pauljathome wrote:
Thank you, send the details ahead. rdknight you coming tomorrow? it will be 1pm or 2pm est.
Welcome aboard!
Write one sentence for each point below.
*Birthplace or home region you have a strong attachment to or has a big influence to you *Physical description *Talent; what are you good at or imagined you are good at? *Values, Codes, and Motivation *Personality Or How you interact with others *Secret? Optional. Please remember, this is not necessarily shared with other players. Just PM me.
Feros wrote: I think the lack of Player's Guide wouldn't be so bad if not for the fact that the initial scene of the AP revolves somewhat around the chosen Campaign Traits. Most APs the traits are nice but just give a motivation for the character to be there. This time they are actively used in the module to assign tasks at the beginning. That this lengthy delay coincides with that design choice is inconvenient at best. I agreed with him. It is because of that and that some of the players want the guide to help them to decide on their character concepts.
Okay, I have come to a decision. I will be running two groups no more than 4 players each. One will be the ones who can only do or want to do Wednesday Afternoon (EST).
I would be running each group on alternating weeks, for biweekly sessions for both. I have Drogeney, Daniel Stewart, TheChelexian and one more for Wednesday afternoon(EST) as preferences or can only play. For Fridays, I have pauljathome, rdknight, and one more. Vitaliano da Riva, you mentioned you would not be able to attend one Friday a month. Considering that it will be a biweekly session, is this doable depending on the dates? Everyone, please, chimes in about the arrangements.
Thanks for chiming in you guys. You can discuss character ideas, but character sheets will not be final until we start the session. So plenty of time to brainstorm and to wait for the player's guide to come out. @pauljathome I'm deaf so typing is pretty much a given especially while in sessions. I don't mind if the party talk over a voice channel for out of character chat.
Thanks for letting me know and posting your character as well. Don't forget about the rumors I mentioned for other PCs to know about. (just don't tell them which one is false). Also, I have two someones who don't have profiles here interested in doing a Cavalier either of human, half-elf, or aasimar and a Paladin or similar of an unspecified race.
Hello, I am looking for players for the upcoming Adventure Path in Late February, The War for the Crown.
(taken from Big 16)
Adventure Path. Golarion Setting 3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
5. What is the characters' starting status (i.e. experience level)? 1st Level 6. How much gold or other starting funds will the characters begin with? Standard. Optional stuff may be considered. 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Well, not a class but rather a concept I want is a knight. (Cavalier, Fighter, Paladin, Cleric, Magi, WIzard, Sorcerer, Ranger, inquisitor, bard, rogue and monk can be a knight. Reference; "Knights of the Inner Sea"). 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Core races. Playable races from Bestiaries and Advanced Races are on per case basis. 9. By what method should Players generate their attributes/ability scores and Hit Points? Attribute Buy Points, 20 points. (Pointer for newcomers; Table 1-1 in Corebook. All scores start at 10s as is standard) 10. Does your game use alignment? What are your restrictions, if so? Yes and no Chaotic Evil or Chaotic Netural 11. Do you allow multi-classing, or have any particular rules in regards to it? Yes, standard rules. 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Roll20 will handle the rolls. DM will roll for NPCs and nonplayer entities. Players will roll for their characters' actions. 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them. We will be using Ultimate Campaign and Ultimate Intrigue optional rules as well the following optional/variant rules; Ultimate Combat
Ultimate Magic
Unchained
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? 1 page.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Look up the Adventure Path and see if it is something you want to try. 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Pathfinder SRD and all first party sources. 3rd party sourcbooks will not be used.
BigNorseWolf: the biggest issue with alternative energy sources like Wind farms is storing the energy during their peak performance which can occur *when* the powergrid do not have great demand for it, so some of that energy collected is lost. I read a brief magazine article about a proposal to store the peak energy from Wind farms in compressed air in deep underground tanks so that the energy can then be drawn on when the powergrid need it (said article was on seeking out energy storage methods that have a decent efficient ratio of storing and then releasing the energy.)
John Kretzer wrote:
Ah! Portable, the word that had eluded me during my last post. My thanks for posting it. That's not a problem though I do figured that a portable version, being smaller, would have corresponding smaller benefits if any. If you only need to pray to the deity though, the size doesn't matter and for that matter the benefits coming from a magical altar (though some deities are egotistical about having offerings...and a few of them do want very lavish ones, heh).
It has been mentioned that the altars in the book are stationary? In the real world there are actually smaller and more packable version of altars. These are used for three reasons; the worshiper is constantly on move, the worshiper is keeping her faith in secret (an example is the shoebox altar, literately), or the worshiper is poor (in that case, it's more about the fact the altar she can set up to the best of her ability is fairly small but can often be stationary than being packable).
I would appreciate being corrected if my assumption is wrong.
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