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About UsuPrimary Info:
Male Half-Elf (Wild Elf) Slayer (Stygian Slayer) 5 / Alchemist (Vivisectionist) 1 NG Medium Humanoid (Human/Elf) Init: +5; Sense Motive: +5; Perception: +12 Languages Elven (R/S)(B/W), Keoish (B/S)(C/W) ------------------------------
14.20.13.14.12.12 (25pt, +2 Dex (racial), +1 Str (4th), +2 Dex (belt))
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AC 18, touch 15, ff 13 (+3 armor, +5 Dex)
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Speed 30 ft.
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Skills:
(ranks.ability.class.misc) Adventuring -- 49 ranks (5*6 Slayer + 1*5 Alchemist + 6*2 Int + 2 Background)
* ACP applies (-0)
Formulae:
SLA Invisibility (1/day): [] Darkvision/See Invisibility (1/day): [] 1st (2/day)
Gear/Possessions/Money:
(value:weight) Carrying Capacity:
Current Load Carried XX lb. Weapons:
Armor:
Magical Equipment:
Mundane Equipment:
Consumables:
Equipment - Stored:
Consumables - Stored:
Consumables - Consumed:
Money XX GP; XX SP; XX CP
Special Abilities:
Circumstantial Abilities +2 racial on stealth when in forests or woodlands -- Woodland Survival Expert +2 racial on survival when in forests or woodlands -- Woodland Survival Expert +2 survival to follow tracks -- Track +2 perception to locate traps -- Trapfinding +1 reflex to avoid traps -- Trap Sense +1 dodge to AC on attacks by traps -- Trap Sense +1 competence bonus to Craft (Alchemy) when crafting -- Alchemy +1 circumstance to attack when throwing splash weapons -- Throw Anything +2 damage (Int mod) to damage from splash weapons -- Throw Anything 2d6 sneak attack -- Slayer/Alchemist (Vivisectionist) Activated Abilities
Standing Abilities
Feats:
House Rules Precise Shot -- 1st Level Point-Blank Shot
Precise Shot
Far Shot
Benefit: You only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon. Rapid Shot -- 3rd Level
Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot. Vision Mastery -- 5th Level
Benefit(s): You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or see invisibility.
Brew Potion -- from Alchemist Brew Potion
Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in its base price. When you create a potion, you set the caster level, which must be sufficient to cast the spell in question and no higher than your own level. To brew a potion, you must use up raw materials costing one half this base price.
Throw Anything -- from Alchemist Throw Anything
Craft Poison -- from Alchemist
Class Features:
Weapon and Armor Proficiency A slayer is proficient with all simple and martial weapons. A stygian slayer is proficient with light armor, but not with medium armor, heavy armor, or any kind of shield (including tower shields). Studied Target (Ex)
Track (Ex)
Trapfinding
Trap Sense (Ex)
Sneak Attack
Invisibility -- Slayer (Stygian Slayer)
Alchemy (su) -- Alchemist
Brew Potion (Ex) -- Alchemist
Mutagen (Su) -- Alchemist
Throw Anything (Ex) -- Alchemist
Sneak Attack -- Alchemist (Vivisectionist)
Character Traits:
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Elven Immunities -- Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses -- Half-elves receive a +2 racial bonus on Perception checks. Low-Light Vision -- Half-elves can see twice as far as humans in conditions of dim light. ------------------------------
Dual Minded -- The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. Woodland Survival Expert -- Elves receive a +1 racial bonus for Stealth and Survival checks and a +2 while in forests and woodlands.
Background:
Usu laughed again. He threw his head back and laughed fully, almost falling out of the tree. Below him dangled one of his friends, hanging only by a foot, shouting supposedly unspeakable things at Usu. "Calm down, I'm not going to leave you like that! Told you you'd fall for it when set properly. Just because you spotted Semael's didn't mean you'd spot mine." He jumped to the ground and released his friend. Still in a huff, the friend stomped off to regain his pride. "Didn't have to be such a sore sport. No one got hurt," Usu thought to himself. Pranks such as this were fun, but not as much as they used to be. Nothing new seemed to happen here in the forest village. All his friends seemed so much younger than himself now. His mother had told him this would happen, but it had just seemed like something adults say that didn't really mean anything. This time, however, it was real enough. With all the weirdness, Usu had been thinking more and more about leaving. Perhaps it was time. Even his mother seemed to be at a loss for what to do with him; not that she didn't love Usu, she just didn't know how to raise a half-elf, the only one in a village of full elves. The laughter left him, leaving an empty feeling. Usu looked around with sudden distinterest and slowly began the walk home. He kicked at a stone in the path and breathed a deep sigh. He had felt this coming. He had already been gathering supplies, made himself a bow and arrows, and secreted a dagger that he had found in the forest. He was going to tell his mom tonight that it was time for him to leave and find his own way. Didn't have to leave this very evening; he still had lots of time before winter, but he needed to let her know and really get set to go. She would be sad, but he knew she would agree. It was time.
Appearance and Personality:
Age: 20 Height: 5' 1" Weight: 110 lbs. Hair: short, spiky dark brown Eyes: black Skin: light brown Usu is a small half-elf (wild elf) who is very curious. Typically quiet and reserved, he is observant and likes a good laugh. He is not above playing tricks. He has become a worshipper of Obad-hai and enjoys being out and about.
Summary:
Usu is a half-elf: half human, half wild elf. He has outgrown his peers and has found the human wander lust that is driving him to find his way outside of his elven community, much like his mother did years ago. He wants to study the humans, hasn't had much contact with them, so he takes to haunting the roads, both protecting and spying upon the travelers, unbeknownst to them. He stays off the road and shadows them. He even sneaks into their encampments at night and rifles through their things. He doesn't steal anything; he just investigates them. He has ties to magic, just not in the conventional Elven fashion. Instead of learning to cast spells and directly manipulate magic, he simply played with magical items. He would try to figure out how they worked by instinct and analysis, and he became pretty good. It was easier than actually learning all those spells and left him with more time to practice with his bow.
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