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Stone Giant

Veshly's page

Goblin Squad Member. 55 posts (1,713 including aliases). No reviews. No lists. 1 wishlist. 23 aliases.


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Franz Flechter

Yeah, wasn't sure what that was about, glad it wasn't relevant. Running as smooth as it can with one player down and with me having to downplay my character as much as I can. Still total catastrophe is looming ...


Stellan's attention is drawn to the bear's careful observation of Warren's attempts to calm him. He can tell that the bear is not normal at all. "Warren, it didn't work because that bear has more than animal intelligence. It's an Awakened beast of some sort, I think. Maybe bonded in some way, it's old but still powerful." Stellan is sure that this is not going well, he protects himself.

Cast Mage Armor.


Ok, I sent another PM explaining in more detail what I was asking. Note that the post I've made is very crude. Click through to Anton Lebeda, Zaxarii Lebeda, or Stellan Volkov, to get an idea of how I normally format. It will be much more readable. I do not have and will not get Hero Labs, I use PCGen but it has some limitations. I have to hand edit it to make it more readable and complete. That will be done.


@MiniGM- I'm sending you a PM. Formatting to come.

The heart of my submission, if I get some more time, I'll put more polish on it.

@MiniGM Mostly written first person, If you have a problem with that I'll rewrite to third person. Only Oria is speaking I've left out the mysterious other.

Hope that Student of Faith applies to a Healing Hex.

Are you playing with the option that characters get the language of their ethnicity for free, if so add Chelaxian (not a big deal either way)?

Any questions or comments from anyone are welcome.

Oria bio

Bullet points
1) Born to a rare faithful family of Chelaxian Pharasma worshipers. Mother is a priestess of a long line of priestesses; Father is a coffin-maker.
2) Fated to a life of arcana. Not at all charismatic.
3) Unsure of her place in the world, but bored to tears where she is at.
4) Witch(Hedge) - Patron:Healing.

Background:

"Who am I?"

"A question with many answers and none. I'm a daughter of Pharasma, in whose arms lies life and death. I'm the daughter of Leo Leonardi, carpenter and coffin-maker. I'm the child of my mother Tina, grandmother Valeria, and many more beyond memory, all priestesses of Pharamsa. At my birth, when the rites were invoked, my fate was told by the She Who Speaks for the Dead. Though magic would fill my life, I would not walk with the gods in it; I was doomed to mortal magic only. My older sister Tina would continue the line of priestesses. The High-Priestess and my parents were content enough, I could be a mystic singer for the dirges at the funerals. I grew up with the temple the center of my life. But as time went on it became clear that the arts of performing escaped me, the temple bards said I could learn magic but not feel it. My family was not wealthy but managed to get a wizard to take me as an student to see if I could learn that art. Perhaps I could but the fates of others found mine, destroyed mine, and build mine anew."

"My Lady is not an exclusive god, any may invoke her gifts, faithful or faithless. One day came, like any other, where Grams, and mother, and my sister were midwifing in the poor districts of Magnimar. Just past sixteen years, they brought me along to assist, my mundane skill in healing having progressed enough. Coming back toward the temple late, before reaching a safer district, we were accosted by those so desperate or cruel as to attack healers. We fought, but they caught us unprepared and cut us down. After seizing loot they fled into the night. I was hurt but not so bad. Grams was really dead, obvious when I saw her ghost standing over the bodies of her child and grandchildren. 'Grams,' I cried, 'It's wrong for you to be here, move on the Boneyard, Our Lady is waiting.' She said, 'Hush child, your mother and sister are not yet dead, save them.' I worked with my weak skill on them but with the supplies gone I could do nothing. 'I can't do it, Grams, they're gone.' Grams looked solemn, more than ever before, 'There is a way, we will need to sacrifice-everything, the path of your fate will change forever.' I trembled from the fear for my family, myself, but said, 'I swear, by the Lady of Graves, to make whatever sacrifice is needed,' At that a raven landed, on my mother's shoulder, and I saw Grams ghost enter in. 'Ar-wark, bond with me, child, I will teach you what you need to know.' I did as asked and the knowledge of healing entered into me. With it I woke my mother and sister. There was no saving Grams from her sacrifice for now, if my life was to be lived at fated. My small spell book was taken by the brigands but I no longer needed it. Grams was my spellbook now."

"I'm sent to this hinterland at Foxglove's manor, to study under another with this fate. The healer of a remote place. The only culture, if you could call it that, is in some dusty sea-town called Sandpoint. I've been here five years now. I'm so bored, some-days I think I'm losing my mind. I'm glad there are a few interesting people in the town but I rarely meet them. Can't wait for the festival."

"What am I?"

"You thought me an adept or priestess of Pharasma did you not? No, that can never be. Not my fate. I'm a witch. That's the sacrifice, you see. No talent for the arts, no communing direct with the gods for me, but I needed the power to heal. Wizards can't do that, see. That left one answer and Our Lady of Graves gave it to me."

Why-?

"You ask a why? I ask, why bother? Do you want to hear true lies, or a sorrowful truth? You ask again why? Why is my life this way? But the real question you want is why is your life the way it. Ask a Goldfinger, he'll tell you that you haven't enough gold, ask a Hunter of the Father of Forest, he'll tell you that love of kin, community and the gods is the answer, they are all right and all fools. Don't bother asking. I don't give straight answers? Do you want the lies of the Harrowers that tell of the good but leave out the bad? Life isn't simple, stop asking. My you're persistent, You want simple, simple this. The purpose of life is to live it. That's it. Now go, fool and leave another donation for your foolishness."

To herself, "Who am I? I don't know, time to find out."

The build:

@MiniGM - work in progress
No equipment. Much tweaking to do.

Name: Oria
Race: Human (Chelaxian)
Player: Veshly
Classes: Witch2
Hit Points: 14
Experience: 2000 / 5000
Alignment: Neutral
Vision:
Speed: Walk 30 ft.
Languages: Aquan, Celestial, Common, Varisian
Deity: Pharasma

Stat Score Mod
STR 10 (+0)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 14 (+2)
CHA 10 (+0)

-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 2 0.0 2 0
Appraise 6 0.0 3 3
Bluff 0 0.0 0 0
Climb 0 0.0 0 0
Craft (Alchemy) 12 2.0 3 7
Craft (Untrained) 3 0.0 3 0
Diplomacy 0 0.0 0 0
Disguise 0 0.0 0 0
Escape Artist 2 0.0 2 0
Fly 2 0.0 2 0
Heal 7 2.0 2 3
Intimidate 0 0.0 0 0
Knowledge (Arcana) 8 2.0 3 3
Knowledge (History) 8 2.0 3 3
Knowledge (Nature) 8 2.0 3 3
Knowledge (Religion) 9 2.0 3 4
Perception 4 0.0 2 2
Perform (Untrained) 0 0.0 0 0
Ride 2 0.0 2 0
Sense Motive 4 0.0 2 2
Spellcraft 8 2.0 3 3
Stealth 2 0.0 2 0
Survival 2 0.0 2 0
Swim 4 0.0 0 4

-------------------------- Feats ---------------------------
Extra Hex (2x)
Alertness (From familiar)
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Brew Potion(From Hex)
-------------------- Special Abilities ---------------------

------------------------- Traits ---------------------------
Child of the Temple (Knowledge (Religion)) [Paizo Publishing LLC -Advanced Player's Guide,
p.328]
You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and Knowledge (Religion) is always a class skill for you.

Focused Mind [Paizo Publishing LLC -Advanced Player's Guide,
p.329]
Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.

Student of Faith: While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in
the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study,you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Special Qualities
Familiar - Grams - A Raven.

Witch's Familiar [Paizo Publishing LLC -Advanced Player's Guide,
p.67]
You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know.

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 12 / 12 / 10
Initiative: +2
BAB: +1
Melee tohit: +1
Ranged tohit: +3
Fortitude: +2
Reflex: +2
Will: +5
Unarmed attack:
to hit: +1
damage: 1d3
critical: 20/x2
Concentration check: +5
--------------------- Special Abilities --------------------

Hexes

Cauldron (Ex) [Paizo Publishing LLC -Advanced Player's Guide,
p.66]
The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft(alchemy) skill checks.

Flight (Su) [Paizo Publishing LLC -Advanced Player's Guide,
p.66]
The witch grow lighter as you gain power, eventually gaining the ability to fly. The witch can use feather fall at will and gain a +4 racial bonus on Swim checks.

Healing (Su) [Paizo Publishing LLC -Advanced Player's Guide,
p.66]
The witch may heal with a touch, this acts as a cure light wounds spell, using the witch's caster level.

Slumber (Su) [Paizo Publishing LLC -Advanced Player's Guide,
p.66]
If the creature fails a will save, it falls into a deep, magical sleep for 2 rounds. This hex can affect a creature of any HD

------------------------- Equipment ------------------------
Name QTY LBS
Total weight carried:
Current load: Light
Encumbrance
Light: 33
Medium: 66
Heavy: 100
--------------------------- Magic --------------------------

Innate Spells
Feather Fall (Transmutation, AirSchool) - At Will per day
Saves: Will negates (harmless) or Will negates (object);
DC: 10
Casting: 1 immediate action
Duration: Until landing or 1 rounds
Range: Close (25 ft.)
Components: V
SR: Yes (object)
Effect: The affected creatures or objects fall slowly.
Target: 1 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart

Spells Known
All witch cantrips.

❏❏❏❏❏Cure Light Wounds
DC: 14, Will half (harmless); see text 1 standard action Instantaneous Touch V, S CRB: p.263
School: Conjuration (Healing) SR: Yes (harmless); see text Target: Creature touched Caster Level:2 Concentration:+7
Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+2 points of damage.
❏❏❏❏❏Diagnose Disease
1 standard action Instantaneous Close (30 ft.) V, S UM: p.216
School: Divination SR: No Target: One creature, one object, or a 5-ft. cube Caster Level:2 Concentration:+7
Effect: Detect and identify diseases.
❏❏❏❏❏Mount
1 round 4 hours [D] Close (30 ft.) V, S, M CRB: p.315
School: Conjuration (Summoning) SR: No Target: One mount Caster Level:2 Concentration:+7
Effect: You summon a light horse or a pony [your choice] to serve you as a mount.
❏❏❏❏❏Remove Fear
DC: 14, Will negates (harmless) 1 standard action 10 minutes; see text Close (30 ft.) V, S CRB: p.332
School: Abjuration SR: Yes (harmless) Target: 1 creatures, no two of which can be more than 30 ft. apart Caster Level:2 Concentration:+7
Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
❏❏❏❏❏Remove Sickness
DC: 14, Fortitude negates (harmless) 1 standard action 20 minutes; see text Close (30 ft.) V, S UM: p.234
School: Conjuration (Healing) SR: Yes (harmless) Target: One creature Caster Level:2 Concentration:+7
Effect: Suppress disease, nausea, and the sickened condition.
❏❏❏❏❏Sleep
DC: 14, Will negates 1 round 2 minutes Medium (120 ft.) V, S, M CRB: p.344
School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes Target: One or more living creatures within a 10-ft.-radius burst Caster Level:2 Concentration:+7
Effect: A sleep spell causes a magical slumber to come upon 4 HD of creatures.
❏❏❏❏❏Unseen Servant
1 standard action 2 hours Close (30 ft.) V, S, M CRB: p.364
School: Conjuration (Creation) SR: No Target: One invisible, mindless, shapeless servant Caster Level:2 Concentration:+7
Effect: An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command

SPELLBOOKNAME2

Level 0
Light (Evocation) - 1 per day
Message (Transmutation, AirSchool) - 1 per day
Stabilize (Conjuration) - 1 per day

Level 1
Cure Light Wounds (Conjuration) - 1 per day
Sleep (Enchantment) - 1 per day

------------------------ Description -----------------------
Height: 5' 1" Weight: 100 lbs. Gender: Female
Eyes: Very Dark Brown, Black Hair: Black,Long Skin: Fair
Dominant Hand: Right Quirks: ,
Speech style: Quotable:
Full Description

Background


Hi, I'm the other guy that Aéron Skár mentioned. I'm certainly interested but I'd need some time, maybe up to a couple of days to put together a character, RL issues that I have to take care of. If it matters I do not have an interest in Pathfinder Society Play. You can look through may profile for sample of my play and writing, I played Zaxarii and his clone Anton for a while as Kingmaker chars. Unfortunately my Rise of the Runelords characters are all rogues. (Just had a DM bail right after starting. sigh.) After reading up a bit I'll see what inspiration strikes. Build at level two, follow listed requirements, going off to read them now.


Ref:DM Zyren's Heart of Ruin

http://paizo.com/campaigns/DMZyrensHeartOfRuin/gameplay&page=last

http://paizo.com/threads/rzs2pr27?Zyren-recruits-for-Warhammer-Fantasy-RPG- 3rd

ZZ would like to link these threads. It would also be nice if the old recruitment thread could be merged and linked as well. It does not seem possible afterward. If there is a way, please give the info on how to do it, if not please add it to your to-do list. After all it's doesn't have more than one or two thousand items on it, does it, Gary? :)

Thanks for anything you can do.


Sorry the line should read.
Experience 3, Advances spent 3, Advances unspent 0.


Dotting for interest, will work up a character.


I wish to make it clear I have never sent or received any PM's or emails about anyone's character or play. I sent a PM to DM-Tarenth about ideas about my background for him to use as he chooses. I don't have anyone's email in game, everyone is unknown to me except as they posted or by following the profile links. I'm not talking behind anyone's back.

My thoughts are my own, if Stellan disagrees with Warren on something it's because I, the player, believe that a different course should be followed. I've looked at the map, I think the camp is indefensible with our small numbers. I might be wrong but it looks that way to me. Since I have no reason for to role-play the situation sub-optimally, I have Stellan say the same. If I thought he would say something else because of character reasons, I would have him do so.


F.Y.I. I play Stellan.

Warren wrote:


It may be interesting to break out the good group and the Nidal group. But it would be much more work for GM Tareth. I can definitely attest to that.

This statement I find disturbing. As an OOC statement it's a player-to-player communique. The breakdown of the positions and the "good" and the "Nidal" is troublesome; Anwel/Zimmmerman called it "loaded", I'd call it provocative. To make things clear, neither I nor is Stellan supporting "the bad guys" of Nidal or elsewhere; I'm just playing the character. Is how I'm playing Stellan offending you, Warren/Chainmail? I do not mean it to. Is there something as a player you want from me? I'm very accommodating but I do not know you as a person and posts are a poor medium of communication, I feel like I might have given a personal offence that I'm unaware of. Please if there is any player to player issue, let's resolve it now and openly before it grows. I like the game and all the players, I'd hate for a misunderstanding to cause unnecessary friction.


Breakneck is again stunned by the tech use to trasport them knowing that Teleportation had been one of the powers being studied by Project Rebirth this is far more advanced. Now very worried by what he has been put into, he think, I'll just - wait the girl is talking what her voice sounds familar. Is she the girl with the demon motif? What does she want with me?

He become very tense and watches her closely, behind the concelement of his goggles.


Yes I think I suit up with costume under the clothes and maybe a bag or backpack for items that wouldn't fit like the mask or googles. He's aon a campus or at a gym most of the time so not too odd.

Is Rayborn City set in any particular state of the union or is it just somewhere in the U.S. but never specified?

I see with the Whisp gone, The Conduit will not have a friend to generate Electricity for him to control. Just making sure, so he isn't surprised when there's no power about.


Oh, I'm begining to get use to it, I just think there are better systems out there, but I'm good with what you want. Just trying to see if everyone is using the same rules I am. :P


I've adjusted my background to match Whisp's and the Conduit. It could mutate more if needed or I'm good to go, if you approve.

I'n not sure but has everyone paid two points for every point of Resource? I.E. minimum of 10 points for a Typical(5) that is required?
It's hard to tell but I can't balance the points on some of the builds here.


@Whisp Sorry to see you go, seems like a great character and time but congradulations on that big, big, win, looking forward to the next rounds. Good Luck.

As to what RPG Superstar is, look on this very page at the upper left and you will see a link to RPG Superstar 2013. For the past several years Paizo has run a contest in which the top winner gets to write a full adventure for Pathfinder and have it published. It has started a couple of people in new careers of their dreams. Out of thousands of submissions Electric Monk, A.K.A. Whisp made the top 32, that's a very big deal! Now it's on to top 16, 8, 4, winner!

Go all the way, George! Woot! Woot!


@phantom1592 I must disagree, I find MSH to be rules-light but that isn't the same as simplistic, I think it's rather complicated and vague. It doesn't take many pages to get complicated in. Just looking at that FEAT chart is not trivial, look at all the info packed on it. How to use it, what applies and how, doesn't look easy to me. Maybe it'll be better in play. Also if the spotlight is to be on the characters and their relationships why not use Smallville Roleplaying Game? That game uses the Cortex Plus system with extensive modification. It's all about relationships and superpowers are no more important than any other trait of a character. A very simple example: With Super-Speed one can join an ongoing scene by spending a plot point, or a person with a smartphone can join a scene by spending a plot point. A cellphone is the same as super-speed for the purpose of how a relationship is influenced. So it all depends on how you want to play the game but I think MSH failed to achieve the design goals, noble as the goals were. On the other hand I think more depends on the GM and the players then on any games' systems. Of course, that's just my opinion.


Updated background/origin stories.

Background:
Tyler Terry "Tee" Thompson was born, in Rayborn City, to an ordinary middle-class family, living with his parents Thomas Thompson and Theresa Thompson (nee Tyler). Tyler is a good student and athlete, A "Buffy" fan this sparked interest in wrestling and the martial arts, with him taking a Jiu-Jitsu black belt in high school and winning an undergraduate martial arts scholarship. He entered graduate school on an academic scholarship in the field of genetics, working as research and teaching assistant under Professor Martin Van Buren, who has heard every joke already. His five-years older sister is completing her residency at the teaching hospital. His life became marred by tragedy when a drunk driver and his parents crossed paths. After the funeral, the insurance paid off the modest home which he shares with his hyper-busy sister. He works irregularly at sport studios (wrestling and martial arts) and the occasional bit part in action shows/movies, normally credited as "Thug #3" or such like. With low expenses, he's reasonably well-off. His life went on until one fateful night ...

Origin:

Tyler finds out that Prof. Van Buren lead the genetic research for the never quite shut down Project Rebirth, now expanded in response to rising incidents with Super-Powered-Beings. The labs are working on subjects and samples of "mutants" and various other projects, trying to figure out what causes these "Superpowers" and how to use them. Tyler is on a break when costumed bad guys attack the labs. Tyler hears the shots fired, runs into the labs, and sees costumed thugs murder Sarah's parents while their daughter flees through another experment and tries to fight off the thieves and murderers but is knocked into the equipment, sprayed with chemicals and odd genetic materials, surronded by exploding equipment. As the thieves flee, he wakes and rescues the Prof from the now burning lab. The Professor notices, before Tee does, that being carried away by someone at car speeds is a bit freaky. Now Tee faces a strange new future ...


Manged to download the map, So we have a college and not a University, could work though top research goes to big name places, Maybe it's for security reasons. I see the sports complex for the K-12 schools, is there similar facilies behind the college for it? May or may not have a bearing. Lots of factories nearby, that's interesting.

@Demonheart Is that your Pop before or after taking the hit for your body type?

Hi, Blue Star, a classic blaster concept, sounds good. Being familiar with the rules is good, I'm still not to sure how the FEATs, actions, and passive vs. active powers work in this system.


Whisp makes a good point, for 250 point characters most Abilites and Stats of import, should be in the Good(10) to Amazing(50) range and it does make things easy to use that. A those Ranks standard numbers change by 10 at each rank. Should make it easy then.


@ DM Darvis That why I call what I wrote a worksheet, I'm trying to show all work. Just make everyone state it explicitly and write it down. The real problem is balance, some of the adjustments are much more powerful or weaker than others.I think that's why you are getting so many induced mutants it's just about the simplist one you can take.

Being ninja'd a lot.

Without hyper-speed fast related stuff is not so applicible, Swifty at least has a pun going for (or against) it. :)

His main power is fast healing, not as easy to think of a cool name for. And it's not going to be Painkiller John or The Cheerleader that needs saving. (Ow, that was super-nerdy or is it geeky? I lose track.)

I'm cool with 2d, and The Powers That Be and want to be would want to study superbeings for many, many reasons. Making more SPB's,improving them, figure out how to kill them ... and how well are you sleeping lately? :)


I'm Swifty but getting close to name change post limit so going to use Veshly for a while.

I've used the random generators. That's how I got to Swifty but most of the names sound even more stupid or duplicate existing ones. I have a sheet next to me with a bunch of dumb names on it from it. Maybe I'll try again. Thanks for info though.

DM Davis wrote:
and it will make it hard to see how many cps were spent UNLESS people specify which ability they raised. :P

Welcome to the wonderful world of mixing rolled generation and point buy. This is the other main reason why I think MSH combined with point buy is NOT simple at all. Hero System is simple at its heart, just has complex math, and an enormous catalogue of powers to plow through. M&M 3rd is mostly similar to that.


Here's my first attempt, questions/comments follow and are wanted from others.

Hero Name: Swifty
Secret I.D. Tyler Terry "Tee" Thompson
Origin: Induced Mutant
Player Name: Veshly
Group:???
Base:???
Role: Melee Combat
Type: Martial Artist/Low Speedster/Very Low Tank

Worksheet:

Marvel SuperHeroes Worksheet:
Stat............Rank.........Value...Cost
Fighting........Excellent....20......20
Agility.........Excellent....20......20
Strength........Excellent....20......20
Endurance.......Good.........10......10
---------------
Reason..........Excellent....20......20
Intuition.......Good.........10......10
Psyche..........Typical......06......06

Health:70 Karma: 36 Faserip Total: 106

Resources......Good.........10.......20
Popularity.....?????........??.......00
Pop Score......00/00

Weakness:None
Limitations:None

Talents
Fighting Catagory
Marital Arts A Cost 10
Acrobatics Cost 10
Tumbling Cost 10

Other Catagory
Genetics Cost 5

Contacts
Martin Van Buren, Professor of Genetics at the University. Skill: Genetics Cost 5
Optional: Tina Theresa Thompson, Big Sister, Senor Resident obstetrician at the Hospital. Skill: Medicine Cost 5.

Resources/Talents/Contacts Total: 60 or 65

Power................Rank.........Value...Cost
P2/Body Resistance...Good.........10......20
P9/Regeneration......Good.........10......20
P5/Hyper-Speed.......Good.........10......20
T10/Hyper-Running....Good.........10......20

Powers Total.........80

Grand Total:246 or 251

Background:
Tyler Terry "Tee" Thompson was born to an ordinary middle-class family, living with his parents Thomas Thompson and Theresa Thompson (nee Tyler). Tyler is a good student and athelete. A "Buffy" fan this sparked interest in gymnastics and the martial arts, with him taking a Tai-Kwon-Do black belt in high school and winning an undergraduate gymastics scholarship. He entered graduate school on an academic scholarship in the field of genetics, working under Professor Martin Van Buren, who has heard every joke already. His five-years older sister is completing her residency at the teaching hospital. His life became marred by tragedy when a drunk driver and his parents crossed paths. After the funeral, the insurance paid off the modest home which he shares with his hyper busy sister. He works irregularly at sport studios (gymnatics and martial arts) and the occasional bit part in action shows/movies, normally credited as "Thug #3 or such like. With low expenses, he's reasonably well-off. His life went on until one fateful night ...

Origin:

The genetics labs is working on samples of the recently discovered "mutants" trying to figure out what causes these "Superpowers". Tyler is on a break when costumed bad guys attack the Prof and try to steal the reaserch. Tyler hears the disturbance and tries to fight off the thieves, but is pushed into the equipment, sprayed with chemicals and odd genetic materials. As the thieves flee, he wakes and rescues the Prof from the now burning lab. The Professor notices, before Tee does, that being carried away by someone at car speeds is a bit freaky. The Prof and Tee decide to keep this a secret for now and think up a costume and mask while trying to figure out what the thieves really wanted.

Appearance:
Tee is tall, dark, and handsome, looking somewhat like Tom Welling, and is well dressed in dark, usually black clothing. As Swifty, (Swift Tee, get it? Ow, Why are you hitting me?) he dresses in a dark, black and maroon martial arts outfit, with full head mask and "protective" visor.

Comments on my background.
It's written pretty generic. I've left open what town/city we are in the names of the University and hospital, etc. When it's time let me know and I'll make it less vanilla.

Questions I have because I've used the Hero System and am not good with this one.
1) Hard to hit point total dead on, gave two options. What do you choose GM, the 246 or 251 variants or something else?
2) As described Hyper-Speed and Hyper-Running seem to overlap, Do they, what can I do with Hyper Running that I can't do with Hyper-Speed?
3) Very little firm descriptions of powers. I'm not sure what I can actually do. In this system, does this build have good synergy or is it a broken mess?
4) The charts are hard to read. I'm never sure what section I should use. So how fast does he move? How much weight can he life without straining? Etc. I might study to figure this out but it's not obvious to me and that it could take some time. Note that's only the most basic examples of lack of clarity. Everything is like that.

Examples
Hyper-running says this has the side effect of raising his END rank number by this powers rank number. Does this mean he has Rank number 20=Excellent END for while running or all the time or something else?
If I read the movement chart right, he runs at 60 miles per hour, normally. Did I read that right or is there something else I should know?
I have Good Body Resistance, how good is that compared to a typical, knife, pistol, rifle, etc?

There's a lot more than these questions but this would be a good start to get a handle on this system.

Please help me sort his out so I have some idea of what this character can really do.

Thanks,
Veshly


Hi, congrats to all chosen. As always, in order to improve my entries, I'd like to know what you liked/disliked in my characters, so I can make better characters in the future.


Happy New Year! I have been playing in online PbPs for over a year now too, sorry to say none that I was in then are still active. Hope the the ones I'm now in are still around next year! Have a great year!


Mod to list.

Sunny - NG Elf Monk

Sorry, that was the earlier list, problem with listing on these boards can't really do editing right.

For those that are in the New Year, hope it's started well, for those like me that have yet to see the New Year hope it will start well.

Bye and good luck.


Given that GM Zimmer said he planned to choose Jan 1, 2013, I'll make this list to aid any last minute entries.

Repeating Tolfdir's list for easy viewing. Making this post to help further submitters see what is already out there before deciding on what they want to post.

Martial
Findylnaur - CG Elf Rogue
Kuluinyavynuar - CG Half-Elf Rogue
Caerwyn - NG Half-Elf Rogue
Sunny - CG Elf Monk
Jin - CG Human Fighter
Graeme - NG Human Ranger
Tolfdir - CG Dwarf Barbarian
Wit - LN Halfling Monk

Arcane
Arduino - NG Human Sorcerer
Silverpaw - CG Catfolk Sorcerer
Hasteinn - LN Elf Wizard
Vachordi - NG Human Bard Withdrawn
Spectrum - N Elf Wizard

Divine
Kyranda - CN Human Cleric
Kendric - NG Half-Elf Inquisitor
Bomilcar - LG Human Paladin Withdrawn

Additions to Tolfdir's list:

Marital

Lou - LN Human Monk
Davorik- NG Human Fighter
Tunder - NG Dwarf Ranger
Wulfgars - NN Human Fighter

Arcane

Hufsa - NG Dwarf Bard Withdrawn
Timor - CG Half-Elf Bard
Alys - NG Gnome Sorcerer
Terrence - CG Human Witch
Soval - NG Human Magus

Divine

Occa - NG - Human Cleric
Urgag - NN Half-Orc Inquistor
Fram - LG Dwarf Paladin
Ettir - CG Dwarf Cleric
Teobold - LG Human Cleric
Amoonrann - LN Vanaras Druid

Findylnaur and Kuluinyavynuar are submitted by the same poster, and so are Fram and Ettir.

28 Active Characters submitted by 26 players, I think, and three withdraws.

Good luck and Happy New Year everyone!


Excuse me I overlooked one.

Divine
Amoonrann - LN Vanaras Druid


Repeating Tolfdir's list for easy viewing. Making this post to help further submitters see what is already out there before deciding on what they want to post.

Martial
Findylnaur - CG Elf Rogue
Kuluinyavynuar - CG Half-Elf Rogue
Caerwyn - NG Half-Elf Rogue
Sunny - CG Elf Monk
Jin - CG Human Fighter
Graeme - NG Human Ranger
Tolfdir - CG Dwarf Barbarian
Wit - LN Halfling Monk

Arcane
Arduino - NG Human Sorcerer
Silverpaw - CG Catfolk Sorcerer
Hasteinn - LN Elf Wizard
Vachordi - NG Human Bard Withdrawn
Spectrum - N Elf Wizard

Divine
Kyranda - CN Human Cleric
Kendric - NG Half-Elf Inquisitor
Bomilcar - LG Human Paladin Withdrawn

Additions to Tolfdir's list:

Marital

Lou - LN Human Monk
Davorik- NG Human Fighter
Tunder - NG Dwarf Ranger
Wulfgars - ?? Human Fighter (Alignment might be CG but did not find it.)

Arcane

Hufsa - NG Dwarf Bard
Timor - CG Half-Elf Bard
Alys - NG Gnome Sorcerer

Divine

Occa - NG - Human Cleric
Urgag - NN Half-Orc Inquistor
Fram - LG Dwarf Paladin
Ettir - CG Dwarf Cleric
Teobold - LG Human Cleric

Findylnaur and Kuluinyavynuar are submitted by the same poster, and so are Fram and Ettir.
Note that many characters are unusual in their builds.

Thanks again for offering to GM, looking forward to Jan 1.


Thanks for the list, Tolfdir, nice to see all the others in one spot.

@Marik - I explicitly stated that Findylnuar and Kuluinyavynuar are Martial rogue builds and given the choices Caerwyn made I'd call him a martial build as well. Rogues are interesting in the flexibilty they present; they can lean toward combat, intrusion, or social or a combination pretty well. They are not as good in straight-forward combat as a fighter can be min-maxed to be but they can do well enough.


GM Zimmer wrote:

Sure, the Shadows Under Sandpoint campaign traits are usable in place of the Player's Guide campaign traits.

In light of that I've changed back my traits to the original choices as I feel they better represent my characters Findylnaur and Kuluinyavynuar.

Thanks for consideration.

P.S.
The image link for Findylnaur in my first post appears not to be working though it does in his profile.

I'll try again here.

Image of Findylnaur


Here in Northern Illinois it's cloudy, windy, and chilly, but no rain or snow expected for days, so we're OK. Lake Michigan is choppy and roads are closed near it but I don't see major problems for me. Lucky for me, hope anyone else in the path of Sandy is doing well. Stay safe.


Sorry to hear about your misfortune, feytharn, take your time of course. Be well.


Hello, sorry for the late arrival, I'm also a new entry here, just posted in the game thread.

Be busy again for a few hours will check again tonight and often tomorrow.

The links to the various threads also just appeared for me.

Thanks,
Veshly


Glad to see Fernis again Bilbo, greetings from Volta. They live again!

Yes, Warhammer dwarves are the stereotype done right, they feel real not tacked on.


The Bounty Hunter: Anyone may look, just the basic stuff for one.

Name/Race:

Character Name:
What ever you want.

Race:
Human, Dwarf, Wood or High Elf


Career:

Career Name:
Bounty Hunter / Basic

Career Traits:
Basic, Combat, Rural, Urban

Primary Characteristics:
Agility, Intelligence

Career Skills:
Ballistic Skill, Intuition, Observation, Ride, Stealth

Advances:
2 Action, 2 Talent, 1 Skill, 1 Fortune, 1 Conservative, 1 Reckless, 2 Wounds

Talent Slots:
Tactics , Reputation

Career Card:
Once per session, you may name one adversary as your quarry. Add a Expertise die to all Observation, Intuition, Melee Attack and Ranged Attack
checks targeting your quarry for the remainder of the encounter.

I don't have much more info, except fluff, but if you need anything else Bilbo, just ask, I'm sure someone will answer.


The group so far I think.

Fetharn-Dwarf-Apprentice Runesmith. Career requires Dwarf according to RAW.
Mark Sweetman-Human-initiate of Morr. Career requires Human according to RAW.
Spazmodeus- Human-Zealot of Morr. Career requires Human according to RAW.
Bilbo Bang Bang- ??? Ratcatcher. Career requires Human or Dwarf according to RAW.

This seems to be the group so far. I'll see what I can come up with, I'll almost certainly be human.

@GM:

I have a few questions.

I can't see my friend for a couple of days, (he's busy) so could you scan the pistolier career card and carrer skill and send it to me? I think he has Omens of War but I not positive. If you PM me I'll give you my Email address, if you want to do it that way? This is the class I'd like to think about, but I need more info.

Are you going to track corruption; I don't see it on your sample character sheet?

How are you treating the initial wealth buy? I see some people going low and that can be bad in a game where the initial wealth in Char Creation fixes your social status.

Typical breakdown of social tiers:
0 points -Broke- scum, slave, wanted criminal, outlaw, known chaos friend. Serfs spit on you.
1 points- poor- Brass tier- peasant, common trash. Most people, small folk that know their place and are put in it daily.
2 points- moderate wealth -Silver tier - Gentlemen, or the better sort of commoner, yeoman, small merchants, shopkeepers, guards, etc, that serve the nobles.
3 points - Wealthy- Gold tier -Nobles and wealthy merchant princes. Better than everyone else and know it, all others know it too or regret it.

Will financial rewards for the adventures be unequally divided among players by social status in a way that reflects the Empire's social structures? Or will it not be the point at all?

I've noticed some D20 thinking going on. Traditional roles in a d20 group don't apply quite as much, WFRP can be play D&D style but as written it's more like Call of Cthulhu than any D20 game. I'll use the face to face game I'm in to make my point.

A party of three:
High Elf Envoy, face guy with a superior bow, elven noblity, strong social, medium range combat, good at noticing things.
Human Zealot of Stigmar, tough guy, not strong or well armored, but takes a beating physical, mental, or spiritual, nothing stops him. Intimidates well.
Human Pit fighter. Strong guy, key melee warrior, not nice, also good at Intimidation.

Top to bottom they are gold, silver, brass tier. What little money we saw went to the top guy because he's the top guy, as it is he's really very poor for a noble and it's hurting him, he needs more money (like gold by the bucket full) to maintain his status.

Also there's no healer in our group, the zealot in more than half the sessions went to battle with one or more critical wounds, we have finished our first careers and he still has one critical. I'm the pit fighter, I have an insanity that may last for months or years. It's a grim and gritty world and even magical healing doesn't alway fix things, high valued criticals are hard to cure.

So are you easing off on the grim and gritty aspects of the Empires setting, or keep it harsh, but maybe survivable, or go grimdark? You seem to want the lighter side but it's hard to be sure. I'm good with however you want to play it, I just recommend, strongly, that you make your intended style and approach known to the players in advance.
I'd never would recommend someone going in broke, just not a good idea, brass at lowest, and silver better, unless it won't matter after a few sessions.

I think the pistolier career favors gold tier but I'd like to read the career card, and it's associated skill before choosing it.

Sorry to hit you with such a barrage and thank you taking this on and letting me play.


@Zyren- With DM Jelani's withdrawal do you wish me to step in for my restrictive participation?

Just let me know how you want to handle it.


Perfectly reasonable, Zyren. Everyone have a good game.

Thanks.

P.S.

The Career choice method you decided on was what my GM used too, seems to work well without overly restricting player's choices.


I've played the hunting lodge one (exact name escapes me) and The Gathering Storm, I'll be a player in other FFG published adventures someday as well. I willing to participate in the adventures I've seen but they are mysteries, bit anti-climatic, I'll also have to be a dumb character as to not spoil things for others. I will not participate in anything that will spoiler me for the adventures yet to run; I owe my long time GM that.

If you are willing to run me under those conditions I'm in; if not I do understand, it's a lot to ask, unreasonable even.


I'm interested and have access through a friend to the complete game. However, I am playing in his game and have done a number of adventures and plan to play in them all with our tabletop gaming group. To get to the point, are you planning to use the premade adventures, cooking up your own, or something in between?

Thanks.


Sorry to say but I see no sign of Ryuko; I pray that he's alright. But this story is at an end, I think. I consider Anton released from this thread, and will move the favorities link to the inactive folder. I'll check rarely from this point on. If you come back Ryuko, please PM me.

Good Luck everyone, it was great while it lasted.


The new guy.
Sorry, haven't yet been able to fully catch up with the current storyline, only about two pages in so far. Just on general principles, and given the fact that one member is umm, noticably detached from reality, most Guardmen would run you in first, ask questions later. I wasn't trying to be hostile, just asking that people be ready with a weak excuse for whatever they are doing. And PC are almost always doing something ... disliked by authorities. We're just guarding stuff/people during a riot is a great excuse for most things.


oops


I'm guessing that the default assumption in d20/pathfinder is that a horse that isn't 'rideable' is useless so they assume the horse is broken to ride/pack/plow/carriage trade uses.

If you mean that the horse isn't well trained to do extra tricks, I'm good with that, I just don't want to be dumped by my horse for just climbing on.

I'm pretty sure that a normal riding horse is what was intended by Paizo but if you want to limit it to just 'not buck off a person known to it' I can live with it just fine. Of course its up to GM ruling, I think most GMs just assume riding horse with the riding training predone already, to make it easier for themselves.

No 'wild' horse riding though, experts die doing that. Once again combat training is something else altogether.


Riding horses are not war trained at all, they simply have been 'broken' to not buck a rider off. Without the ride trick no one without riding skill could ride the horse at all, the perk would be useless. War training, even for a simple calvary mount, is far more extensive. My character has no ranks in ride or handle animal, an untrained mount would kill me as soon as I tried to get on. Look at a rodeo film to see what a 'bucking bronco' is like. Note: that's the normal behavior for a horse. What's the value in getting a horse you can't ride at all?


Stellan Volkov a 20 point build Male Winter Witch level one. Wolf (eventually Winter Wolf) familiar bought as fox at first, if that's ok.
To be improved with the feat later.

Will follow with build if you are okay with the background story. Can, of course, change the story if there is a problem.

Story:

Years ago peasants of the Lord Ivan Pavlov found an injured but beautiful young woman in the snow with a collared, large grey dog, guarding her and her baby. She was brought into the hall, revived and the lord and her talked. He gave her leave to stay. Katrina Wanderer as she named herself, married within the year to Nikita Denisov, a yeoman on this remote estate. The Pavlov had been exiled from Brevoy by Royal Decree and settled in the unforgiving and cold hills of the Glenebon uplands in the mountain forest of the Branthlend Mountains. Life was harsh but the home was not. The few members of the household that dared to ask her what happened she said only that it was a "family matter".

Young Stellan grew up in a home with a cool, focused, and mysterious mother and loving step-father, a yeoman farmer and woodcutter. The older man had other children grown and moved to easier places so he treated his stepson like a grandson. From his step-father he learned to survive that harsh hills and respect Erastil. From his mother he learned of the endless spirits of each land, about their magics, and a love of learning that was out-of-place here. Greysky, his mother's loyal companion, rounded out the household.

He made friends but here were few people here and fewer visitors. But, in many years, a Varisian Caravan would winter here before moving onto Pitax. He made friends with Zandru the son of the caravan's fortune teller. Zandru is very outgoing and helped Stellan express himself. To not bother the dour folk about, Zandru taught him Varisian. He learned much from Zandru, including some other perspectives on magic.

Mother, cooler than usual, meaning she was nervous, took Stellan into the winter's woods. "Here, son, you will gain your forbidden heritage or die. I answer to greater powers and have defied others. This is part of the price I and you must pay. Wait a day then walk back home, if you can." With that she left. Stellan wandered about until he was knocked, by surprise, to the ground by a huge white wolf pinning him to the ground. As he stared, helpless into the icy blue eyes of the wolf, he know that it was a winter wolf, as evil as dangerous by legend. After a while that wolf seemed satisfied, then spoke. I am Surra, Mother of Many. I smell the weakness of sentiment on you but also there is great destiny before you. I have a small and weak pup, I was going to kill it before the Naming but I will bind him to you. Do not waste this gift. A small wolf cub struggles through the snowy forest. As Stellan is released he touches the cub and knows him better than anyone though not why. Thank you Surra, for this unexpected gift. I will call him Vinur(friend)." Surra fades into the rising snowstorm. Stellan struggles home. Katrina trains him in the ways of the winter witches.

Few visitors came but sometimes a traveling entertainer named Karl Grist would come by the steading and perform for the locals. He tells tales of events in Pitax and Brevoy and gathers any stories (true or not) that could entertain others.

When returning home from hunting one day, Stellan sees his house on fire. He runs to it and sees the lifeless body of his father Nikita in the broken doorway. Vinur yaps loudly enough to break Stellan's shock and leads him to a trail, bloody paw prints in the snow following hoof-prints. Lord Ivan with a few men come up, grimly surveys the scene, and says, "The past catches the present." They follow the trail hard and see a man on horse with a bound woman. He looks behind him and quickens pace on his terrific mount but the weight of the woman slows him. Greysky is flopped on the snow, chest heaving badly wounded. Stellan tends to him as the other men give chase, soon the man drops Katrina in the snow and flees, outdistancing his pursuers.

After her bounds are cut and gag removed Katrina recounts being surprised by the bounty hunter. After, in the Lord's tiny manor, she tells her son that they must flee, her enemies have found her and will not be kind to her or him. Cutting off questions she just says "This is the price of my past, the price of your life." The Lord gives Stellan a letter of introduction to Lady Jana, a retired window of a rich and noble merchant family in Restov, saying she knew everyone and good find someone that could help. Katrina, her son, and their companions set out, on horse, for Restov. On the way, a woman looking much like ageless Katrina attacks with magics. Katrina says to Stellan "I will hold her off. Grab Vinur." He does as the other woman says, "Sister your treason has gone on too long, this mistake WILL be fixed." She replies, "Not today Karen, not today"[/b] Katrina touches Stellan, Vinur, and his horse, speaks a word and...

Warm and green and where am I? Stellan looks about and sees the wall of an impossibly large city in the distance. He's heard the tales but the realness of is insane. Entering the city he asks and gets directions to the estate of Lady Jana. She reads the letter and calls on a friend the Sword-lord Tercio Gallert. He gives him a charter to explore the Stolen Lands suggesting that it's a good place to get lost in. Lady Jana tells Stellan that the bounty hunter is Rurik Ruyon, a capable and cruel man who will bring anyone to anyone with much coin.

A stunned and grieving Stellan departs for a new destiny.

NPC's:

Allies
Katrina Denisov. Mother and winter witch with many secrets, cool, intelligent personality and devoted to her son and late husband. Has familiar, a disguised White Wolf named Greysky.
Ivan Pavlov. Lord of Pavlov Heights, a mountain holding in the Glenbon uplands, a good and decent man. Exiled by the late King of Brevoy, years ago, reasons not publicised.
Zandru the Seer, Son of Varisian Harrower, learning the trade. Part of a Caravan that (oddly) winters in Pavlov Heights.

Acquaintances
Surra, a Large mystical Winter Wolf. Mother of Vinur and many others. Gave her cub to Stellan.
Lady Jana, elderly widow of rich merchant lord. Retired in Restov, has many connections among the merchants and nobles of Brevoy and Restov.
Sword-lord Tercio Gallert. Handsome middle-aged man with the scars of a proven duelist. One of the backers of the exploration of the Stolen lands.

Enemies/rivals.
Karl Grist, wandering bard. Well liked entertainer, often travels to and from Pitax. Is really a Royal spy.
Rurik Ruyon, Bounty Hunter. A man familiar with the world and those who hide. Capable, cruel, expensive. Hunting Katrina and maybe Stellan is now on the bounty list.
Karen, a White Witch. Called sister by Katrina is hunting her for treason. Seems to think Stellan is a 'mistake' that 'needs fixing'.

The Dead
Nikita Denisov, stepfather of Stellan, late husband of Katrina.

Note:

I'm implying that Katrina is a renegade White witch who had a forbidden love and son. But it can be taken in other directions if desired.


Dotting for interest. I'm in current Kingmaker campaign but not too deep. Except for real life issues (one of which is in progress) should be able to post most days.

Comment: I don't mind adding a NPC for a campaign but do you really want possibly 54 (9X6) NPCs to deal with plus all the ones' in the AP?
Maybe after selection some are removed or combined (one PC's allies is another's acquiantance) or something? Just a suggestion.

Thinking of an arcanist be back later.


Just testing

Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge(Noblity) 1d20 + 5 ⇒ (13) + 5 = 18
Sense Motive 1d20 + 8 ⇒ (10) + 8 = 18

Attack w/ Greatsword 1d20 + 4 ⇒ (5) + 4 = 9
Damage Greatsword on Hit 2d6 + 4 ⇒ (4, 1) + 4 = 9
On Critical w/Greatsword to Confirm Threat 1d20 + 4 ⇒ (1) + 4 = 5
Critical Damage 2d6 + 4 ⇒ (3, 5) + 4 = 12


Dotting for interest. I'll be back with a character tomorrow. Not yet in any games but I have an entry into one. If I am selected I'll let you know.


I ordered the bound product: Book of the River Nations: Complete Player's Reference for Kingdom Building (PFRPG) Print/PDF Bundle published by Jon Brazer Enterprises, on July 17, 2011. It appears not to have shipped though a estimate of shipping in 2-6 days was given.
Could someone please look into this and give me a status update?

Thank You.

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