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1 person marked this as FAQ candidate.

Riposte (Ex): Starting at 5th level, a duelist can make an
attack of opportunity against any creature whose attack
she successfully parries, so long as the creature she is
attacking is within reach.

From the way I read this, the Duelist Riposte ability would trigger off the Swashbuckler's Parry. I've searched around the forums and haven't found any mention of how these abilities interact. What do y'all think?

I'm particularly interested in this since I have a character in a campaign, several homerules, that's a Rogue/Swashy (3.5)/Duelist. Since the ACG playtest is out I will be converting over to Pathfinder Swashbuckler to test it out.

EDIT: Also waiting to see how the ruling on Swashbuckler Finesse goes, since we are using Mythic rules and I have Mythic Finesse.


To be perfectly honest, you're arguing about whether air with 5% CO2 tastes better than air with 2.5% CO2. Maybe I've just overlooked a few things, but the only SOD spell I've seen in PF P&P is Phantasmal Killer. Finger of Death? Flat amount of d6's, so it's obsolete after your caster level exceeds that amount. Same for Slay Living. Even Wail of the Banshee is now a save vs. damage spell. Shouldn't you be asking for a nerf to Disintegrate as well since it's essentially papercut or die through massive damage? (2d6 per caster level if you fail, 5d6 flat if you pass)

Hold Person/Hold Monster are save or die if Coup De Grace is an option. Dominate spells come close, they just require a little more creativity. The rogue ability to stun someone that was mentioned earlier in this thread is also a candidate if you consider this feat: http://www.d20pfsrd.com/feats/combat-feats/dastardly-finish-combat
Save or stun, then eat a Coup De Grace. In the end, same thing basically.

At low levels Color Spray is deadly, as has been mentioned. But you all seem to forget one critical issue: They have CLEARLY stated that while the MMO is BASED on the P&P game, it's more specifically based on the game world and lore than actual class abilities and feats. Which means that it's almost a guarantee we won't see SOD spells. Stundeath combos from invisible rogues and speedbarians are far more likely to be an issue.