Unicorn

Whited Sepulcher's page

Organized Play Member. 487 posts. 2 reviews. No lists. No wishlists. 1 Organized Play character.



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Hello,
I have to tighten my budget so I wish to cancel my adventure path subscription. Thank you!

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Lesson from the tale. Never ever, ever take part in any sort of festival in a remote village you're visiting for the first time. In fact, just don't stay at the village, just move along. Move along folks, nothing to see here... :-)

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Ohhh, this looks interesting. Now that I'm hosting games at my place for my group, I may have to pick this up and GM... bwahahahaha-*gasp*-ahahahaha!!!!

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Just saw the first two episodes on Hulu. Not too bad, it's interesting enough. Mix modern day cop drama with the supernatural stuff mainly from the Grimm's fairy tale and such along with a dash of buffy-esque elements. The Grimms are folks who have the ability to pierce the veil to recognize the supernatural folks who have infiltrated society, and task themselves to save people from the bad elements. At least one of the writers has worked on Buffy/Angel. Anybody else seen this show?

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Not sure if anyone else has posted this... So apparently they've revived the Looney Tunes stuff for Cartoon Network. One of the things they've done is a short with Daffy Duck imagining himself as a wizard all the while power metal is playing. I just saw this on youtube today, is this really something from looney tunes? dang.

edit: yeah, he even has a business card. Daffy Duck, Wizard. Ok, now I'm rethinking about getting cable again... nah.

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nice story.

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This year at Dork Weekend (combo'd with my bachelor party):

The party consisted of:
Elven Rogue CN - Weapon Finesse fighter with rapier.
Human Paladin LG - Tien, permanently enlarged, with greatsword.
Dwarf Barbarian CG - Elemental Totem, beardless *gasp* dwarf with dwarven greataxe and shield.
Human Bard CG - Savage Skald
Halfling Cleric CG - Geared towards party support.
Half-orc Sorceress LN - 'The Hotness' - very high charisma and also took the 'pass for human' feat.

The party traveled to Glimerhold under the pretenses of trade as we were members of the Andoran Steel Falcons. We did well at the bridge fight, the paladin managed to one hit/destroy a doomguide. The bard stood atop the first cart bravely preventing any of the doomguides from targeting the children on the cart (thank goodness for mirror images), he bravely tells the people to also hide under the carts and eventually glitterdusted any doomguides on the bridge. The rogue does a little bit of damaged, at one point, becomes feared, jumps in the water and then eventually comes back out, he manages to kill at least one blind doomguide on the bridge. The paladin manages to channel alignment against the doomguides and the mounts if they were on the bridge. The sorceress contributed by jumping into the water to save a civilian, dimension door them to the walls, then either lightning bolted or magic missled many of the doomguides that are in the air. One doomguide managed to make it through the city gate (it was open just wide enough due to the press of the people, the airwalking barbarian who in the whole time was trying to keep the door open, followed it and destroyed it. The cleric managed to breath of life on one civilian who died and took pot shots with his merciful xbow on the doomguides.

The party is invited to stay at the city, the paladin, rogue, and cleric (Team A) goes into the city to sell items and causes a commotion by healing people with all of their remaining channels and lay on hands. Thereby spreading the word of Desna and Iomedae, they get told off by the city guards. The other half, barbarian, bard, and sorceress (Team B), goes to a bar to learn of the rumors from other visitors to the city. The party then go back to their rooms to get ready for the banquet and they meet their contact.

The banquet scenario went okay, half the party, Team A, refuses to swear fealty, the other half, Team B, does bend their knee. The diplomacy checks aplenty as the nobility talk to the party, the halfling cleric flubbing it talking about spreading the ideals of Desna of freedom, liberation... freeing all the people of slavery and tyranny, but the noble's roll flubbed also, so they kinda heard the first part and starts to ignore the halfling... awwww, how cute, he's trying to speak. The perform check, the bard almost wins, but his middle and end performance wasn't enough, particularly when the king brings out the dragon's skull... Other thing of note, the sorceress tries doing the read surface thoughts, the vizier doesnt' take too kindly of it, and does it right back.

Then the fun part starts, we all were lucky not to be drinking at the moment, but half the party lost their gold. Half the party at least is getting offered gems to participate in the quest. The group mounts forth (we forget to ask much questions other than going to the monastery). After several days of treacherous traveling, and one sound based flying creature (we killed it as it was in midair flying over us, we had to dive out of the way from the falling body) encounter later. We airwalked/dimension doored our way to the top of the mountain. Looking for a place to stay, we open the doors to the monastery to find a place to camp. The large siege engine pit had three 'special' giant creatures that we weren't fooled and combat begins. The great thing is the cleric had a special power that prevented us from being grappled... it was a good thing too when we found out later what the giants did to those who grappled. We killed two, the last one was 'suggested' to go out the side door.

The giant lumbered out the door and attracted the attention of four manticores, and thus began combat. We didn't see the combat except for the rogue who went over there invisible and had a good laugh. End result, the giant grabs one of the manticores, swallowed it, eventually spewing its corpse back out at the others in a wave negative energy, one of the manticores sacrifices itself and bullrushes it off the cliff, and they fall to their deaths. The remaining two manticores looking for a place to rest goes into the room where we're waiting. Two readied actions of glitterdust, feebleminding one, the charging barbarian and paladin takes out both manticores... Poor manticores, they went through so much.

We didnt' get far when the monastery started transforming and we managed to get inside into... the furnace room. First part, we see the fire elemental swarms... the bard casts enthrall and it... works! Then came the Huge fire elementals from the cauldrons. Eeep! But wait, it works on one (for now). The fight is on, eventually the other snaps out of it, but the second elemental bites it and then the third fire elemental comes out to fight! Oh no.. but the enthrall holds him for the round since he enters the enthrall. Wow, enthrall and their bad will saves really helped! Then, Helrune speaks for parley and we agreed. After hearing her position, we decide to possibly agree and to get off the monastery to rest, and get to the city before her to maybe take on the hydra. We camp, level up and detect that we're being scryed. We teleport back to the city, talk to our contact, relay to the king what's going on and given extra supplies... like adamantine weapons.

We let the monastery construct fight the hydra, and once it got into range, we made a mad dash expenditure of 6 rounds getting buffed, and then dimension door (bard and sorceress casting) into the furnace room (teleporting into a giant guard, the rogue and cleric ending up on the other side of the door... eep! The giant grabs the barbarian... who had freedom of movement on. Running fight to get the door open and fight off the elementals, we run through the door, arcane lock it. And then moved forth to engage Helrune. That was a running fight with specters, blade barrier, enervation, dispel magics, flying around. We take her down and as we stand in triumph, the king makes his move. He chooses the party's healer since taking the halfling down would probably make it easier to kill the rest of the party. Too bad he didn't know the cleric had true seeing as one of the spells in preparation and saw the 'invisible' king come at him, the king misses and attempts to get away, a casting of invisibility purge and... well, it didn't end well for the king.

Aftermath, the king wasn't dead, dead, just unconscious so we strip him of his items, healed him. With him in custody, we aided the rebellion going on in the city during the construct siege, and made him first volunteer himself to undergo the spell of atonement, have him abdicate his throne, and then send him to exile with the quest of killing the mistbreather vizier who had since fled the city. We went about to try and establish a government friendly to Andora (possibly a representational government?).

Well, that's this years' scenario for dork weekend. Hopefully, this tradition continues, I wonder what module will be used for next year.

Things learned: Mass Feather steps is a great spell. The enthrall spell can actually make a huge difference. The cleric power of Freedom's call, that and Freedom of Movement, made a huge difference against the grappling monsters and just overall is good to have.

Thing that was iffy: Intangible creatures, can you run through them? One of the characters was cut off from the rest of the party and decided to run through. Not exactly a bull-rush, but...

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Hippogriff... the other, other... other white meat... tastes like chicken!

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1 person marked this as a favorite.

That was a great read!

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Saw this on the rpg.net forums. Still going through it, but someone decided for fun to throw in dnd, vampire, warhammer 40k and other stuff and stir.

Here's the link to the creator's blog spot which includes the download link. Enjoy!

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Black Crusade, the rpg line. Instead of playing inquisitors, rogue traders, or a deathwatch kill team, you are now on the side of Chaos fighting the good fight against the corpse emperor and his endless hordes of piddly mislead humans.

I really didn't see this coming until I saw the announcement on Fantasy Flights. Interesting.

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Nooooooooo!!! I was looking forward to reading today's installment. *sob*

Ah well, I look forwards to next weeks. Thank you Paizo for these great little reads, I really appreciate them and gives me more inspiration for Pathfinder, especially with the world (Golaria).

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Wow... That was entertaining.
I can't wait for the next chapter.

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Neat, lots of interesting details. Can't wait to read the next installment.

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Anybody tried this game?

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It's an interesting article and they describe a gaming convention in Germany.

Plus, they have a great quote:
“There are two schools of thought as to why the Germans love board games,” says Martin Wallace of Warfrog. “The Germans are of the opinion that it’s down to their superior education system. We English are of the opinion that it’s because German TV is *****.”

Ok, so I edited the last word. :-)
And yes, I saw mention of this article from the nodwick site, and now I'm sharing it with y'all.

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Do you like comics about gladiator?
:-)

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Just saw it yesterday, it was okay. If it wasn't for the minions and the overall supervillain lair/gadgets, I probably wouldn't have thought it as memorable. A few nice little inside jokes here and there also. Overall, how it's set up and such, it's a nice animated film that I can't find that many faults with, though I can't find many things that impacts me as much as an adult, not like say the beginning of Up or the themes in Wall-E. Anyway, just my quick thoughts after watching the film.

What was interesting was the movie trailer for Tangled, the new disney film based upon Rapunzel. It has me curious.

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Hey, watched a little bit of the goliath tigerfish and the bullshark last night. Am I the only one that enjoys watching this series or are there any other fans out there?

Further thought, some of these would be interesting in a game, say a wilderness campaign with lots of river- oh hey there kingmakers. heh.

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So my group is working on this module.
The DM was being nice to us, allowed us all to be 6th level. While that's actually nice, it really didn't help considering how we played.

We have...
a human monk
a CE halfling oracle of bones (with 2 bloody skeletons)
a human inquisitor (of Asmodeus...)
a human summoner with pokemon (I mean eidolon who's kinda modeled after Amiri with a Large Bastard Sword)
an elven witch (who's player wasn't in the first part of the game so we had his character be living in the town with a grudge against the baron and the alchemist)

The party goes into town under the guise of merchant guards. We go to the inn, the halfling gets kicked out after threatening the innkeep (after the innkeep made fun of the halfling's height). The halfling goes around meets the town idiot, plays with some town kids and tries to find info on the baron. The rest of the group goes about town acting like their resupplying, stopping by the herbalist and the smithy, the monk goes into the tavern that the guards frequent to talk to some other folks. We make some contacts and info, and on a very high roll, figured the town idiot is acting, and we deduced that he's the baron's spy.

Once it is dark, we pay the alchemist a visit, DM described him as looking like Ron Weasley, boy did we feel better with that description as we captured him and disposed of his latest alchemist fire batch. We hid the bodies upstairs.

During this time, the halfling after meeting up with us takes all of the poisons from the herbalist (we found out after we asked her about some help, we became frightened that we had a loose cannon with all those poisons!), and manages to sneak over to the kennel area and observe the village idiot's secret tunnel entrance in the kennel. He tries to incapacitate the dogs with some poisoned foods, not all of them goes down, he then commanded the skeletons to attack, the dogs bark, he runs away, tries to break down a door and then ran off on top of his skeletons while the alarm was raised, running to the witch's hut and hiding there.

The witch comes back from hiding out with some townfolks friends who were planning on escaping over the town walls that night. She goes back to the hut, finds the halfling, later on with us who had a trussed up Ron. Long story short, Ron is dead and placed back at his shop. The halfling makes a contract with the tiefling priestess and I think was given an eversmoking bottle, and we rushed over to go through the tunnel at the kennel, neutralizing the dogs with a silence spell, we head into the tunnel that goes under the castle walls.

Fast forward, we take out the stables and the two guards in front of the barracks. With little to no planning other than let's get them, the inquisitor, monk, and the eidolon end up at the storehouse, attempt to kill a guard patrol and set off a call of alarm. The halfling unstoppers his bottle at the sound of the alarm, smoke goes everywhere for 50' filling up the stables and beyond... and the smoke keeps spreading. The part plays marco polo to find one another in the smoke and managed to get to the keep, while the halfling and his now three skeletons managed to get to the barracks (to take on, only 100+ guardsmen). The eidolon managed to get into the storehouse and starts spreading pitch and oil everywhere so that she can burn it down. The rest of the party climb to the top of the keep since they can't get the keep door to open and try and maybe work their way in through the roof. The inquisitor stays in front of the keep door. Meanwhile, half the grounds inside the castle walls is now covered in smoke, the halfling wasn't given the command word to stop the bottle.

After a while, the eidolon in the darkness of the storehouse (its darkvision allowing it to work in the darkness of the storehouse) manages to start up a fire in the storehouse, the light from the fire giving off enough that it notices the dozens of jars it was kneeling between had the same color as the one that stored the alchemist fire at the shoppe... oh no...

A large explosion erupted in the courtyard, the summoner losing contact with his eidolon, just as the doors of the keep opens with the captain of the guards, the baron (spellcaster), the golem, a host of troops and the two hell hounds all geared up while the inquisitor faces them... in the smoke (the DM is giving us that the inquisitor at least sees them to give the chance of him yelling a warning to those on the roof).

What a messed up scenario, sets up for a nice TPK, I'm wondering how many in the team will survive, we'll find out tonight. I wonder what the halfling's pact will do with the situation.

Then again, this is a beer and pretzel group, too many a times we get on a tangent conversation for 20 minutes and lose track of what's going on.