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Do anyone have stories of some annoying characters...i can begin:

I'm new to Pathfinder, but in my few sessions i have encountered what i think is the WORST kind of player. So let me set it up for you.

We're a small group, 3 people + GM. I find myself anoyed at times at one of our players. We're on Smugglers shiv.

It me, Wolf Ambrose the human Gunslinger. I shot things at range at let Satoki finish them up. I am the social of our bunch, high charisma etc.

We have Satoki, the gnome barbarian, who is our tank. He wears eastern armour, and is our survivolist hunter etc.

and then comes Kaladin, the magus, who's sole purpose seems to be damage. I have nothing against that.

Kaladin is the kind of player who tries to dictate everyone's path, tries to controll our group, and does dumb decisions for the all of us. He thinks he is god, and everyone should bow down to him.

BTW, thats not his character, he has no character....he is himself. He has no character, he thinks his 9 charisma should be our leader.

He tried to force me to chose my skills, character, attributes, and i undertsand he is trying to help etc....but its annoying.

I was originaly going to be a ranger, with a pet bird....his thought, get a dinousaur....

When i brought up the options to buy a carage to transport our loot, so we can have more of it....His thought, have it be powered by a tamed DINOUSOUR.....so it could fight for us....

He is nuts...anyone else have a kind of "i want to be GOD, but give s$&@ about roleplaying" kind of guys, or guys that just annoy you?


I'm in the proces of creating a Pathfinder adventure for 1st level. I'm taking ideas from Smugglers Shiv, and pirates of the carabian. Its the story of a island. Dead Mans Cove, a Island distant, where no man have traveled and lived to tell.

The island has one city. The pirate city of "Revelations" (think Tortuga) and its inhabited by the Pirate king along with any pirate who seeks shelter. Along with this, a mix of shipwrecked survivors and escaped slaves from the city has formed a resistance in the jungle, fighting against the city walls of Revelations.

The pc's will arive Elder scrolls style, in the cell of a prison boat, they are knocked out by a storm, when they awake, the ship is abandoned and sights of fighting. As they explore the island everything becomes apperant and they have to find a way to get theyr ship back, (after it disapeares upon entereing the island, again in a mysterius storm) and find a crew.

This is my list on how it goes:

1)Main Storyline - DONE
2)Sandbox elements - Work inn progress
3)Map -
- Locations - DONE
- Location discription - DONE
- Adobe Flash map - Work inn progress
4)NPC's - Work inn progress
5)Enviroment - Work inn progress
6)Full Summary of plot - Work inn progress
7)PLayers Guide - DONE

So what i need advice for is the following....

-Give me some interesting ideas on what the main jungle part of the island is going to contain?.
-How much "sandbox" capabilities should i give my players?
-What kind of motivations should i give the players to have them sandbox, and just not try to sneak into the city, or worse...attack it?...What kind of warnings can i give them so they DONT attack the big scary pirate guards of the city gate xD ?...
-What is your guys experience to give people motivation to do small and side quests?....

Any kind of Advice would be great..


Thanks a buch guys...learned alot....i'm looking forward to where this is header for my Charismatic Gunslinger


Revel wrote:
WolfAmbrose wrote:
-I get shot of per round, can i in any way get more?....

Sure, the simplest solution is to get a pepperbox, which you can have preloaded giving you up to six attacks before reloading becomes, an issue. I’d also use alchemical cartridges, get the feat rapid reload, or both. You can find the feat in the core rulebook; it normally works with crossbows but works with firearms as well. At 11th level you get deed lightning reload, which combined with either of the above lets you load your firearm once a round as a free action and can be use to extend the “life” of your pepper box as you can then reload a chamber each round for free providing you either use alchemical cartridges or have rapid reload.

At 7th level you get dead shot, which helps here a lot. You can effectively pool all of your damage into a single attack. It’s not quite as effective as using your full attack because bonus damage is only added once but it’s good for when you’ve used up all your preloaded shots.

WolfAmbrose wrote:
-Is there any good way to go from here to get higher damage?...feats etc...

Well at 5th level gun training lets you get to add your dexterity bonus to damage, also get the feats point blank shot and deadly aim, both found in the core rulebook. Normally, deadly aim doesn’t work with touch attacks but firearms are an exception making it a must have imho.

WolfAmbrose wrote:
-Should I go multiclass?....and what, why and how?...

Depends on your character concept. You can if you want but I don’t think you need to. That said a level of rogue might be nice for the sneak attack damage when flanking if you feel you need it.

WolfAmbrose wrote:
-What weapons should I use?....We have only early firearms in our campaign, no advanced....what should I go for?...
I’d probably go for a pair of pepperboxes. Fire until it’s out and then switch. As I mentioned above once you get lightning reload mentioned above you can potentially reload one of the used chambers...

So say i have 1 pepperbox, level 5, point blank shot and rapide reload....Can i then fire 6 shots in that round?....with the DEX and Point blank shot damage bonuses?....1d8+4 per shot then?


But how do i know how many attacks i have in in a round?


I'm new to pathfinder, and foolishly, i choose the Gunslinger....Wolf Ambrose, the gunslinger. I though it might be a good ranged class, and i choose it. The current adventure we run is Smuugglers Shiv at the moment, but i am conserned. I have a musket and Pistol, still at level one, but as i look around in the Advanced Combat and Core rulebook, i dont se any way of getting higher damage.....I have a cupple of questions.

-I get shot of per round, can i in any way get more?....
-Is there any good way to go from here to get higher damage?...feats etc...
-Should i go multiclass?....and what, why and how?...
-What weapons should i use?....We have only early firearms in our campagn, no advanced....what should i go for?...
-Should i kill my character, and create a new one?...

My stats are as following:
STR-12
DEX-16
CON-15
INT-15
WIS-13
CHA-17