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Zinc Sploderbits's page

10 posts. Alias of Pezmerga.

About Zinc Sploderbits

Male Goblin Alchemist 1
CN Small Humanoid (Goblinoid)
Init +6; Senses Darkvision (60 feet); Perception +4
AC 18, touch 15, flat-footed 14. . (+3 armor, +4 Dex, +1 size)
hp 8 (1d8)
Fort +2, Ref +6, Will +0
Spd 30 ft.
Melee Club +2 (1d4+1/20/x2) and
. . Unarmed Strike +2 (1d2+1/20/x2)
Ranged Bomb +6 (1d6+3 Fire)
Special Attacks Bomb 1d6+3 (4/day) (DC 13)
Alchemist Spells Known (CL 1, 2 melee touch, 5 ranged touch):
1 (2/day) Shield , Cure Light Wounds (DC 13)
Formula Book
Ant Haul
Cure Light Wounds
Enlarge Person
Expeditious Retreat
Str 12, Dex 18, Con 11, Int 17, Wis 10, Cha 5
Base Atk +0; CMB 0; CMD 14
Feats Brew Potion, Point Blank Shot, Throw Anything
Traits Advantageous Distraction (1/day), Reactionary
Skills Acrobatics +3, Appraise +3, Climb 0, Craft Alchemy +7 Disable Device +5, Escape Artist +3, Fly +5, Knowledge (Arcana) +7, Knowledge (Nature) +7, Perception +4, Ride +7, Sleight of Hand +7, Spellcraft +7, Stealth +15, Survival 0, Swim 0 Modifiers Alchemy +1
Languages Draconic, Gnoll, Goblin, Orc
SQ Mutagen (DC 13) (Su)
[b]Combat Gear Club, Studded Leather;
Other Gear Alchemist's Kit, Backpack (empty), Bedroll, Blanket, Rations, trail (per day) (3), Waterskin
Advantageous Distraction (1/day) - 0/1
Bomb 1d6+3 (4/day) (DC 13) (Su) - 0/4
Rations, trail (per day) - 0/3
GP - 55
SP - 2
Advantageous Distraction (1/day) Like most goblins, you're easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mutagen (DC 13) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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