Mynafee Gorse

Tippello Tabinero's page

76 posts. Alias of Tilquinith.


About Tippello Tabinero

Description A nearly middle aged halfling stands before you dressed in well made but travel dusty garments suitable for all manner of weather and adventure. Unruly brown hair under a wide brimmed hat above gray eyes reveals a weathered face prone to smiles and laughter. A small mace hangs on one hip and you can just see part of a starknife under his cloak, and a sling tied to his belt with a pouch perhaps weighted down by stones. As he puts forth his small hand to shake yours you notice a white birthmark on his palm, a butterfly that stands out in sharp relief against his tanned skin.

Tippello Tabinero

Male Halfling Cleric of Desna 1
CG Small humanoid (halfling)
Init +2; Senses Perception +4
Aura good
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DEFENSE
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AC 16, touch 13, flat-footed 14
(armor +3, dex +2, size +1)
hp 9 (1d8+1)
Fort +4, Ref +3, Will +5
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OFFENSE
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Speed 30ft
Melee Starknife +1 (1d3,20/x3) or
Mace, light +1 (1d4,20/x2)
Ranged Starknife +3 (1d3,20/x3) or
Sling +3 (1d3,20x2)
Space 5 ft; Reach 5 ft
Special Attacks channel positive energy 6/day (1d6, DC 14)
Special Abilities bit of luck 5/day, agile feet 5/day
Typical Spells Prepared (CL 1st, touch +1, ranged touch +3, concentration +3)
1st - shield of faith, bless, true strike*
0 - detect magic, detect poison, light
*domain spell
Domains Luck, Travel
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STATISTICS
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Str 10 (+0), Dex 15 (+2), Con 12 (+1), Int 13 (+1), Wis 14 (+2), Cha 16 (+3)
Base Atk +0; CMB -1; CMD 11
Feats Selective Channeling
Skills Acrobatics +3, Appraise +1, Bluff +3, Climb +1, Diplomacy +7, Disguise +3, Escape Artist +1, Heal +6, Intimidate +3, Knowledge (arcana) +5, Knowledge (religion) +5, Perception +4, Perform +3, Ride +1, Sense Motive +2, Stealth +5, Survival +2, Swim -1
SQ aura
Traits Fools for Friends, Birthmark
Languages Common, Halfling, Goblin
Combat Gear ; Other Gear 2 starknives, light mace, sling, 10 bullets, studded leather, backpack, bedroll, explorer's outfit, map or scroll case, 10 pieces of chalk, empty flask, flint and steel, vial of ink, inkpen, 10 sheets paper, belt pouch, 10 days of trail rations, waterskin, whetstone, spell component pouch, 35gp, 12sp, 13cp
XP 1080

XP Breakdown:

320xp - initial combat in the gold goblin
120xp - confrontation with the angry sailors
160xp - BFSnake encounter
80xp - saving the cook's (Martha)life
300xp - sidequest meeting Lorzo and Trieste
100xp - bonus xp for a better than average profit at the gold goblin

Leveling Plans:

Level 1 - Cleric, Skills=Diplomacy, Heal, Knowledge(arcana) Favored Class= skill point in Knowledge(religion) Feats= Selective Channeling
Level 2 - Cleric, Skills=Acrobatics, Diplomacy, Spellcraft Favored Class= skill point in Sense Motive