![]()
About Vandrill Ag'roeVandrill Ag'roe
Defense:
Armor Class: 16, Touch: 14, Flatfooted: 10
CMD: 10 + 0 + 1 + 3 = 14 HP: 9 Fortitude +3, Reflex +3, Will +3 Immunities: To magic sleep effects, +2 saving throw against enchantment spell effects. Armor:
Offense:
Speed:30ft
BAB: +0 CMB: 0 + 1 = 1 Melee Weapons:
Range Weapons:
Class Abilties:
Arcane Pool: (1/2 Magus Level + Int) (4 pnts)
Spell Combat: Can cast spells in 'off hand' with 'Two Weapon fighting' rules (-2 to all melee attacks, can take up to INT modifier if casting defensively and add it as a circumstance bonus to the concentration check.) Must be wielding light or one-handed weapon, off hand must be free to execute. Combat Defense: At 1st level, when a Kensai is wielding his chosen weapon, he gains the canny defense ability. This adds 1 point of intelligence bonus (if any) per Kensai class level to her dexterity bonus to modify armor class while wielding a melee weapon. If caught flat footed, this bonus also goes away. Weapon Focus(Cestus): Gain weapon focus with 1 weapon as a bonus feat. Racial Abilites:
Low Light Vision
Elven Magic: Receive a +2 bonus on caster level to overcome spell resistance. Also, receive +2 on spellcraft skill checks made to I.D. properties of magic items. Keen Senses: Receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: any weapon with the word 'elven' is considered martial to the elf. Feats:
Weapon Finesse Skills:
Bluff: (6) (1Rank, 1Cha, 3Class, 1Trait)
Climb: 1 (0Rank, 1Str) Fly: 3 (0Rank, 3Dex) Intimidate: 6 (1Rank, 2Cha, 3Class) Knowledge(Arcana): 7 (1Rank, 3Int, 3Class) Knowledge(Planes): 3 (0Rank, 3Int) Ride: 7 (1Rank, 3Dex, 3Class) Spellcraft: 3 (0Rank, 3Int) Use Magic Device: 6 (1Rank, 2cha, 3Class) Traits:
Chance Savior: Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar’s life and did so. His gratitude was effusive, and he promised that he would never forget you. You are unsure of the nature of the summons in his will, but believe he may have listed you as a possible heir in thanks for saving him from an untimely demise.
Your ability to think quickly on your feet has stayed with you, and you quite often feel that you’re in the right place at the right time. You gain a +2 trait bonus on Initiative checks. Fast Talker: Gain +1 to bluff and bluff is always a class skill. Spells:
An asterisk (*) will signify spells currently memorized
Memorized Spells Per Day: (4) 0 Level Spells(Cantrips), (1) 1st Level Spells Spells Known: Cantrips(DC: 13): (*)Acid Splash, Arcane Mark, Dancing Lights, Daze, (*)Detect Magic, Disrupt Undead, Flare, Ghost Sound, (*)Light, Mage Hand, Open/Close, (*)Prestidigitation, Ray of Frost, Read Magic, Spark. 1st Level(DC: 14): Enlarge Person, Shocking Grasp, (*)Stone Fist, Ray of Enfeeblement, Grease, Corrosive Touch Gear:
Equipment:
Courtier's Outfit (Fancy silver Nethys buttons & Cufflinks) Spell Component Pouch Belt Pouch Traveling Spellbook Compass Bedroll Flint & Steel Ink (1oz vial) Inkpen Caltrops Thunderstone Appearance:
Height: 6'6"
Weight: 215lbs Eye color: Very bright emerald green Hair: Long, shoulder length white hair. General Overview: He's known as Vandrill 'Stonefist' - always wearing extremely expensive clothing, a silken button up shirt with a slightly exposed chest, with some rather expensive Nethys shaped buttons and cufflinks. Background:
“A world… A world outside of this box, exploring, fighting, and working for my keep – this is what I want to do… These lessons just don—“
“Vandrill!” a voice rings out in elven. He tenses up as the Elven Tutor catches him day dreaming and staring out of the window, twitching his head to face him. An elf man of large stature adorning a robe of a mixture of black and white with a symbol of Nethys looks at the adult boy. “Yes, father, I apologize…” he replies in elven to his Father who is also tutoring him on magic. “You must listen, youngling – these lessons may save your life one day. More so they may help you reclaim our clans –“A large, oddly colored glass like metal Glaive suddenly emerges from his father’s chest, a look of horror on his face as blood washes over his robes. Vandrill twitches forward from his lovely dream turned nightmare, his skin glistening with sweat. “It’s been twenty five years” he thinks to himself in obvious disgust. He shakes his head and begins his daily routine of preparation before adorning his Leather under-shirt then his flashy dark teal dress shirt adorned with Nethys buttons. He rolls his sleeves up, buttoning the sleeve with his Nethys cufflinks, and straps his Cestus onto his fists. ------------------------- After father was murdered, I was too old to go to an orphanage, so I had no choice but to grow up immediately. I took on a life as a mercenary – Father never taught me how to fight, so I had to make it work. Luckily I had paid enough attention to his magic teachings that I could blend them into my own uses. I have to find the man that killed him. He always talked about Ruins within Ustalav that had secrets of our family. I decided to peruse fathers’ wishes; I just have to make enough money to make it there. ------------------------- He walks out of his temporary tent to the outside. He always rose earlier than most people, another benefit to being an Elf. Just outside of the Fierani forest. The old tales of the place always gave Vandrill the creeps – so he decided to run a perimeter as the Caravanner slept. Just along the outside of the forests edge when he hears a yelp from someone inside. Grunting an elven curse from underneath his breath, he leaps into action. He covers ground very quickly, coming across an old man adorned in robes and holding a large staff-like walking stick, batting at a group of three robbers. The same men that the Caravanner was worried about! “Finally… Action!” he thinks to himself as he leaps to action. As he covers distance to the men, he adorns his fists with his favorite spell – stone fist. His metal Cestus turn to stone as he charges the first man, quickly pumping his fist into his stomach, the hardness of his armor having no match for his spell and the man falls. Quickly following up with a feint on the man next to his fallen comrade, moving past him to pull the Robber off of the old man with a staff and punches him in his kidney area. The man drops to his knees and falls unconscious. The only remaining robber looks in horror, turning heel and running away. Vandrill breaths in heavily as his spell fades from him. The old man was oddly collected after such an ordeal, watching his fists as they turn back to normal. “Thank you… Thank you” the old man gushes to the Elf. Vandrill gives the typical “It was no problem” reply as he escorts the man to his Caravan, asking the Caravanner if he could ride with them back to the city, Kyonin. After explaining the situation to the caravanner, he gives Vandrill a pair of manacles to place on the two men he knocked out as he explains they have a Bounty on their heads for attacking these caravans. He gathers the men and holds them within the caravan per his temporary employer’s request. As they head back to the city, the old man introduced himself as Professor Lorrimor – a scholar from the Ustalav province. Hearing this more than perks Vandrill’s interest. He begins questioning the man on the area – asking of old ruins, and information he knows, gushing with questions. The scholar laughs and answers all that he can. Once to the town, the exchange information – but that was the last Vandrill ever heard from the man. He was sad; this was the first possible success to achieving his goals, but it had turned into nothing. At the very least, Vandrill had received payment for the three Robbers whom had been plaguing the Caravanner's of the town. He had just enough to make it there, and a little bit more saved for equipment. He had many loose ends to tie up in his home city before he left, but one day he received a summons for a will hearing in Ustalav for the Professor!… He dropped everything and headed there without much thought. The gods had shown him a sign - he dare not question it.
|