Ugimmo

Xanderghul's page

2,667 posts. Alias of leinathan.


Full Name

Xanderghul

Race

Grippli

Classes/Levels

Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Size

6' 1", 170lbs

Age

10,008 years (physically 14)

Alignment

Lawful Neutral

Deity

Himself

Occupation

Pathfinder Venture-Captain, Cult Leader

Strength 10
Dexterity 16
Constitution 18
Intelligence 20
Wisdom 12
Charisma 7

About Xanderghul

The Religion of Xanderghul

Xanderghul's Parables

Appearance:

Xander's natural appearance is that of a lithe and burly orange-skinned hobgoblin. Still being a wizard, but an adventuring wizard, Xander wears close-fitting cool-toned robes along with his magical boots and greaves. He carries a machete and an iron staff which orbits around him during battle.

Resources:

Holy Strike: 7/7
Genius Insight: 1/2
Educated Metamagic: 5/7
Inspiration: 5/5
Dimension Door: 2/3

Spells:
5th: 0/2
4th: 1/3
3rd: 2/3
2nd: 3/5
1st: 5/6

Spell Points: 6/6

Combat Tactics:
If possible to cast it on everyone including himself, Xanderghul will open battle with mythic haste. He will also cast sense vitals if he believes the combat will last longer than five rounds.

Xander opens up with initial probing attacks. If opponents are still healthy or grazed after 2-3 rounds of facing the frontline, he opens up with his powerful offensive spells, adding metamagic if possible and utilizing Wild Arcana if opponents are resistant to illusion.

He uses his dimension door SLA to return to safety at Ary's side if he finds himself surrounded.

He uses blinding ray or chronal aggression at range, depending on the strength of his foes, and then closes to use regal blade and scarlet eye's perfection with his machete. He attacks from flanking whenever possible. If foes still stand, he casts phantasmal killer, feeblemind, or another powerful disable on whomever he perceives to be the biggest threat. He then employs magic missile or burst of radiance to finish foes off.

Mythic Tradition:
'As a nascent divinity, Xanderghul automatically attracts followers from among people who share his portfolio and his perspective. Unfortunately, this means he's vulnerable to certain kinds of magic - his status as a deity of trickery means force magic affects him more strongly. In addition, his connection to the plane of his birth means those of lawful or good bent find it difficult to trust Xanderghul.'

Boons Mythic Exemplar (Divine Countenance), Beloved (orphans and outcasts)
Drawbacks Vulnerability (force), Oracle Curse (demonic)

Professor Xander
Male hobgoblin Legendary illusionist 9 / stalker (vigilante) 1 / VMC Spheres Warpriest / archmage 3
LN Medium outsider (native)
Init +9; Senses Perception +14, darkvision 60ft.
Aura good, law (strong)
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DEFENSE
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AC 23, touch 19, flat-footed 16 (+3 armor, +3 Dex, +2 deflection, +1 natural, +4 dodge)
hp 104 (1d8+9d6+42)
Fort +9, Ref +9, Will +12 (+2 vs. insanity or confusion)
Immune slow ; Defensive Abilities hard to kill, recuperation, 20% miss chance (all magic) Weaknesses vulnerable to force
--------------------
OFFENSE
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Spd 30ft.
Melee +1 cold iron evil outsider bane machete +9 (1d6+1 plus bane/19-20)
. . . or cold iron dagger +9 (1d4/19-20)
Ranged evil outsider bane light crossbow +9 (1d8 plus bane/19-20)
Special Attacks mythic power (9 points, surge +1d6), blinding ray (9 HD), extended illusions, holy strike (7/day), arcane identification, genius insight 2/day, educated metamagic 7/day, inspiration 5/day, finesse training, sneak attack +1d6
Spell-like Abilities
At will - light (CL 5th)
3/day - dimension door (60ft.) (CL 10th)
Divine Source (CL 6th)
3rd - magic circle against chaos, magic circle against evil
2nd - align weapon (law or good only)
1st - protection from chaos, protection from evil
Warpriest Spherecasting (CL 2nd, concentration +4 (+6 to cast defensively), MSB +2, MSD 13)
Consecrations - Serendipity, Undo Harm
Words - Hallow*, Freedom*
Alter Time - Haste, Slow
Spheres Time, Fate
Wizard Spells Memorized (CL 9th (11th illusion), concentration +15 (+17 to cast defensively))
5th (2/day) - sending
4th (3/day) - shadowform, phantasmal killer
3rd (3/day) - onieric horror, insect scouts, invisibility sphere
2nd (5/day) - burst of radiance, invisibility, limp lash, mirror image
1st (6/day) - jump, comprehend languages, color spray, charm person, ventriloquism
0 (4/at will) - detect magic, read magic, dancing lights, ghost sound, prestidigitation, mage hand, message, mending
Specialized School illusion Opposed Schools conjuration
Maneuvers (IL 5th, 4 prepared)
Stances - Riven Hourglass Stance
Strikes - Chronal Aggression (DC 17), Rapid Strike
Boosts - Time Skitter, Scarlet Eye’s Perception, Regal Blade
Counters - Flickering Defense
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STATISTICS
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Str 8, Dex 16, Con 16, Int 20, Wis 14, Cha 7
Base Atk +5; CMB +5; CMD 23
Feats Scribe Scroll, Breadth of Experience, Selective Spell, Spell Focus (illusion), Spell Focus (abjuration), Bouncing Spell, Endurance, Flickering Step, Leadership
Arcane Discoveries Intelligent Design (stealth), Resilient Illusions, Opposition Breakthrough (abjuration), United Spell Focus
Mythic Feats Mythic Spell Lore (invisibility, haste, phantasmal killer), Sacred Geometry (Reach, Persistent), Fabulous Figments
Mythic Path Abilities archmage arcana (wild arcana), Eldritch Breach, Divine Source (Good, Law), Divine Countenance
Traits Arcane Temper, Student of Philosophy, Abyssal Eavesdropper
Drawbacks Pride
Skills Athletics [5] +8, Acrobatics [4] +10, Bluff [5] +6 (+13 to lie), Diplomacy [5] +6 (+13 to convince), Disable Device [5] +12 (+14 with tools), Knowledge (arcana) [10] +20, Knowledge (dungeoneering) [1] +11, Knowledge (engineering) [3] +13, Knowledge (geography) [5] +15, Knowledge (history) [10] +20, Knowledge (nature) [1] +11, Knowledge (nobility) [2] +12, Knowledge (local) [1] +11, Knowledge (planes) [10] +20, Knowledge (religion) [2] +12, Linguistics [7] +15, Lore (apotheosis) [2] +12, Perception [10] +15 (+16 vs. traps), Sense Motive [4] +9, Spellcraft [10] +18, Stealth [10] +23, Survival [8] +13 (+15 to avoid becoming lost), Use Magic Device [7] +9
Languages Common, Abyssal, Infernal, Celestial, Thassilonian, Hallit, Varisian, Giant, Gnome, Protean, Azlanti, Goblin, Dwarven, Ancient Osiriani, Elven
SQ sneaky, path of the mage (prodigy), bonded object (staff of freedom’s command), automatic bonus progression (resistance +3, armor/weapon attunement +2, deflection +2, mental prowess (Int) +2, physical prowess (Con) +2), arcane school (illusion), amazing initiative +1, beloved by orphans and outcasts, trapfinding +1, athletics sphere (rope swing)

Combat Gear
potion of longstrider, potions of cure light wounds (2), wand of blindness/deafness (6 charges), wand of nondetection (18 charges), wand of greater invisibility (9 charges), staff of freedom's command (10 charges)

handy haversack
right pocket: blessed book, ivory plaque focus (mnemonic enhancer), true seeing ointment (250gp), 250pp, 90gp, thriae honey of cure serious wounds (8 spoonfuls)
left pocket: scroll of comprehend languages, scroll of summon boat, figurine of wondrous power (bronze griffon), toy figurine of a keelboat
main pocket: travelers' any-tool, silk rope, grappling hook, bedroll, blanket, canteen, journal, inkpen, ink

Worn Gear
+2 silken ceremonial armor, wayfinder, hat of disguise, evil outsider bane machete, spell component pouch, mwk cold iron dagger, righteous medal of clarity, spellguard bracers (3/3), battle-strider boots (3/3), shirt of prestidigitation, ring of sustenance, mwk thieves' tools

Stored Gear at Home
spellbook, Osirian book on shabti, blood crystal (5lbs.), Brae-Hagen's spellbook, Faelin's spellbook, Chorussina's spellbook, books on demonic anatomy, unidentified wand, wand of entangle (CL 1st, 19 charges), scribing supplies (59.5gp), the Lymirin Discourses, powdered opal and diamond (100gp), scroll of plane shift (Material Plane)

blessed book (294/1000 pages):
5th: shadow evocation, possession, suffocation#, create mindscape#, overland flight#, passwall#, polymorph#, contact other plane#, wall of force#, sending#, burn corruption#, phantasmal web#, feeblemind#, nightmare#

4th: boneshatter, shadow conjuration, telekinetic charge#, shout, greater invisibility, phantasmal killer*#, dimensional anchor#, enervation#, mnemonic enhancer#, shadow projection#, bestow curse#, shadowy haven#, shadowform#, lesser globe of invulnerability#, lesser geas#, mischievous shadow#

3rd: dispel magic, wall of nausea, battering blast#, beast shape I, major image#, displacement#, force punch#, haste*#, fireball#, nondetection, shadow enchantment, tiny hut#, fly#, invisibility sphere#, onieric horror#, blood biography#, clairaudience/clairvoyance#, illusory script#, arcane sight#, clay skin#, tongues#, greater thunderstomp#, remove curse#, explosive runes#, twine double#, insect scouts#

2nd: see invisibility, symbol of mirroring, burst of radiance, mirror image, limp lash#, resist energy#, blood transcription#, invisibility*#, raven's flight#, minor image#, bull's strength#, light prison#, sense vitals#, locate object#, knock#, scorching ray#, detect thoughts#, spider climb#, whispering wind#, false life#, visualization of the mind#, misdirection#, darkvision#, blindness/deafness#, psychic reading#, Aram Zey's focus#

1st: protection from evil, shield, heightened awareness, handy grapnel, magic missile, disguise self, shadow trap, silent image, alarm#, ray of sickening#, ear-piercing scream, endure elements#, detect secret doors#, enlarge person#, hydraulic push#, comprehend languages#, vanish#, color spray#, thunderstomp#, corrosive touch#, ray of enfeeblement, shadowfade#, floating disc#, sure casting#, youthful appearance#, charm person#, jump#, ventriloquism#

0-level: resistance, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, message, mending, open/close

Staff of Freedom's Command:
CL 9th, Aura Moderate Enchantment, 10 lbs.

This 4-foot long iron staff is engraved with a mosaic pattern reminiscent of broken chains.

The staff allows the use of the following spells.

• liberating command (1 charge)
• freedom's toast (2 charges)
• break enchantment (4 charges)

Any good creature that is freed from a magical status effect by a spell cast with this staff receives a +2 bonus to will saves against compulsion effects from evil sources for the next 24 hours.

Staff of Freedom's Command has a consciousness and Ego. Now redeemed, the Staff's alignment is NG and motivated to venture forth and free slaves. The Staff no longer has any preference for one deity or race, but it does not function at all for non-redeemed slavers and bestows -2 negative levels upon any Evil wielder.

Future Xander:
FEATS:

#1 - Mind Strike
#2 - Quicken Spell

Slots: 13th, 17th

TALENTS:

#1 - Retry
#2 - Creation Sphere
#3 - Expanded Materials
#4 - Forge

Slots: 11th, 12th, 16th, 20th

NEW SKILLS:

Craft (sculpture)
Profession (administrator)
Perform (comedy)

MYTHIC:

#4 - Beyond Morality
#5 - Component Freedom
#6 - Divine Source
#7 - Sanctum
#8 - Perfect Lie
#9 - Divine Source
#10 - Slayer’s Cyclone

MYTHIC FEATS:

#3 - Many Forms
#4 - Dual Path (trickster)
#5 - No One of Consequence