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Cayden Cailean

Viktor Stasiuk's page

225 posts. Alias of Edgar Lamoureux.

Full Name

Viktor Stasiuk




Magus(Bladebound)/Sorcereror (Wildblooded)











Strength 20
Dexterity 14
Constitution 14
Intelligence 20
Wisdom 10
Charisma 9

About Viktor Stasiuk

Viktor Stat Block:

Male - Custom Race - Magus (Bladebound) 4 Sorcerer (Wildblooded) 4
CN Medium
Init +6; Senses Darkvision (60 feet); Perception +6
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 35 (4d8+4d6+16)
Fort +6, Ref +3, Will +6
Spd 30 ft.
Melee Black Blade +10 (1d6+6/18-20/x2) and
. . Masterwork Scimitar +10 (1d6+6/18-20/x2) and
. . Unarmed Strike +8 (1d3+5/20/x2)
Special Attacks Spellstrike
Sorcerer (Wildblooded) Spells Known (CL 4, +8 melee touch, +5 ranged touch):
2 (4/day) Bull's Strength (DC 17)
1 (8/day) Identify, Mage Armor, Expeditious Retreat, Vanish (DC 16)
0 (at will) Dancing Lights, Open/Close (DC 15), Detect Magic, Mage Hand, Drench (DC 15), Spark (DC 15)
Magus (Bladebound) Spells Known (CL 4, 8 melee touch, 5 ranged touch):
2 (2/day) Bladed Dash, Mirror Image (DC 17)
1 (5/day) Shocking Grasp, Enlarge Person (DC 16), True Strike , Illusion of Calm (DC 16), Shield
0 (at will) Acid Splash, Light, Ghost Sound (DC 15), Arcane Mark
Str 20, Dex 14, Con 14, Int 18/20, Wis 10, Cha 9
Base Atk +3; CMB +8; CMD 20
Feats Eschew Materials, Extra Arcane Pool, Extra Arcane Pool, Improved Initiative
Traits Fencer, Magical Lineage: Shocking Grasp
Skills Intimidate +1, Knowledge (Arcana) +13, Knowledge (Dungeoneering) +11, Knowledge (Nature) +11, Knowledge (Planes) +11, Perception +6, Spellcraft +14, Stealth +6
SQ Arcane Bolt (1d4+2) (8/day), Arcane Pool (+1) (10/day) (Su), Black Blade (Ex), Black Blade: Arcane Pool (1/day) (Su), Black Blade: Strike +1 (Sp), Black Blade: Telepathy (Su), Black Blade: Unbreakable (Ex), Compass, Metamagic Adept (1/day) (Ex), Metamagic Rod, Extend, Lesser, Racial Points Power Level: 20 RP, Sage, Spell Combat (Ex), Spell Recall (Su)
Combat Gear Masterwork Scimitar; Other Gear Backpack, Masterwork (empty), Bedroll, Compass, Crowbar, Headband of Vast Intelligence, +2: Stealth, Metamagic Rod, Extend, Lesser, Scroll: Chill Touch, Reduce Person, Spider Climb, Levitate, Obscuring Mist, Silent Image, Invisibili, Scroll: Hydraulic Push, Bear's Endurance, Infernal Healing, Ablative Barrier, Animal Aspect, Sunrod (2), Traveler's outfit, Waterskin (2)
Arcane Bolt (1d4+2) (8/day) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Arcane Pool (+1) (10/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fencer +1 to hit with dagger or sword AoOs.
Magical Lineage: Shocking Grasp A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Metamagic Rod, Extend, Lesser The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.

Strong (no school); CL 17th; Craft Rod, Extend Spell; Price 3,000 gp.
Racial Points Power Level: 20 RP Before you buy traits and abilities, you must determine the race's power level, decided by the GM based on the needs of her campaign. The power level of the race determines the number of RP you get to build the race, as well as the maximum number of
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.


All Zero-level Magus Spells

Corrosive Touch
Enlarge Person
Illusion of Calm
Mirror Strike
Shocking Grasp
True Strike
Warding Weapon

Mirror Image
Bladed Dash

Extraneous Equipment:

Clockwork spy.

Sorcerer Spells used:

2: 3/4
1: 2/8
0: -/-

Magus Spells Used:

2: None
1: None
0: None

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