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Alicavniss Vonnarc

Zalazra Qlinzra's page

39 posts. Alias of Johnny_Panic.

Full Name

Zalazra Qlinzra




Cleric (Asmodeus)[1]







Special Abilities

As Drow Cleric








Under Common +Dragconic+ Infernal + Aklo + Drow Sign Language

Strength 11
Dexterity 20
Constitution 8
Intelligence 17
Wisdom 17
Charisma 10

About Zalazra Qlinzra

About Zalazra Qlinzra

Image here

Zalazra Qlinzra is a Drow female off lesser noble blood.
Born to Nobility the youngest of 3 sisters she was only given life so that she could be payment to the Temple of Asmodeus. The price for a long forgotten pact of aid.

The house she was from did well, but she was given unto a Lord of Hell and as such her life has been devotion and religion. Once long ago one of her sisters came looking for help, Zalazra told her what she told all looking, pay the price and it will come, and what a price, a sould for hell.

Zalazra Qlinzra feels great shame for being of lesser blood, a fire burns in her to gain presage and power so that one day she may take her place as true Dorw nobility this hunger and drive is in here very nature, to become a Drow noble.

Others of her rank do not fear her a weakling child, once she has her cleric training over she became the target of petty attacks and scorn.
In the end her family outcast her, seeing her weak blood as showing to all they where weak.

Into the vast Drow city she went until she, doing what she could to stay alive. Then she was offered a change, just one, and she tuck it.

A weak blood like her would be no loss if sent to the lands of sun and wind, out of the forever cold to see what had been transpiring there, Reports had be coming in that the world above had gone to the good in a bad way. She was to find out all should could and come back with the information. This she set out to do, with coin and magic but not much life skill. But that changed, she learned, cunning and wise ways to keep out of sight in the lands of day. Always one step ahead of the rules of goodness, she her time in the sky land gave her knowledge, but coin runs out and with it luck. She can send not more messages below, now life is just staying alive.

Description -

Zalazra has a Sharp mind and wit, she is how ever weak of health, years in the sun have taken there toll, she is not as condescending as a normal Drow female would be to males above ground, she knows how that works and she needs help, always help form others so being nice is what helps with that. Of course when bushed she may lose her temper but knows to but holds that in check with males. She dos however some times show behind that smile the Drow noble air of Complete and utter ruthlessness.

As a Cleric she seems, tactful and Evil in all ways. She Prizes Knowledge above all things, she is often heard to say, "Knowledge is Power, the more you know the more you do to others"


Initiative +5
Hit Die: 8-1+1L = level hp =HP8

AC 15 10+5Dex (Tch 15 10FI)
BAB +0
+0 AB
+0 Meleee
+5 Range

CMB +0
CMD 15/10FI

Perf Combat +5
Speed 30
Mid size
Fort Save +1
Refl Save +5
Will Save +5

+4 Concentration checks
Speel Save DC 13+Spell Level
melee Touch +0
Range Touch +0


Class Skills <
5 point spend

+5 Acrobatics(+5dex, 0rank)
+3 Appraise(+3int, 0rank)<
+0 Bluff(+0cha, 0rank)<
+0 Climb(+0str, 0rank)
+* Craft(+3int, 0rank)<
+0 Diplomacy(+0cha, 0rank)<
-- Disable Device (+3int, 0rank)
+4 Disguise(+0cha, 1rank)<
+5 Escape Artist(+5dex, 0rank)
+7 Heal (3wis 1rank)<
+0 Intimidate(0cha, 0rank)
+7 Knowledge (Religion) (+3int, 1rank)<
-- Linguistics(+3int 0rank)<
+5 Perception(+3wis, 0rank+2Race)
+1 Ride (+5Dex 0ranks)
+0 Perform (0Cha 0Rank)<
+3 Sense Motive(+3wis, 0rank)<
-- Sleight of Hand(+5dex, 0rank)
+7 Spellcraft(+3int, 1rank)<
+9 Stealth(+5dex, 1rank)<
+3 Survival(+3Wis 0rank)
+0 Swim (+0Str 0rank)
-- Use Magic Device(+0cha, +0rank)

+4 Concentration

Feats & Traits:

Drow Nobility[b] (Drow)
Your blood courses with power, granting you greater spell-like abilities.
Prerequisites: Able to use drow spell-like abilities, drow.

Benefit: You may use detect magic as a spell-like ability at will, and add feather fall and levitate to the spell-like abilities that you may use once each per day. Your caster level is equal to your character level.

Magical Talent

Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a can-trip.

Benefit: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability’s save DC is Charisma-based.

Spell Know Direction 1/day

Special Abilities:

Aura - LE
Channel Neg Energy 3/day 1d3+Fire damage + DC10 (see Notes)
Darkvision (120 feet)
Drow Immunities - Sleep
Elven Immunities - +2 v enchantments
Light Blindness
Low Light Vision
Poison Use
Spell Resistance (7)
Spontaneous Casting
Detect Magic (Constant)
Dancing Lights (1/day)
Darkness (1/day)
Fearie Fire (1/day)
Feather Fall (1/day)
Levitate (1/day)
Fire Bolt (1d6+0)(6/day) 30'

Know Direction 1/day (trait)

FIRE Channeling notes:

DC10 1D3 + Variant Channeling Magic

Magic: Heal—Creatures gain a channel bonus on caster level checks and concentration checks until the end of your next turn. Harm—All creatures must make concentration checks (DC = channel energy DC plus spell level) to use spells or spell-like abilities until the end of your next turn.

DC13 + Spell Level


Caster level 1
Spell save DC 13+spell level
Conc check +4
Melee Touch +0
Ranged Touch+0

0 Level 4/4 At will

1 level 4/4 +1
Disguise Self (d)
CLW 1d8+1 HP back x2



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