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Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) (PFRPG)
****( ) by Talyseon

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
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Lord of the Rings: The One Ring—Loremaster's Screen
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Lord of the Rings: The One Ring RPG—Tales from the Wilderland
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Pathfinder Adventure Path #56: Raiders of the Fever Sea (Skull & Shackles 2 of 6) (PFRPG)
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Pathfinder Roleplaying Game Subscriber. 3 posts. No reviews. No lists. No wishlists.

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Pathfinder Roleplaying Game Subscriber

Maybe they're vorpal chickens.

Pg. 176
Last line of the Ring of the Sea Strider description: "...must be connected by connected by a contagious mass of liquid." Contagious should be contiguous.


Pathfinder Roleplaying Game Subscriber

Typo Pg 145 Under "Limning" magical weapon quality.
In the description, the name is misspelled as "liming" in both places.

Through a bit of serendipity though, this gives me a great idea for alchemical birdlime to help bring fliers down to earth. ...err...for my players to use...yea...


Pathfinder Roleplaying Game Subscriber

How about:

Parry Blast The Magus can use his weapon to parry a single target ray or magical missile against himself or an adjacent ally by sacrificing an equal level spell, negating the spell completely. (Does not work on area of affect spells, usable [x] times per day?)

Improved Parry Blast After countering a spell with Parry Blast, the Magus' weapon stores a number of charges equal to the spell level countered. The Magus may use up to the number of charges stored to add +1 damage to a melee strike. (or +2 or whatever amount seems reasonable)



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