About Tibideau Maroon LeClerc
Tibideau Maroon LeClerc was born the fourth son and last child of a noble Taldan family. A small, effeminate boy, Tibideau preferred to stay inside with his mother and older sister while his brothers roughhoused on the family's estate. Tibideau was uninterested in learning to duel or ride horses with the other noble boys, and his father worried that he would be weak and reflect poorly on the family.
The only notable event from his childhood occurred when he was 7 years old. His family hosted Professor Petros Lorrimor in their home when his lecture circuit brought him to Oppara. Professor Lorrimor did not pay much attention to the little boy until the end of his visit. On the night before his departure, Professor Lorrimor was bitten by an extremely venomous spider. The estate's doctor declared that unless someone found the spider, he would be unable to cure the Professor. While the entire staff ran around frantically, little Tibideau burst into the guest quarters with a tiny spider caught inside a jar. Professor Lorrimor survived and promised Tibideau a just reward at some unspecified moment in the future. Despite this promising event, Tibideau's father continued to doubt the young boy's abilities and later took out his fears with periodic beatings and outbursts of emotional abuse. By his late teenage years, his father's influence made Tibideau believe he would be a failure.
Tibideau completed the studies undertaken by all noble children, but failed to find a direction for his own life. His eldest brother learned his father's business as he was poised to inherit the estate and all the family's wealth. His second eldest brother became a priest of Aroden. His third eldest brother joined the military, while his older sister married the first son of a prominent noble family. However, during Tibideau's 19th year, great tragedy befell the LeClerc house. Within 10 months' time, the first son was crushed to death by an ornate and extremely heavy dining room table while supervising its unloading from a wagon. The second son died of a particularly virulent venereal disease. The third son died during a skirmish on the border with Qadira. The LeClerc house and its fortunes were in peril, and suddenly it fell on Tibideau to maintain the glory of his family.
Tibideau's father became convinced that his house was doomed to ruin if its future was left in Tibideau's hands. Tibideau had even more trouble finding direction in his life while reeling from the deaths of his brothers. His idleness made him unable to move away from home and his father's beatings became more frequent and more sadistic. Tibideau fell into a deep depression and lost his will to live. After a particularly brutal beating, Tibideau vowed that he would take his own life at the next opportunity. He fell into a hazy, troubled sleep while nursing his wounds and had a bizarre and life-changing dream.
He was knitting a pair of socks for Prince Stavian III and laughing hysterically. Suddenly, a plump, red-faced, glamorous 40-something woman wearing a glittering green dressing gown appeared directly in front of him. Tibideau let out a great squeal and nearly leapt into the air, flailing about and accidentally throwing his knitting into a great beef stew sitting about a meter to his left. "You've ruined Prince Stavian's socks!" he wailed, but the woman bid him to be calm. "I am your great-great-great-great-great Aunt Bernadette! You knit too much! Go on an adventure! Bonbon will come to you!" The woman instantly vanished and Tibideau woke up in a cold sweat. He was startled to see a tiny green turtle sitting on his bruised chest. He didn't know why, but he suddenly understood that he was to follow this turtle's guidance and become a witch. Only on this path could he begin to make up for the loss of his brothers.
The turtle became his familiar and Tibideau named him Bonbon in honor of his dream. Tibideau left his family's home the next day and moved into the center of Oppara. There, he lived a shabby chic life while honing his witchcraft. He came under the tutelage of a plump, red-faced witch named Frederique. Frederique was feared and admired among many as a great and powerful witch. After years of study and preparation, Tibideau is ready to begin his exploits and bring renown to his family name. He has not spoken to his father since his dream, but still hopes one day to prove him wrong.
Tibideau recently received a letter requesting his attendance at Professor Lorrimor's funeral in Caliphas. When he opened the letter, it took him by surprise. He had almost forgotten saving the Professor's life as a young boy. Saddened by his death, but intrigued by the mystery of the will, Tibideau made his way to Caliphas.
From his birth, Tibideau has enjoyed the material security that comes with great wealth and social privilege. His mother doted on him more than her four other children, and her attention has left Tibideau rather spoiled. He is generally lazy, entitled, and entirely uninterested in affairs that don't concern him. However, as the fourth son of the house, he always knew he would have to find his own way in the world. This knowledge leads him to always (reluctantly) do what needs to be done. Tibideau is well-read and sharp minded as a result of his noble education. The brutal abuse from his father led Tibideau to develop a deep self-loathing and, paradoxically, a strong narcissism. Being a constant victim has made Tibideau wary of authority figures and sympathetic to weak or injured creatures. He is prone to histrionics and moodiness, but his extravagant mannerisms and way of speaking make him an exciting companion.
Tibideau is small in stature and slight of build, at only 5'7" and 135 pounds. He is quite handsome, with prominent cheekbones, a perfect nose, luxurious brown hair, and deep brown eyes. His hair is usually done up in an elaborate ponytail or braid. He favors jewel-toned garments with gold accents, even for adventuring. Tibideau generally prefers to include sparkles somewhere in his outfit.
1st: Witch; Cantrips; Hex: Misfortune; Familiar: turtle; Extra Hex (Slumber); Bonus Feat: Ability Focus (Misfortune)
2nd: Witch; Hex: Cackle
3rd: Witch; Feat: Ability Focus (Slumber)
Name: Tibideau Maroon LeClerc
Fort +2, Ref +4, Will +2
Melee: Dagger 10ft -1 (1d4-2 19-20x2)
Ranged: Light Crossbow 80 ft +4 (1d8 19-20x2)
Space 5 ft., Reach 5 ft.
Slumber (Su) DC 18: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Traits: Chance Savior (+2 initiative); Desperate Focus (+2 to concentration checks)
Feats: Extra Hex (Slumber); Ability Focus: Slumber +2 to save DC (Bonus) ; Alertness: While a familiar is within arm's reach, the master gains the Alertness feat (+2 to Perception and Sense Motive checks); Ability Focus: Misfortune +2 to save DC;
Skills: Acrobatics +6; Fly +9; Knowledge: Arcana: +10; Knowledge: Dungeoneering +6; Knowledge: History +9; Knowledge: Local +6; Knowledge: Nature +9; Knowledge: Religion +8; Knowledge: Planes +10; Linguistics: +6; Perception +4; Spellcraft +11
Racial Modifiers: +2 Int, Skilled, Bonus Feat (Ability Focus)
1 (Mem 4/Day)-
Carrying Capacity Light: 23 lbs. Medium: 24-46 lbs. Heavy: 47-70 lbs.
GP: 52 GP 84SP
Total Weight: ~18 lbs.