Giant Hunter

Ylrhea Corissca's page

3,727 posts. Alias of Signore di Fortuna.


Race

Gnome

Classes/Levels

Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Gender

Female

Size

Small

Age

54

Special Abilities

Sneak Attack +7d6 (+7 bleed damage), Trapfinding, Trap Sense +4 (Reflex/AC vs traps), Evasion, Improved Uncanny Dodge

Alignment

CG

Deity

Desna

Location

Zahvroma

Languages

Common, Gnome, Sylvan

Occupation

Stabber of Evil Things

Strength 10
Dexterity 20
Constitution 14
Intelligence 10
Wisdom 12
Charisma 16

About Ylrhea Corissca

Vital Stats:

Height: 3'5"
Weight: 37 lbs.
Speed: 30 ft.
HP: 115 (+13 FC)(+12 mythic tier)

Traits:

Deft Dodger (+1 to Reflex saves)
Unpredictable (+1 to Bluff checks)

Racial Traits:

Slow Speed (20 ft.)
Low-light Vision
Eternal Hope (re-roll when you roll a 1 on a d20)
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Illusion Resistance (+2 to saves vs illusion spells and effects)
Weapon Familiarity
Gnome Magic: (CL 10, DC 13) 1/day - Dancing Lights (1 minute), Ghost Sound (10 rounds), Prestidigitation (1 hour), Speak With Animals (10 minutes)

Saves:

Fortitude: +8
Reflex: +16
Will: +7 (+4 vs fear)

Trained Skills:

Acrobatics +25 (+3 class skill, +5 mod, +13 ranks +5 boots -1 acp)
Bluff +16 (+3 class skill, +3 mod, +9 ranks, +1 trait)
Diplomacy +16 (+3 class skill, +3 mod, +10 ranks)
Disable Device +23 (+6 vs traps) (+3 class skill, +5 mod, +13 ranks, +2 mwk. thieves' tools)
Knowledge (Nature) +9 (+2 racial, +7 ranks)
Knowledge (Dungeoneering) +7 (+3 class skill, +4 ranks)
Perception +19 (+6 vs traps) (+3 class skill, +1 mod, +13 ranks, +2 racial)
Sense Motive +16 (+1 mod, +12 ranks, +3 class skill)
Stealth +24 (+5 mod, +3 class skill, +13 ranks, +4 size -1 acp)
Use Magic Device +16 (+3 class skill, +3 mod, +10 ranks)

Feats:

Weapon Focus (Dagger)
Dodge
Mythic Dodge
Precise Shot
Two-Weapon Fighting
Mythic Weapon Finesse
Improved Two-Weapon Fighting
Improved Critical
Two-Weapon Defense

Rogue Talents:

Finesse Rogue (Weapon Finesse)
Combat Trick (Point Blank Shot)
Fast Stealth
Bleeding Attack
Follow Clues: A rogue with this talent can use Perception to follow tracks as per the Survival skill.
Hunter's Surprise: Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey. Until the end of her next turn, she can add her sneak attack damage to all attacks made against her prey, even if she is not flanking it or it is not flat-footed.

Combat:

BAB: +9/+4, CMB: +8, CMD 22
Dagger of Venom +16/+11 attack, 1d3+6 dmg, 17-20/x2, Poison 1/day (DC 13, 1d3 CON dmg, 1/round for 6 rounds)
Shadow's Touch +17/+12 attack, 1d3+7 dmg, 13-20/x2
Light Crossbow +14/+9 attack, 1d6 dmg, 19-20/x2, 80 ft. range

Mythic Abilities:

Hard to Kill
Mythic Power 7/day
Surge +1d6
Trickster Attack: Surprise Strike (Ex): As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you add your tier to the attack roll. Damage from this attack bypasses damage reduction.
Defensive Move
Deadly Dodge
Amazing Initiative
Recuperation
Vanishing Move (Su): When you wish to not be seen, you aren't. As a swift action, you can make yourself invisible until the end of your turn. This effect ends if you do anything other than move. If you expend one use of mythic power when using this ability, it instead acts as greater invisibility using double your tier as your caster level.

Equipment and Possessions:

4 tanglefoot bags
6 bolas
cloak of elvenkind
Masterwork Studded Leather Armor
+1 Chain Shirt
Masterwork Backpack
Masterwork Thieves' Tools
Bedroll
4 Torches
Traveler's Dictionary (Goblin)
2 Explorer's Outfits
5 Tindertwigs
Belt Pouch
Waterskin
7 Trail Rations
49 bolts

66 gp, 14 sp, 14 cp
Shadow's Touch: Amazingly light, this ebon +2 keen dagger fades into near intangibility at its tip. It ignores bonuses to AC provided by deflection and force effects, and deals 2 points of Strength damage on a confirmed critical hit. By expending one use of mythic power while attacking, the wielder can strike a force effect and disintegrate it as a touch attack. This effect also automatically dispels force effects that can be dispelled whether or not they're subject to disintegrate. As a standard action, the wielder can expend a use of mythic power while slashing at the air to open up a rift to the Shadow Plane. This functions as shadow walk, except that a maximum number of creatures equal to double the wielder's tier can pass through before the rift closes.

Background:
Orphaned at birth and left with members of the Green Circle, Ylrhea Corissca never exhibited much interest or talent in druidic magic. Instead she used her talents to serve as a scout for higher-ups in the group. She considers them all family, even the neophytes. Extremely defensive and prone to wild mood swings, she forms attachments to those she finds to be worthy of her time. Unfortunately, her love of travel is a detriment to both personal relationships and her standing with the Green Circle. The freedom that they give her resonates more strongly with Ylrhea than the ideals of protecting nature. She has been passed over for several promotions, but still does a good enough job to warrant keeping her around.
She was assigned to the ill-fated assault on the citadel of the Kuthite Vencious. Unprepared for the traps that lay within, her and her group were captured, tortured and most are already dead, unbeknownst to her. The scars that she bears on her face are evidence of Vencious' cruelty. Vencious sought an item of magical power from Chalandra Skorzeny and Ylrhea was traded to the vampiress as a curiosity, but more as an outlet for the Necromancer Ixen's base desires. She blames herself for the fate that befell her brethren.

Turn-ons: Sādhanā, traveling, comfy pillows
Turn-offs: Bugbears, zombies, zombie bugbears, werewolves