Goblin

Wikiwik's page

36 posts. Alias of Krisam.


Classes/Levels

goblin gungineer 1 HPs: 19 - AC: 19|17|14 - For:+2 | Ref:+8 | Wil:+0 - Per:+13 (+2 forest) darkvision, Init:+6 (+2 forest)

About Wikiwik

Fluff:

Wikiwik
male goblin gungineer 1 CN (NPC class: forester 1)
hgt: 3'4 wgt: 35 lbs
eyes: red
hair: black
age: 12
Hero Points: 1

Concept:
Raised by humans, a trigger-happy civil rights activist is trying to create a goblin nation.

Appearance:

Wikiwik

Wiki has big ears even for a goblin, big as a bat's on his wide goblin head and always twitching at the smallest of sounds. Small but smart, he is incredibly fast and has clever fingers. He wears a hooded dusty gray poncho with black markings over mismatched leather armor studded with rusty iron, a bandolier stuffed with ammunition and a pack stuffed with things only a goblin would want to carry around, and carries a human-sized rifle over his shoulder.

Background:
Once a miserable goblin pup in a cage on Thistletop in Varisia, a warpriest of Sarenrae saved Wiki and the other goblin babies when the rest of his adventuring party ransacked the goblin stronghold. Along with a cageful of other goblins, Wiki was taken to Windsong Abbey to be raised right.

The warpriest's lover, a tough gunslinger from Alkenstar, was visiting Windsong Abbey to be with him; she stayed on at the Abbey after he and his band went on adventuring, out of curiosity to see how the goblin experiment went. Wiki's sass and smarts appealed to her, and she taught him the use of her rifle, which was a major point in converting him to the humans' way of viewing things. He also took lessons from the well-meaning clergy of the Abbey, but wherever the gunslinger went, Wiki wasn't far off.

Still, as time went on, the gunslinger grew restless; "Every gunner has to keep roving 'til they find a home," she told Wiki. "A home or a purpose; maybe they're the same thing." She left, making Wiki think maybe the humans were on to something with this "missing someone" thing. He even tried sneaking into Sandpoint to find out where she had gone, but that went... badly. He managed to make it back to Windsong Abbey, but held a deep frustration and anger that goblins couldn't go where humans went, or do what humans did.

When the warpriest returned a few years later, carrying the gunslinger's rifle to give to Wiki, the goblin didn't mourn. She wouldn't have wanted that, and he didn't know how anyway. Instead he took the rifle and set out roving with the warpriest, looking to make a home for all goblins, with all the stuff humans had. And guns.

When Kejal, the warpriest, was asked to join Liberty's Edge, Wiki came along, having grown rather attached to the avariel, as he had been to Chatka, the gunslinger he named his rifle for. Freedom fighting sounded like a great idea to him - so long as goblins were fought for, too.

Personality:
Big ears, big gun, quick quick quick!
Kill fast, kill slow, take you pick
Shoot you down and take you junk!
Are you feeling lucky, punk?

Now you facing Wikiwik!
This be Chatka, my boomstick!
When we play, we have fun
Stupid badguys better run!

Wikiwik is pretty clever for a goblin - he never hides in ovens or jumps off cliffs to get away, and in building and tuning his boomstick Chatka, he's a veritable genius. While his upbringing at Windsong Abbey, and the influence of Chatka the gunslinger and her lover Kejal the Sarenite, have curbed most of his goblin tendencies, he retains a genetic love of singing, and of fire. He fears no writing, though he is nervous around dogs and horses. But they started it!

Most of all, Wikiwik yearns for goblins to become as respected as humans, with their own home nation to prosper in and grow to greatness. He's sure all it will take is education, a good place to live, and explosions.

Languages:
Common (Taldane), Goblin, Elvish, Orcish, Dwarven, Draconic

Crunch:

CLASS: Gungineer 1
Str 11 (-2 race)
Dex 22 (+4 race)
Con 12
Int 18 (+2 race)
Wis 10
Cha 8

SENSES Perception +9 (+2 forest), darkvision 60'

DEFENSE
AC 19 Touch 17 FF 14 (+1 size, +6 Dex, +3 MW studded leather)

CMD 15

HP: 19 (1d6+1, 1d10+1+1 fc)

SAVES
Fort: +2
Ref: +8
Will: +0
● Black Powder Fortune: As long as you are wielding
a firearm, you gain a +2 trait bonus on all saving throws
against curse, fear, and emotion effects.
● Eat Anything: Goblins with this trait gain a +4 racial bonus on
saves versus effects that cause the nauseated or sickened
conditions.
● Mountaineer: Civilized goblins are immune to altitude sickness

OFFENSE
Init: +6 (+2 forest)
Speed: 30'

Melee
dagger +7 (1d3, 19-20) P/S Weapon finesse
rapier +7 (1d4, 18-20) P Weapon finesse

Ranged*
dagger +7 (1d3, 19-20) 10', P/S
"Chatka" rifle +8 (1d10+1, x4) 40', B/P

*Point blank shot: +1 att/dmg within 30'

BAB: +0 CMB: -1

Racial traits:

Racial traits: Civilized goblin
Standard Racial Traits

● Ability Score Racial Traits: Civilized goblins are swift and clever, but their small size takes a toll

on their physical power. Civilized goblins has a +4 to Dexterity, +2 to Intelligence, and -2 to

Strength

● Type: Civilized goblins are humanoids with the goblinoid subtype.

● Size: Civilized goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size

bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth

checks..

● Base Speed: Civilized goblins have a base speed of 30 feet.

● Languages: Goblins begin play speaking Punic (Common) and Goblin. Goblins with high

Intelligence scores can chose from the following: Draconic, Dwarven, Elvish, Gnoll, Kenku,

Raptorian, Orcish (Latin), and Undercommon. See the Linguistics skill page for more information

about these languages.

Feat and Skill Racial Traits

● Nimble Attacks: Civilized Goblins receive Weapon Finesse as a bonus feat.

● Over-Sized Ears: While goblins’ ears are never dainty,
these goblins have freakishly large ears capable of picking
up even the smallest sounds. Goblins with this racial
trait gain a +4 bonus on Perception checks.

Movement Racial Traits

● Fast Movement: Civilized goblins gain a +10 foot bonus to their base speed (this is already

added to their Base Speed above.)
● Mountaineer: Civilized goblins are immune to altitude sickness and do not lose their Dexterity

bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery

surfaces.

Offense Racial Traits

● Swarming: Civilized goblins are used to living and fighting communally with other members of

their race. Up to two civilized goblins can share the same square at the same time. If two

civilized goblins that are occupying the same square attack the same foe, they are considered to

be flanking that foe as if they were in two opposite squares.

● Weapon Familiarity: Goblins are always proficient with the wakizashi and the sai.

Senses Racial Traits

● Darkvision: Civilized goblins can see perfectly in the dark up to 60 feet.
Favored class: gunslinger, hps

Other racial traits:

● Eat Anything: Raised with little or no proper food,
many goblins have learned to survive by eating whatever
they happen across and can digest nearly anything
without getting sick. Goblins with this trait gain a +4 on
Survival checks to forage for food and a +4 racial bonus on
saves versus effects that cause the nauseated or sickened
conditions.

Class abilities:

Class abilities
Forester:
Weapon proficiency: rapier
Favored terrain: forest (Ex)

Gungineer:
Weapon and Armor Proficiency: Gungineers are proficient with all simple weapons, and with all firearms. They are proficient with all light armor.
Gunsmithing: The gungineer gains Gunsmithing as a bonus feat.

Brilliance (Ex)

Enterprises (Ex)

She’s Got a Name

Enterprises:
Deadeye (Ex)
Blast Lock
Scoot Unattended Object
Stop Bleeding

Firearm mods:
Mod points: 3
Standard Issue (0-point Modifications)
Alchemical light (bottom rail): This glowing attachment sheds light as a hooded lantern.
Standard Grip (grip): The named firearm resolves attacks against touch AC in the first range increment.

1-point Modifications
Expanded Chamber (chamber): The named firearm has a capacity of 6 if it is one-handed or 4 if it is two-handed.

Heavy Barrel (barrel): The heavy barrel allows a stronger powder charge without danger of warping. This provides +1 damage.

Reflex Sight (top rail): With a lens and reflective overlay at its focus, an optical collimator produces a virtual image of a reticle providing a +1 bonus on attack rolls.

Traits, Feats and Skills:

Traits:
Big ears (race)
Black powder fortune (combat)
Family ties (Kejal) (drawback)
Vagabond child (regional)

Feats:
Gunsmithing
Point blank shot
Weapon finesse

Skills: 4 forester + 6 gungineer
Acrobatics +10
Bluff +3
Craft: alchemy +8
Disable device +10
Escape artist +10
Intimidate +3
Knowledge: geography +4 (+2 forest - untrained)
Knowledge: nature +8
Perception +13 (+2 forest)
Stealth +14 (+2 forest)
Survival +4 (+2 forest, +4 to forage)

Equipment:

Worn equipment:
"Chatka" rifle
rapier
dagger
MW studded leather armor
cold weather outfit
bandolier x2
alchemical cartridges (bullets) x24

Carried equipment:
bedroll
MW backpack
rations x10
waterskin
sack
gunsmith's kit
gold remaining: 66.8.0gp