Ameiko

Yukio Shadowhare's page

52 posts. Alias of Xentik.


Full Name

Yukio Shadowhare

Race

Human

Classes/Levels

Paladin/Shaman 2 | HP: 20 | AC: 21 (16)/12/14 | Fort +6, Ref +6, Will +9 | BAB +2, CMB +5, CMD 18 | Init: +2 | Perception: +8 |

Gender

Female

Size

Medium (5'11", 120 lbs)

Age

23

Alignment

Lawful Good

Deity

Tsukiyo

Languages

Common, Tien, Sylvan

Strength 17
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 16
Charisma 16

About Yukio Shadowhare

Paladin/Shaman 2 | HP: 20 | AC: 21 (16)/12/14 | Fort +6, Ref +6, Will +9 | BAB +2, CMB +5, CMD 18 | Init: +2 | Perception: +8 |

Yukio Shadowhare
Female Human Paladin 2/Shaman (Speaker for the Dead, Lore) 2
LG Medium Humanoid (human)

Init +2; Senses; Perception +8

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Defense
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AC 16, Touch 12, Flat-footed 14 [2 dex + 4 armor]
HP 20/20 [10 HD + 0 con]
Fort +6, Ref +6, Will +9

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Offense
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Speed 30 ft.

Melee Longspear +6 [1d8 + 4, 20/x3]
Melee +1 Morningstar +6 [1d8 + 4, 20/x2]
Ranged Longbow +3 [1d8, 20/x3]

Special Attacks smite evil
Space 5 ft.; Reach 5 ft. (10 ft. w/ longspear)

Spell-Like Abilities (CL 1):
.. at-will--detect evil
.. (1/day)--divine favor

Shaman Spells Memorized (CL 1)
.. 1st (3 slots) - heightened awareness, stone shield, bless
.. 0th (at will) - light, guidance, mending, detect magic

Shaman Spells Known (CL 1):
.. 1st (1/day) - identify

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Statistics
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Str 17, Dex 16, Con 10, Int 14, Wis 16, Cha 16
Base Atk +2; CMB +5; CMD 18

Feats Weapon Focus (Longspear), Skill Focus (Knowledge: Religion)
Race Traits Bonus Feat, Skilled
Traits Fate's Favored, Touched by the Divine (Law/Archon)
Skills Diplomacy +8, Know(Nature) +7, Know(Religion) +10, Know(Planes) +7, Know(Local) +7, Perception +8, Perform (Flute) +5, Sense Motive +8, Spellcraft +7
Languages (Base;Bonus;Linguistics;Special) Common; Tian, Sylvan
SQ Aura of Good
Limited Use Smite Evil (1/1), Monstrous Insight (6/6), Lay on Hands (4/4)

Combat Gear Longbow, Longspear, +1 Morningstar, Priest's Outfit, Quiver of Arrows, 24 arrows, Lamellar Leather Armor
Other Gear Flute, Jade and Silver Holy Symbol, Shaman's Kit
Treasure

Special Abilities:

Racial (Human)
Focused Study: Gain a Skill Focus at 1, 8 and 16.
Skilled: Gain an extra skill point at every level.
Touched by the Divine (Law/Archon) (Su): (1/day) divine favor with character level as caster level.
Fate's Favored (Ex): Increase all luck bonuses by +1.

Special Abilities (Shaman)
Spirit (Su): Lore
Spirit Ability - Monstrous Insight (Su): (std act., 6/day) Knowledge check to identify creature and abilities with +2 insight bonus (class level) to check. Also gain +2 insight to attack and ac vs creature for 1 min.
Hexes:
-- Healing (Su): (Std. Act., 1/person/day) As cure light wounds (1d8+2 hp) at caster's level. At 5th level, as cure moderate wounds.

Special Abilities (Paladin)
Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): (Std. Act, at will) As detect evil
Smite Evil (Su): (Swift Act, 1/day) +Cha to hit and level to damage vs evil target. Gain deflection bonus equal to cha vs target. Lasts until target dies. First hit vs evil outsider, dragon or undead does 2 pts of damage per level.
Lay on Hands (Su): (Move Act, 4/day) Heal 1d6 HP to a target. (Swift Act., 1 use) Use on self instead.
Divine Grace (Su): Gain Cha as bonus to saving throws.
Gear Abilities

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Appearance and Personality:

As a young woman of Tian Min descent, she retains the traditional features of her race, straight black hair and brown eyes. Her long hair is pulled back into a simple, loose pony tail, and she wears a fine two-piece robe consisting of a white silk upper portion and wide-legged pleated red pants. Those familiar with the cultures in Tian Xia would immediately recognize the outfit of that of a Shrine Maiden, a priestess of the Moon God Tsukiyo. Atop the silk is a set of finely laquered leather, providing additional protection for her torso. Prominently displayed on her chest is a finely crafted crescent of jade and silver, the symbol of her god. At her side is a longspear, and slung across her back is a longbow and quiver of arrows.

When speaking, she is reserved and polite, a feature common to those raised in Tien cultures. She prefers diplomacy and cooperation, but is willing to fight when it is unavoidable. Among those she knows closely, she is more open and relaxed, and expresses a great curiosity about the world and other cultures. When she's not occupied with duties at the temple, she can often be found meditating or playing her flute in some remote portion of the temple grounds.

Background: The Journey and the Past:

Yukio stared across the open plains, her legs dangling from the side of the wagon as it slowly worked its way down the road. The journey from the village nearest their home to Kenabres was an exceedingly long one, or so she had been told repeatedly by her parents. The scenery was beautiful, however, and she had plenty of time to think or play her flute, and people to talk to when she was bored of either of those. The caravan consisted of three wagons and assorted riders on horses, perhaps two dozen travellers total.

She had encountered them in the village tavern earlier that week, a group of samurai from Minkai drinking and boasting of the great deeds they would do when they reached Kenabres. The lot of them had decided to travel there and enlist in the crusades to prove that the best warriors in the world were Tian-Min. They told stories of the endless battles against demons and cultists at the Worldwound as well as of their own battles in the service of their various lords. Yukio listened to the tales with a sense of awe and wonderment. To go to battle in such a place sounded quite exciting, much more so than tending the family shrine.

She sighed for a moment as she thought about it, swinging her legs so they kicked at the side of the wagon. Tending the shrine was an important task to be sure, an honor that had passed down through the family for at least 15 generations unbroken. She'd heard the story so many times she could repeat it by heart...

Generations ago when the founder of her house, Genryu Shadowhare, was travelling through the Forest of Spirits, he came upon a small clearing surrounded by steep hills. Water trickled out of the face of one of the rocky hills sheltering the area and ran down into a pristine pool. Genryu slaked his thirst in the pool and sat down to rest, eventually falling asleep. When he awoke, night had fallen, so he set about to build a fire. When he stood and looked upon the pool, he saw reflected in it the full moon, it's light filling the clearing so that he could gather wood to build a fire. When he finished, he returned to the pool to fetch water and saw that the reflection had gone, and when he looked up, expecting a cloud, he instead found the new moon staring back down at him. Being a pious man, he sat down to meditate on the occurance and as dawn broke he decided that this must be a sacred place for the Prince of the Moon. He swore then and there to return to build a proper shrine on this location and left, returning several years later to see his promise through and found the nearby village of Kofu.

Several hundred years later the shrine had risen to prominence, serving as the center of worship for several small nearby villages including Kofu, and providing shelter for travelers making their way along the Spirit Road to and from Minkai. While many of the main branch of the house were involved in the maintenance of the grounds, the most important role filled by the family was that of the High Priestess of the temple. The High Priestess' duties not only included tending to the shrine and appeasing the Kami in the surrounding forest, but also seeing to the spiritual needs of the surrounding villages and protecting them from any supernatural threats.

As the eldest daughter of House Shadowhare, Yukio's path had been determined before she was born. Tradition demanded that she, as the eldest daughter of the main branch, be next in line to take over the duties. At the age of eight she began recieving both spiritual and martial training from her aunt, Himiko, a shrine maiden of Tsukiyo and the current high priestess. She trained in archery, use of the longspear, and learned both the magic of the spirits of both ancestors and the land, and was taught how to call upon Tsukiyo to allow her to sense ill intentions and to censure those that would act upon them.

Though her training to become a shrine maiden was long, she finally completed it when she turned 25. By then she had resigned herself to continue training under Himiko until she was properly groomed to assume the role of high priestess. The arrival of the samurai had changed things for Yukio though. The group was in town for several days as their caravan restocked and made preparations for the journey through the remainder of the Forest of Spirits and the plains of Hongal. As guests of the family, Yukio spent those nights of listening to their storytelling, imagining the adventures that they would be seeing. On the day of their planned departure Yukio demanded an audience with her father. Prostrating herself before him she requested that she be allowed to set out on a pilgrimage to Kenabres with the Samurai. While such a request was unusual, it was not without precedent, and several of her predecessors had set out to see the world before returning home to take their posts.

Her father's response was measured, and he meticulously questioned her, attempting to get a feel for whether she was truly interested in such a trip, or merely trying to get out of her duties. He tried his best to dissuade her, explaining the differences in the world outside of Tian Xia and of the trials and travails involved in such a journey, but her desire did not falter. In the end her father relented and accepted his daughter's request. Along with giving her his blessing to travel to Kenabres, he presented her with the gear they had had prepared for her in anticipation of her becoming the next high priestess of the shrine as well as a small stipend to help cover her expenses on the way there.

So here she found herself, on a caravan filled with warriors from Minkai, travelling to seek glory and adventure in a distant land. The remainder of the trip was long, but mostly uneventful. Travelling in a group of warriors had its benefits, and if there were bandits along the road to Kenabres they must have thought twice about tangling with the group. When they finally arrived in Kenabres the group found that they would need to wait another six months before the celebrations the Samurai had hoped to attend. They pooled their resources, Yukio included, and took up residence in a small shack in the southern part of the Gate district.

Her first few months in Kenabres were exciting but hard. She, like her companions, had little gold left after the trip, and so they all took to small jobs here and there to keep food on the table. Being able to work magic, Yukio spent time tending to the sick and the injured, offering her services in exchange for food and occasionally for shelter as well when she travelled out to the surrounding regions. She enjoyed the company of the Samurai, but her curiosity had driven her to wander the city and about lands nearby. She learned much of the goings on, and also about the gods of the lands of Kenabres--a topic which she'd always found fascinating when a cleric of some foreign faith had come through town back home.

Time passed quickly, and when the festival came around the group was in great spirits despite their relative poverty. She wished her companions good luck in joining the crusades, something she had not intended to do herself, and set off to take in the sights of the festival that had engulfed the city.

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Ability Score Calcs:

Str: 17 = 15 buy + 2 racial
Dex: 14 = 14 buy
Con: 10 = 10 buy
Int: 14 = 14 buy
Wis: 16 = 16 buy
Cha: 16 = 16 buy

Attack Calcs:

Melee Longspear [+5 (1 BAB + 3 str + 1 Wp. Focus); 1d8 + 4 (3 str * 1.5), 20/x3]
Ranged Longbow [+3 (1 BAB + 2 dex); 1d8, 20/x3]

Skill Calcs:

Ranks: 18 [2 levels * (4 class + 2 int + 1 race + 1 perform) + 2 favored]

Diplomacy +8 [2 rank + 3 class + 3 cha]
Knowledge(Nature) +7 (+9) [2 ranks + 3 class + 2 int (+ 2 id monster) ]
Knowledge(Planes) +7 (+9) [2 ranks + 3 class + 2 int (+ 2 id monster) ]
Knowledge(Religion) +10 (+12) [2 ranks + 3 class + 2 int + 3 skill focus (+ 2 id monster) ]
Knowledge(Local) +7 (+9) [2 ranks + 3 class + 2 int (+ 2 id monster) ]
Perception +8 [2 ranks + 3 class + 3 wis]
Perform(Flute) +5 [2 rank + 3 cha]
Sense Motive +6 [2 ranks + 3 class + 3 wis]
Spellcraft +7 [2 ranks + 3 class + 2 int]

Favored Class Choices (Shaman):

1 (Shaman): +1 skill point
1 (Shaman): +1 skill point

Gold Calcs:

Starting: 150
Spent:
Remaining: