Marcos Farabellus

Zavier Vitoly's page

1,108 posts. Alias of Azih.


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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Finishing an AP is a massive accomplishment and thanks so much for running it all the way for us GM! I'm really happy that the giant wrestling idea I had was able to come to life thanks to you and to all the fellow players as well. This game was just really fun thanks to all of you.


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Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier flexes, fully healed. Hah, did you see? He was not able to escape the hold!

He lands himself and claps Dolgrym on the back. Hah, that hammer will be legend with you!

Leira, you will be rememberd by Trunau and all Belkzen when you bring peace to orcs and humans. Then only fighting will be wrestling competitions!

Sid! Your magic is mighty and I thank you for helping me fight the Tyrant, uh... could you make me back to regular size please? Not fair for future opponents if I stay like this, or for future wife! Hah!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier grins as the big giant is unable to break out of his grip. Zavier goes to work, he whirls around the giant to sicken the giant and then uses his giant fist gauntlets to activate them and increase his damage!

Flank Grapple Maintain whirling hold: 1d20 + 43 + 2 + 5 ⇒ (9) + 43 + 2 + 5 = 59

Sickened 7 Rounds


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Thankful he only got hit once, Zavier nevertheless, steps around to get a flank with one of the others and tries to grapple again!

flank grapple giant: 1d20 + 43 + 2 ⇒ (6) + 43 + 2 = 51

Health 193+34(bear endurance con bonus)-32


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier runs up to Karzoug. Hah, the ultimate test for Zavier!
and grapples the giant of course.

Enlarge person grapple giant: 1d20 + 43 ⇒ (4) + 43 = 47


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

No objection.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

With everyone surrounding the still grabbed Roc, Zavier takes the opportunity to smack it around with his large hands.

Maintain Grapple damage: 1d20 + 35 + 5 ⇒ (1) + 35 + 5 = 41
Maintain Grapple 2 damage: 1d20 + 35 + 5 ⇒ (17) + 35 + 5 = 57
Maintain Grapple 3 swift damage: 1d20 + 35 + 5 - 5 ⇒ (18) + 35 + 5 - 5 = 53

Thankfully only need to succeed at one to maintain the grapple. Two damage rolls
Unarmed Strike Large Damage 1: 3d8 + 9 + 2 + 2 ⇒ (8, 6, 6) + 9 + 2 + 2 = 33
Unarmed Strike Large Damage 1: 3d8 + 9 + 2 + 2 ⇒ (8, 6, 4) + 9 + 2 + 2 = 31


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier, of course grapples.

grapple: 1d20 + 35 ⇒ (18) + 35 = 53


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

With his surprise action Zavier air walk rushes the roc to get in melee range! (move plus 10 feet reach from perma enlarge!)


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Finally upgraded.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Should level up by Monday


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier waits for them and readies to grapple one!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Is over! We win? Zavier is a bit confused, and possibly concussed from the massive impact!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Unarmed Strike Flurry 1: 1d20 + 27 ⇒ (15) + 27 = 42
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (3, 1) + 9 + 2 + 2 = 17
Unarmed Strike Flurry 2: 1d20 + 27 ⇒ (7) + 27 = 34
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (4, 3) + 9 + 2 + 2 = 20

Unarmed Strike Flurry 3: 1d20 + 27 ⇒ (10) + 27 = 37
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (4, 6) + 9 + 2 + 2 = 23

Unarmed Strike Iterative 1: 1d20 + 22 ⇒ (5) + 22 = 27
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (1, 3) + 9 + 2 + 2 = 17

Unarmed Strike Iterative 2: 1d20 + 17 ⇒ (1) + 17 = 18
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (1, 4) + 9 + 2 + 2 = 18

Actually being missed by an attack is a novelty for Zavier as he grins and starts brawling with the latest victim


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Unarmed Strike Flurry 1: 1d20 + 27 ⇒ (12) + 27 = 39
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (4, 1) + 9 + 2 + 2 = 18
Unarmed Strike Flurry 2: 1d20 + 27 ⇒ (13) + 27 = 40
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (5, 2) + 9 + 2 + 2 = 20

Unarmed Strike Flurry 3: 1d20 + 27 ⇒ (3) + 27 = 30
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (2, 2) + 9 + 2 + 2 = 17

Unarmed Strike Iterative 1: 1d20 + 22 ⇒ (7) + 22 = 29
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (4, 3) + 9 + 2 + 2 = 20

Unarmed Strike Iterative 2: 1d20 + 17 ⇒ (9) + 17 = 26
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (2, 6) + 9 + 2 + 2 = 21

Deciding to not grapple the bitey people. Zavier resorts to some very hard punches and kicks!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Oh I'm sorry. I thought I posted. Must have been eaten days ago. Feel better GM!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier readies to smack one once it gets close to him.

Unarmed Strike 1: 1d20 + 27 ⇒ (6) + 27 = 33
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (4, 2) + 9 + 2 + 2 = 19


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Well, I felt compelled to do a thing:
https://www.youtube.com/watch?v=kyE3NvshUfE
Feedback appreciated. 25 minute ramble tho.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

We are going to a nice lake right now, yes? Hah.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier finds himself holding bloody chunks of demon and drops them.

Is good, will keep watch while we put castle in pond, hah.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier gives up on causing damage for now and moves to flank the evil being and grapple it to stop the horrific attacks.

grapple flank: 1d20 + 31 + 2 ⇒ (19) + 31 + 2 = 52

2 more if this is a monstrous humanoid.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Waiting for some sort of dr overcoming buff before stepping in.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I had a bad two days with both jabs. Rest up and take it easy.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I think you roll initiative right? To make things faster?
Init: 1d20 + 8 ⇒ (14) + 8 = 22


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier needs alignment! he says with his fists raised as the monster appraoches.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Some sort of water thing coming! Zavier warns


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I think we'll be getting visitors soon! Can we break the device so course can't be changed and then teleport away?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier nods st the suggestion!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (4) + 1 = 5
5 charges used to heal to full

Zavier ready to go after happy stick!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

ZAvier grunts as the statues suddenly comes to life and he starts punching at the one that hit him.

Unarmed Strike Flurry 1: 1d20 + 27 ⇒ (19) + 27 = 46
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (3, 2) + 9 + 2 + 2 = 18
Unarmed Strike Flurry 2: 1d20 + 27 ⇒ (10) + 27 = 37
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (1, 1) + 9 + 2 + 2 = 15

Unarmed Strike Flurry 3: 1d20 + 27 ⇒ (19) + 27 = 46
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (1, 5) + 9 + 2 + 2 = 19

Unarmed Strike Iterative 1: 1d20 + 22 ⇒ (4) + 22 = 26
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (6, 3) + 9 + 2 + 2 = 22

Unarmed Strike Iterative 2: 1d20 + 17 ⇒ (8) + 17 = 25
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (5, 5) + 9 + 2 + 2 = 23


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Hope your trip goes well.

Can we just assume we smash all the statues if they're not going to fight back?


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

I think we're just going to hit the statutes until they all shatter lol


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier starts working on the statue to the SE
Unarmed Strike Flurry 1: 1d20 + 27 ⇒ (3) + 27 = 30
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (1, 5) + 9 + 2 + 2 = 19
Unarmed Strike Flurry 2: 1d20 + 27 ⇒ (9) + 27 = 36
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (4, 2) + 9 + 2 + 2 = 19

Unarmed Strike Flurry 3: 1d20 + 27 ⇒ (7) + 27 = 34
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (3, 3) + 9 + 2 + 2 = 19

Unarmed Strike Iterative 1: 1d20 + 22 ⇒ (2) + 22 = 24
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (5, 1) + 9 + 2 + 2 = 19

Unarmed Strike Iterative 2: 1d20 + 17 ⇒ (20) + 17 = 37
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (6, 3) + 9 + 2 + 2 = 22


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Then he flurries with adamantine cestus.

Unarmed Strike Flurry 1: 1d20 + 27 ⇒ (11) + 27 = 38
Unarmed Strike Damage 1: 2d6 + 9 + 2 + 2 ⇒ (1, 3) + 9 + 2 + 2 = 17
Unarmed Strike Flurry 2: 1d20 + 27 ⇒ (1) + 27 = 28
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (1, 3) + 9 + 2 + 2 = 17

Unarmed Strike Flurry 3: 1d20 + 27 ⇒ (9) + 27 = 36
Unarmed Strike Damage 3: 2d6 + 9 + 2 + 2 ⇒ (1, 5) + 9 + 2 + 2 = 19

Unarmed Strike Iterative 1: 1d20 + 22 ⇒ (11) + 22 = 33
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (6, 5) + 9 + 2 + 2 = 24

Unarmed Strike Iterative 2: 1d20 + 17 ⇒ (11) + 17 = 28
Unarmed Strike Damage 2: 2d6 + 9 + 2 + 2 ⇒ (1, 6) + 9 + 2 + 2 = 20


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

First Zavier heals

1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (7) + 1 = 8

10 charges full health


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier puts on his adamantine gear. Let us smash friends!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Sorry guys, real busy and don't have time to go back and see how much Zavier got hit.

Zavier is real thoughtful, Zavier focus too much on grappling big people Zavier thinks, these were good challenge and good kick in pants!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Muttering to himself Zavier insists on continuing to restrain one of the monster. He moves into another flank with one of the remaining monsters and tries *again*

Grapple Flank: 1d20 + 31 + 2 ⇒ (15) + 31 + 2 = 48


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier moves to flank, and tries one more time to grapple!
Grapple: 1d20 + 31 + 2 ⇒ (4) + 31 + 2 = 37


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier is having a really bad day.

Fort: 1d20 + 16 ⇒ (19) + 16 = 35

But fights off the paralysis. And tries to grapple again

Grapple: 1d20 + 31 ⇒ (11) + 31 = 42
If he finally gets it then he'll start to smack it to try and kill it faster.
Grapple Maintain Damage: 1d20 + 31 + 5 ⇒ (4) + 31 + 5 = 40
Large Unarmed Strike Damage 1: 3d6 + 9 + 2 + 2 ⇒ (3, 5, 3) + 9 + 2 + 2 = 24

Grapple Maintain Damage: 1d20 + 31 + 5 - 5 ⇒ (1) + 31 + 5 - 5 = 32


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier gets smacked for a lot of pain and is actually farily surprised to find himself grappled!

CMB Grapple Take Control: 1d20 + 31 ⇒ (4) + 31 = 35

If that works and he is in charge of the grapple. He immediately tries to pin the Mohrg and smack him about in turn.

CMB Grapple Pin: 1d20 + 31 + 5 ⇒ (1) + 31 + 5 = 37
CMB Grapple Pin: 1d20 + 31 + 5 - 5 ⇒ (6) + 31 + 5 - 5 = 37

So since second failed he just takes control and pins the Mohrg on his turn


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Is not nice, very bad. Zavier grouses.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Yah, take out big boss first. Zavier agrees.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Grinning as the giant makes a pretty good, but not quite good enough, attempt to break out of Zavier's hold. Zavier proceeds to pin the giant down and smack him around a bit.

Maintain Grapple Pin: 1d20 + 40 + 5 ⇒ (12) + 40 + 5 = 57

Maintain Grapple Damage: 1d20 + 40 + 5 ⇒ (19) + 40 + 5 = 64
Unarmed Damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (2, 1, 6) + 9 + 2 + 2 + 1 = 23

Maintain Grapple Damage: 1d20 + 40 + 5 - 5 ⇒ (17) + 40 + 5 - 5 = 57
Unarmed Damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (6, 2, 4) + 9 + 2 + 2 + 1 = 26


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier moves to the nearest unattended giant and grabs it!

Grapple Giant: 1d20 + 40 ⇒ (14) + 40 = 54


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

If the Giant still lives Zavier will smack it.

Maintain grapple: 1d20 + 40 + 5 ⇒ (9) + 40 + 5 = 54
Unarmed damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (5, 2, 1) + 9 + 2 + 2 + 1 = 22

Maintain grapple: 1d20 + 40 + 5 ⇒ (18) + 40 + 5 = 63
Unarmed damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (3, 6, 6) + 9 + 2 + 2 + 1 = 29

Maintain grapple: 1d20 + 40 ⇒ (5) + 40 = 45
Unarmed damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (3, 4, 5) + 9 + 2 + 2 + 1 = 26


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier rushes forward with his giant form and 10 foot reach to grapple the closest cloud giant.

Grapple giant: 1d20 + 40 ⇒ (15) + 40 = 55


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier votes yes!


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Only one way to find out! Zavier says, but he sounds very confident as he cracks his knuckles.


Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20

Zavier sighs and nods. At this rate they'll only wrestle one giant in the whole flying castle place. At least that one will be a very big one!

No worries from my side, Zavier just wants to wrassle

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