Natalya Vancaskerkin

Tuich's page

204 posts. Alias of Don Jon Dux.


Full Name

Tuich

Race

Human (Varisian)

Classes/Levels

Oracle 1

Quick Stats:
HP 14/14 (0 NL) | AC 15; T 12; FF 13 | CMD 13 | Fort +2 | Ref +2 | Will +1 | Init +4 | Percept +0 | SS: 7/7 | L1:3/4

Gender

Female

Size

Medium (5'1"/117lbs)

Age

20

Alignment

Chaotic Neutral

Deity

Ashava

Languages

Common, Varisian

Occupation

We don't talk about that in polite company...

Homepage URL

Chibiform Avatar

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 18

About Tuich

Dance to the windsong,
dance on the breeze.
Soar to the clouds,
but smile on the trees.

Climb to the palace,
rise to a star.
Lie down to sleep,
for you know who you are.

-- Traditional "life and death" chant
offered daily by Tuich for Tooley.


"Some dance to remember, some dance to forget..."

Haunted (literally) by a devastating childhood incident that at once took a life and forged a permanent conduit to the heavens, Tuich spends every day trying to atone for her mistake and comprehend her mostly uncontrolled powers.

Tuich's Backstory (click "AT THE INN: Tuich's Story" spoiler)



About Oracles

Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.


Tuich
Female Human (Varisian) Oracle 1 CN
Init +4; Senses Perception +0
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
HP (max) 14 (1d8+6)
Fort +2, Ref +2, Will +1; +1 trait bonus vs. charm and compulsion
Weakness Oracle's Curse (Haunted)
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Offense
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Speed 30 ft.
Melee
   Scarf, bladed +2 (1d6/x2, 1d4 vs. incoming grapples) S (Trip Weapon)
      w/Revelation +2 (1d8+0(Lvl/2)/x2) to 30' S
   Starknife +2 (1d4+1/x3) P
Ranged
   Sling +2 (1d4+1/x2) B
      w/Magic Stone +3 (1d6+1/x2) B (2d6+2 undead)
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Statistics
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Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 18
Base Atk +0; CMB +1; CMD 13
Feats Toughness, Weapon Finesse
Traits Reactionary, Varisian Tattoo
Encumbrance Light 29.2
Wealth 1 GP, 5 SP

Skills:
Acrobatics: +1
Appraise: +0
Bluff: +4
Climb: +0
Diplomacy: +8
Disable Device: +3
Disguise: +4
Escape Artist: +1
Fly: +1
Heal: +1
Intimidate: +4
Perception: +0
Ride: +1
Sense Motive: +3
Stealth: +1
Survival: -1
Swim: +0
Use Magic Device: +5

Bonuses:
+1 trait bonus vs. charm and compulsion. (Varisian Tattoo)

Penalties:
Retrieving stored gear is SA or worse, dropped items land 10' away, unexpected breezes, small objects move on their own, faint noises. (Haunted)

Spells:
Intrinsic Abilities
Steel Scarf Revelation (Su) - (7/day) SwA steel transmute, finessed 1d8+Lvl/2 to 30'.

Level 0 (at will)
Detect Magic (60' cone, conc/1 min/Lvl)
Ghost Sound (4 humans/Lvl, 25'+5'/2Lvls, 1r/Lvl, Will negates)
Guidance (+1 competence bonus to single attack/save/skill check within 1 min)
Light (object touched, 10 min/Lvl)
Mage Hand (to 5lbs, 25'+5'/2Lvls, 15' per MA, conc)
Read Magic (10 min/Lvl)

Level 1 (4/day)
Cure Light Wounds (1d8+Lvl, touch, Will save to half)
Magic Stone (3 rocks, +1 to hit/1d6+1(2d6+2 undead), 50'/20', 30 min)
Shield of Faith (+2 AC deflection bonus, touch, 1 min/Lvl)

Gear:
Self
Entertainer's outfit N/A
Hide shirt 18.0
Scarf, bladed 2.0
Starknife 3.0

Pocketed
Candles N/A
Candle lantern 0.2
Flint and steel N/A
Healer's kit 1.0
Sling N/A
Sling bullets (10) 5.0
Wand, Cure Light Wounds (belongs to Max)

Consumables:

3 Candles (1 hr/ea)
10 Healer's kit
10 Sling bullets
50(?) Wand, Cure Light Wounds (Max's)


Tuich's Signature Colors

Red represents lust, long life, and inner strength.
Orange (gold) is the color of happiness and resourcefulness.
Violet enhances intuition and divine inspiration.
Turquoise represents physical strength and nonverbal communication.
Blue is the color of health, youth, and beauty.