus (Enchantment), Wizard Weapon Proficiencies
Traits Dangerously Curious, Scholar of the Ancients
Skills Bluff +5, Craft (glass) +8, Diplomacy +4, Disguise +3, Intimidate +4, Knowledge (arcana) +9, Knowledge (history) +9, Perception +1, Spellcraft +8, Use Magic Device +7
Languages Azlanti, Common, Cyclops, Draconic, Thassilonian, Varisian
SQ Barbed vest, Beguiling Touch (max 1 HD, 1 rds) (7/day) (DC 14), Enchanting Smile +2, Lust (Manipulator)
Combat Gear Masterwork Quarterstaff; Other Gear Artisan's tools (Craft [glass]), Barbed vest, Spell component pouch, Spellbook
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Beguiling Touch (max 1 HD, 1 rds) (7/day) (DC 14) (Sp) Touch charms.
Enchanting Smile +2 (Su) +2 to Bluff, Diplomacy, and Intimidate. Turn Spells.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Lust (Manipulator) Assocated School: Enchantment
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
--------------------
Zwain came to Sandpoint as part of a family merchant caravan some 12 years ago. Attacked by goblins, his family was killed and he was severely traumatized. He was taken in by a fine family in the city and eventually took an apprenticeship as a glassblower to the Kajitsus. He wasn't very good at it, due to his ... eccentricities, but he still has a fondness for glass-made art. A few years later, he found his calling studying arcane matters, picking up some old Thassilonian texts left by his family in a false bottom of his clothes chest. Combined with his own issues, it lead to his fascination with the mind and sent him towards studying what little he could find on Thassilonian magic and artifiacts
Zwain (called the Insane behind his back) is touched in the head. He cannot recall his background at all due to a blow to the head, and has created multiple possibilities for who he is ... and he plays them to the hilt regardless of how inappropriate it may be. Chelaxian nobility, aspiring talentless opera singer, salt merchant, Sczarni fortune teller (female), and warehouse thug are his current personas. Combined with a unique perception that overinflates the minor issues and downplays serious ones, Zwain is an odd one. His strong sense of morality and his knack for magic are the things that have kept the people of Sandpoint enamored of him and prevented them from having him committed.
Every once and a while there's even a dose of sanity in there, but no one really knows who Zwain is or rather ... was.