Marcos Farabellus

Zavier Vitoly's page

1,108 posts. Alias of Azih.


Full Name

Zavier Vitoly

Gender

Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Age

23

Alignment

CG

Deity

Cayden Caliean

Strength 24
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 14
Charisma 10

About Zavier Vitoly

Zavier Vitoly
Level 17 Beast Wrestler Brawler
CG Medium Humanoid
STR: 25 DEX: 14 CON: 16 INT: 8 WIS: 14 CHA: 10
Init +8 (2 trait +2 dex +4 feat)
Perception +19 (14 rank +2 wis +3 class)

DEFENSE:

AC 22 (4 armor +2 dex + 1 dodge +3 ring +2 enhance natural armor amulet)
T 16 (-6 armor)
FF 19 (-3 dex/dodge)
HP 162 (10 + 4 + 8 + 6 + 6 + 7 + 5 + 10 + 8 + 9 + 10 + 10 + 10 + 5 + 14x3 con + 14x1 fcb)
Fort 17 (10 +3 con +4 cloak)
Ref 16 (10 +2 dex +4 cloak)
Will 13 (5 + 2 wis +2 feat +4 cloak)

Conditional:
Fort +2 against cold climates
+2 to avoid tripping and falling (heart of the snows trait)
+2 against giants (beast wrestler)
+1 against orcs (beast wrestler)

CMD 41 (10 + 17 BAB + 8 str +2 dex + 4 misc)
+2 vs trip (heart of the snows trait)
+2 vs powerful maneuvers (powerful maneuvers feat)
+2 vs awesome blow (Giant-Blooded feat)
+8 vs giants (beast wrestler)
+2 vs orcs (beast wrestler)
+2 vs monstrous humanoid (beast wrestler)
+2 vs dragons (beast wrestler)

OFFENSE:

Speed 30 feet
Melee
Unarmed Strike (crit x2) (BAB 17+ STR 8 + greater weapon focus 2 + brawling 2 + mw 1)
[dice=Unarmed Strike Flurry 1]1d20+29[/dice]
[dice=Unarmed Strike Damage 1]2d6+9+2+2[/dice]

[dice=Unarmed Strike Flurry 2]1d20+29[/dice]
[dice=Unarmed Strike Damage 2]2d6+9+2+2[/dice]

[dice=Unarmed Strike Flurry 3]1d20+29[/dice]
[dice=Unarmed Strike Damage 3]2d6+9+2+2[/dice]

[dice=Unarmed Strike Iterative 1]1d20+24[/dice]
[dice=Unarmed Strike Damage 2]2d6+9+2+2[/dice]

[dice=Unarmed Strike Iterative 2]1d20+19[/dice]
[dice=Unarmed Strike Damage 2]2d6+9+2+2[/dice]

Briya's hope knife 1d20+23;1d10+8 (19-20 crit x2) (BAB 15+ STR 7 +1 enchant, close weapon mastery means use enhanced damage)
Ranged
Javelin 30 feet range 1d20+17;1d6+8 (crit x2) (BAB 15+ DEX 2)
Light xbow 1d20+15;1d8 (same as above)
BAB 17
CMB 28 (17 bab +8 str +2 weapon focus +1 mw)
30 to powerful manuevers (powerful manuevers feat)
34 to grapple (greater grapple + armbands of the brawler + brawling enchantment)
+8 vs giants
+2 vs orcs
+2 vs monstrous humanoids
+2 vs dragons

TRAITS:

Human: Bonus Feat
Human: Heart of the Snows: +2 bonus on Fort saves against cold climates, +2 any checks or throws to avoid slipping and falling and to Trip
Campaign: Giant-Blooded: half attack roll penalty for using larger weapon, +2 CMD bonus against awesome blow
Combat: Reactionary: +2 initiative

FEATS:

First Level:Iron Will +2 to Will Saving Throw
Human:Powerful Manuevers +2 to grapple, bull rush, drag, overrun, sunder CMD/CMB. No Aoo
Brawler Bonus 1: Dodge-Mobility
Third Level: Dirty Fighting
Brawler Bonus 2: Whirling Hold
Fifth Level: Weapon Focus (Unarmed Strike)
Seventh Level: Greater Grapple
Eight Level: Combat Stamina
Ninth Level: Greater Weapon Focus (Unarmed Strike)
Eleventh Bonus: Rapid Grappler
Eleventh: Improved Intiative
Thirteenth: Weapon Spec, unarmed.
Fourteenth: Greater Weapon Spec, unarmed
Sixteen and Seventeen Pummeling Style and Intimidating Prowess


SKILLS:

Acrobatics +14(+7 rank + 2 dex +3 class)
Climb +18 (6 rank +7 str +3 class)
Intimidate +24(+11 rank +3 class)
Perception +21 (+14 rank +2 wis +3 class)
Sense Motive +10 (5 rank +2 wis +3 class)
Swim +12 (1 rank +7 str +3 class)
Appraise -1 (-1 Int)
Bluff 0
Diplomacy 0
Disguise 0
Escape Artist +2 (+2 Dex)
Fly +2 (2 dex)
Heal +2 (2 wis)
Ride +2 (2 dex)
Stealth +2 (2 dex)
Survival +2 (2 wis)

LANGUAGES:

Common

GEAR:

HEADBAND: Headband of wisdom +2
ARMOR: Chain Shirt (With brawling enchantment) + Barbed Vest
SHOULDER: Cloak of Resistance +4
WRIST:
BELT: Belt of Giant Strength +4
RING: Ring of Protection +3
NECK: Amulet of Natural Armor +2
HANDS: Giant Fist Gauntlet

30xJavelins
Cold Iron Cestus
Silversheen Cestus
MW ghost touch handwraps
adamantine cestus

MISC:
Adventurer's outfit (starting outfit)
Brawler's Kit 9 GP
Lantern, Bullseye (waterproof) (17)
10 pints Oil for lantern (1)
Crowbar (2)
Potion of Cure light wounds X1 (50)
1 x alchemist fire (20)
Holy water, vermin repellent, smog pellet, Spring Loaded Wrist Sheath, ear plugs
Horn of Bottomless Valor.

Loot:

Potion of Cure Light Wounds X 2
Alchemist fire X 1

4556+383.5GP -1000 for brawling -100.1 for mw handwraps - 1000 cloak of resistance - 2000 ring of protection -35000 belt of giant strenght+4, cloak of resistance +3, headband of wisdom +2, +500 sell cloak of resistance +1 + 29149.6 loot - 2300.1 ghost touch handwrap - 3305 adamnatine cestus - 8500 trade ring of prot up to 3, -13500 trade cloak of reistance up to 4.

2883.9

Special Abilities:

Brawler's Cunning Int counts as 13 to qualify for combat feats
Martial Flexibility 6 times per day gain benefit of a combat feat you don't have for one minute as a move action.
Martial Training Count as Fighter and Monk to qualify for feat and magic items
Unarmed Strike: Unarmed Strike does 1d6 damage
Bonus Combat Feat 2nd Level
Brawler's Flurry, Unchained style
Beast Training (3rd level archetype) +4 to CMB and CMD against humanoid giants. +2 against orcs
Knockout 2/day DC 10 + 1/2 level + str mod = 22
Beast Defenses (4th level archetype) +3 to AC against humanoid giants, +1 against Orcs and Monstrous Humanoids

Tracked Resource:

Martial Flexibility: 9/9 per day
Knockout 2/2 per day DC 23
Combat Stamina 16/16

Background:

I am a stranger to this land but I can already tell that it is no stranger to me. Haha! If there are big things to fight then it feels like home. I am born and grown of Port Ice in the North of Brevoy where all men and women are big and strong.
Even in Port Ice my size and strength were of note. More than 7 feet tall and more than 200 pounds my Da said to me "Boy, they say my great grandmother was a giant and I look at you and think the story must be true.. You were not meant to be fisherman or sailor." and he was right. The only thing else to do there was gamble and fight. Haha! I did both. I bet on myself and made myself many silver pieces. For my Ma and Da too for they came to bet and cheer me on whenever they could find time from their ship repairing and fish cleaning. I set myself goal of earning them enough that they can retire and rest easy.

Once that was done I grow bored with fighting. It is too easy! I started drinking more heavily and started even losing fights! Hah! My Ma set me straight, as all mothers should, "Boy" she said "You are too large for this place. You have already done your duty by us and it breaks my heart to see you waste away here. Go. You were meant for greater things than Port Ice."

This new goal invigorated me. I got back into shape even more fierce than before and left. I had heard tell of the wonders of the warmer lands so I went south and soon I got to place where melted puddles were actually warm and then there is no ice at all! I do not like it. Worse I find nothing good to fight and resorted to hunting and wrestling animals for sport. I heard of some problem in town named Trunau where there is much need for big and strong people. I say to myself "Zavier Vitoly. This sounds like the place for you." And so I, the Giant of Port Ice, am here. The people here are not as big as my people but they are strong fighters. I think for now I have found where I should be!


PERSONALITY:

Zavier Vitoly is a large and gregarious soul. Always up for a laugh and a drink and more importantly a fight. He's wise enough to know what he's good at and what he's not good at and so very sensibly focuses on his strengths. He's not the smartest person around and his rough manner is just a bit offputting but people who get past that find him to be a steadfast and loyal friend. Right now he's intersted in pitting himself against the orcs but when he runs across his first giant his goal is going to change into proving himself in combat against these fearsome creatures.