Lizardfolk

Obozaya -Khaoz's page

51 posts. Alias of KhaozKnight.


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Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Name: Khaoz
Character: Kentalch
PFS#: 124455-702
Faction: Dataphiles
Chronicle #1
Starting creds. 1000
Everything else is 0

(Sorry, I though I had sent it already ^_^U )


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Can't see map right now, so I'll two different sets for damage, I remember we had the options for 4d4 and 4d8 Attack; Damage: 1d20 + 4 + 3 ⇒ (7) + 4 + 3 = 144d4 ⇒ (2, 3, 2, 4) = 114d8 ⇒ (3, 2, 4, 6) = 15

"Great job Miya!"

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"I'll get the Aft Coilgun. Miya, want to keep with the missiles 'til we run out?"

AFT Coilgun; Damage: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 254d4 ⇒ (3, 1, 3, 2) = 9 That looks like a crit to the Lawblight's aft. And if we still have the weapons boosted,
it's for 10 damage, 5 to shields and 5 to hull.

"Their aft shields are down, and their systems hurting, let's wrap this up!"

Nat 20 Crit: 1d100 ⇒ 41 Their weapons will be Glitching starting next round.

"Someone call the veecee right now, and tell them I'm staying in this ship... for good."


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"Let's break in this new weapons, I'll start with this large laser here, wanna try those missiles li'l gunny?"

FWD H.Laser; Damage: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 134d8 ⇒ (5, 2, 7, 8) = 22 That looks like a hit to the Lawblight starboard.

"I like this new gun! Pirate's starboard shields are down, they certainly felt that direct hit."

Crit Threshold?: 1d100 ⇒ 95 Just trying to help with part on the slow side of starship combat =)

"Keskodai, what are your readings on their Power Core now?"

Pirates get a glitching Power core: -2 applies to all Engineer actions except hold it together and patch; a malfunctioning or wrecked power core affects other crew members’ actions.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

With this character I'm good with the suggested strategy of hitting hard, hitting often =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"So, uhh... Can anyone identify that aeon stone? Maybe it can be of use to one of the group"

Just to say something while we wait for Redelia =P

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Untrained Piloting: 1d20 + 3 ⇒ (2) + 3 = 5
"Could this have been done by the same weapon that broke that bone ship's aft? I'm good at shooting the weapons, not at recognizing the scars left behind by them."


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"BWAAAAAARRGHH! I can scream too!" And another swing of the doshko.

Tactical Doshko Attack (KAC); Damage (P): 1d20 + 4 ⇒ (19) + 4 = 231d12 + 3 ⇒ (8) + 3 = 11

"Keskodai, can you step to your left? Sarangari, slowly move to its' back! Let's try and surround this critter!"

STATUS 4 SP


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"I'll to keep this bug distracted, while someone checks if that gun works!"

Obozaya pulls out her doshko and swings away.

Tactical Doshko Attack (KAC); Damage (P): 1d20 + 4 ⇒ (13) + 4 = 171d12 + 3 ⇒ (11) + 3 = 14

Redelia, sorry for going AWOL this weekend. Lack of sleep throughout the week took its toll.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

The damage is not big, but I'm more concerned about Miya's encumbered status

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

After noticing Miya slowing down, Obo stretches her arm out and says. "Com'here li'l gunner. Let's do this quickly so we can go back, you're starting to look a bit vesk-green."


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Reflex: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24
Reflex: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22
Reflex: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"What? You are eating that stuff the ysoki gave us about a month ago? You people are crazy! I mean, I'll do it, but still..." and Obozaya starts chomping on another bulb.

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Survival: 1d20 + 4 ⇒ (10) + 4 = 14
"This place looks dry and desertic -Obo tries to hide a smile- remember to keep your canteens close to your mouth, you never know when you might need to freshen your lips"


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

I believe Obozaya's only apt role is Gunnery, so she'll stick there, but I can use the little gun this time around.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"Those are some nice meats the VeeCee left as a surprise for us, maybe we'll keep getting more tasty foods?"


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)
Elektra Globes wrote:
Obozaya did you catch that Elektra healed you 5 before you got hit for those last 2?

Nope, I hadn't, thanks for the correction =)

Obo Status:
SP 6


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Attack vs Blue's KAC; Damage (P): 1d20 + 4 ⇒ (10) + 4 = 141d12 + 3 ⇒ (2) + 3 = 5
"Let's see if you like that bones, keep your paws away from me."

Obo Status:
SP 2


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"I don't like bones I cannot eat... AND I HATE IF THEY TRY TO IT ME!!" Obozaya exclaims as she swings her tactical doshko.

(Cleave) Attack vs Blue's KAC; Damage (P): 1d20 + 4 ⇒ (7) + 4 = 111d12 + 3 ⇒ (8) + 3 = 11

Obo Status:
SP 4


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"I hope those Eoxians aren't keeping any nasty surprises in here, last time I entered one of this ships, a skeledog neraly beat my ears off. And I don't even have ears!

Just to post something, I don't have any of the relevant skills for the check Spacefarer needs =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

@Miya:

ENVIRONMENTAL PROTECTIONS:
Space can be an inhospitable place, with countless dangerous worlds within it. Unless otherwise specified, all armors protect you from a range of hazards to ensure that you can survive for at least a few days if you must make emergency repairs to the hull of a Starship, explore an alien world, or endure exposure to an environmental breach in a space station. Some armors do this through an environmental field (a minor force field specially attuned to pressure and temperature that does not reduce damage from attacks), while others can be closed with helmets and airtight seals.
Second Skin:
This flexible body stocking fits tightly against its wearer and can be worn under ordinary clothes. If a second skin matches the wearer’s skin tone, this type of light armor can be difficult to detect. A second skin can also accept upgrades, making it popular for celebrities, diplomats, and other individuals who want protection without appearing to wear armor.

Nothing seem to prevent the environmental protection, but I'd rather hear it from GM Redelia as well. =)

EDIT: I hadn't refreshed the Gameplay thread, thanks Redelia xD (Does one hour count as being ninja'd or plain slow? =P)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"Unless we need three days to clear the skeleton ship, we're good with our armors. Everyone ready to go?"


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

With an absolute calm, Obozaya places the Eoxian ship in the middle of the crosshairs. "Everything has been working great, we have this..."
Gunnery, Turret: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Damage: 4d4 ⇒ (4, 4, 3, 4) = 15

Do we have this? xD


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

I'm also good Redelia, we can keep shooting the skels up. Up to you =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Obozaya leans into her console, and starts whispering to it. "Come on baby you can do it, you take care of that bony ship and I'll take proper care of ya"
Gunnery, Turret: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 4d4 ⇒ (4, 3, 1, 3) = 11


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Gunnery, Turret: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 4d4 ⇒ (4, 1, 3, 1) = 9

"Didn't anyone calibrate these guns before we left?"

Sorry for the delay, Redelia

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Turret Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 for damage : 4d4 ⇒ (1, 1, 3, 1) = 6
Is that.. a hit? Obozaya traces her shot's flight to see if she finally got the Eoxian.

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Turret Attack: 1d20 + 4 ⇒ (5) + 4 = 9 for damage: 4d4 ⇒ (1, 1, 3, 2) = 7

As the shot goes clear though the Eoxian ship, without landing
"Huh! I couldn't have done that if I wanted. Those skels are way too lucky."

@Keskodai: this ship gives an extra +2 to computers =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Turret Attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 for damage: 4d4 ⇒ (2, 4, 1, 1) = 8
I'm a bit confused and I'm not sure if gunners had any bonus besides the Duonode this round

"This junkers are getting harder to hit, right Miya?"

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Turret Attack: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20 for damage: 4d4 ⇒ (3, 4, 2, 3) = 12 So now we do have +2 from Diverting and +1 from the computer.

"I've got them in my sights, let's blow a hole on their creepy bony ship".


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Turret Attack: 1d20 + 4 + 2 + 1 ⇒ (9) + 4 + 2 + 1 = 16 The +1 is from the Duonode computer that we get in two weapon attacks for damage: 4d4 ⇒ (3, 3, 1, 1) = 8 Those last two count as 2s thanks to our engineer, so if I hit it's 10 damage to the skeleton ship's Port.

"Science! Do we know their weapon capabilities yet?

We may be riding too close here, let's hope their skulls are as empty as their ribcages. We NEED to get to their Aft."

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

That's a great solution Elektra,
And you get to have even MORE characters =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)
Sarangari Steelscales wrote:
Do the handouts have different info than what's in the core rulebook?

The starship roles handouts have the same info of the CRB, in sort of one sheet per role (minus gunner, that one is shorter)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

I don't have any time constraints. So I'm good with whatever this takes =P.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)
Spacefarer Redelia wrote:

Laser cannons protrude from the front and

sides of the freighter; but its rear weapon mounts are a twisted
wreck.

"Aim us towards their rear, it's already broken, I can't see any functional weapons in that sector.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)
Spacefarer Redelia wrote:
..."Take the Loreseeker into the Drift, cripple the Eoxian ship—as a Corpse Fleet vessel, they won’t be open to negotiations—and recover the location of the lost Starfinder vessel."[/b]

"Shoot first, ask no question, take back what we need? I'm all ready on board for this mission."


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

That seems to be right on the spot Redelia, I approve of those roles =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

It seems Elektra has everything she needs to be a great Captain, or is that, Idol Captain? =)


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Obozaya has BAB, and that's it.

So, she's gunning for the gunner position.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Obozaya ignores the running hired muscle.

To the ysoki after receiving the bulbs, "We seek no payment for our assistance, but we accept your gratitude. These bulbs will surely be highly appreciated when their to shine comes"

"Huh, does anyone know how to work through any safeguards this may have?"

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

It seems Obozaya had the same train of thought, she shoots at the closest enemy.

Reaction Cannon: 1d20 + 4 ⇒ (4) + 4 = 8 for damage: 1d10 ⇒ 3

And jumps down into the garden.

Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

"Sarangari, we need to switch brands, they don't make this cannos like they used to". She jokes while waiting for the enemies' reaction.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

I'm good with that position.

"It's so green, danger could be hiding below, keep an eye out. We vesk go first?" She asks Sarangari.

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20

Traversing the station, Obozaya barely short of screaming, "Could anyone be so kind as to tell me how to get to the Vat Gardens?" She manages to catch the attention of an ysoki passing by who happens to be going in the same direction. On the way the ysoki shares that the Vat Garden is an ysoki-operated garden, selling fresh plants around Absalom Station and they accept corpses to help grow their plants. This side business is not technically illegal, and in fact is seen as a service to the very poor.

After the ysoki parts ways with the crew, "So the owners of the Gardens take corpses for free and this Eoxian was looking for skeletons according to Julzakama, sounds like a match made in Abaddon. You better be ready for a fight, I always am."


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"So off to the Vat Gardens we go."

On the way, Obozaya says to Elektra, "that was impressive, who knew you could chew his head off?"

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)
Spacefarer Redelia wrote:
12 credits. the vesk tells Obozaya, clearly not impressed by his bluster.

"Best I can do is 9, that's all I've got." A defeated Obozaya adds, as she hands over her credstick.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Weird, I remember posting yesterday, but it seems Wayfinder swallowed my post

"Tell us the number of creds you think will make it worth your while, otherwise we may think about taking your tongue with us for not keeping up your end of the deal."
Intimidate +GM told me bonus: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"As you can see we are in a bit of a hurry, this is a very important matter for the Society. We are here to hold our end of the deal, we've been told payment has been made, but after you handle the insignias, we still need you to answer a few questions. Let's keep this easy, let's keep this moving, we don't need to waste anymore of your time." Intimidate (Aid Miya): 1d20 + 4 ⇒ (12) + 4 = 16

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"Let's get moving, I don't want to miss my space opera."

Translation: 'Obo' is ready to visit the Downlow.

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"Off to the Downlow we go, thank you for the briefing Captain"

-Posted with Wayfinder


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

A vesk pawnbroker? Let's hope there's still some honor inside him

Seeing that his questions have already been asked, but she doesn't want to stay one step behind her new companions, "Where do we find this pawnbroker? And where was the Wayfarer lost?" Obazaya asks without realizing that one question has already been answered and the other can't be.

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