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Tialara's page

352 posts. Alias of Fallen_Mage.




Druid (Menhir Savant) 3

HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4




XP 3719/6000

About Tialara

Female Catfolk Druid 3
N Medium Humanoid (catfolk)
Init +4; Senses darkvision 30 ft., low-light vision; Perception +8
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 21 (3d8+3)
Fort +4, Ref +3, Will +5
Speed 30 ft., climbing (20 feet)
Melee Claw x2 (Cat's Claws) +2 x2 (1d6/x2) and
. . Silver Dagger +2 (1d4-1/19-20/x2)
Ranged Sling +4 (1d4/x2)
Spell-Like Abilities
. . 5/day—Icicle (5/day)
Druid Spells Prepared (CL 3):
2 (2/day) Restoration, Lesser, Fog Cloud, Chill Metal (DC 14)
1 (3/day) Cure Light Wounds (x2), Hydraulic Push, Obscuring Mist
0 (at will) Know Direction, Detect Magic, Create Water, Read Magic
Str 11, Dex 14, Con 12, Int 12, Wis 14, Cha 15
Base Atk +2; CMB +2; CMD 14
Feats Aspect of the Beast (Night Senses - Darkvision 30'), Catfolk Exemplar (Sharp Claws)
Traits Reactionary, Ruin Raider
Skills Appraise +3, Climb +12, Heal +6, Knowledge (dungeoneering) +3, Knowledge (nature) +6, Perception +8, Spellcraft +6, Stealth +5, Survival +8
Languages Catfolk, Common, Druidic, Gnome
SQ cat's luck (1/day), nature bond abilities (water), place magic (5/day), spirit sense, spontaneous casting
Combat Gear Scroll of Cure Light Wounds x2, Wand of cure light wounds, Smokestick, Tanglefoot bag; Other Gear Leather armor, Silver Dagger, Sling, Sling bullets (30), Backpack, masterwork (1 @ 0.5 lbs), Bedroll, Belt pouch (2 @ 4 lbs), Belt pouch (30 @ 15 lbs), Flint and steel, Spell component pouch, Torch, Waterskin, 24 GP, 5 SP, 9 CP
Special Abilities
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Benefit: Claw Damage increased to 1d6
Climbing (20 feet) You have a Climb speed.
Darkvision (30 feet) (Aspect of the Beast (Night Senses - Darkvision 30')) You can see in the dark (black and white vision only).
Druid Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (1d6+1) (5/day) (Sp) 30' Ranged touch attack deals 1d6+1 Cold damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Place Magic (5/day) (Su) Free, +1 to caster level for 1 round.
Ruin Raider +4 Perception to distinguish statue-like creatures.
Scroll of Cure Light Wounds Add this item to create a scroll with spells on it.
Scroll of Cure Light Wounds Add this item to create a scroll with spells on it.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells



Tialara was born into a family of tomb raiders. Well guides to be more precise. Her father and mother led expeditions, of mainly gnomes, into the various ruins of Varisia. These journeys into the depths of ancient times, honed her sense danger, giving her faster reactions to the various dangers of the underground. On top of that, she developed an eye for valuable artifacts.

On one particular journey into the depths, Tialara became separated from the rest of the group. She found herself in an ancient chamber, which turned out to be a nexus point for the ley lines associated to the element of water. It was here that she discovered her natural affinity to water and became fascinated with the power of the ancient ley lines. Once she regrouped with her expedition, she informed them that it was time for her to leave.

After leaving, she came across an old human Druid named Carlenon. "You are the one from my vision," he said to her. From that point on, he instructed her in the ways of the Druids. Then one day, he simply vanished. All Tialara could find was a note that said, "Follow the path, and find your destiny." She had no idea what he meant.

After several days, she came across a Pathfinder way station. It was then, that she knew what Carlenon was saying. She joined the Pathfinder Society that day and has seen many wonders, but has yet to find what her destiny is, and what it has to do with the ancient ley lines.

Misc Notes:
  • Money: 49 GP 5 SP 9 CP
  • Medium Encumbrance: Base 20 speed, -1 Acrobatics, +9 to climb, +1 to stealth and -3 to Swim
  • > Light Encumbrance: Base 30 speed, +2 Acrobatics, +12 to climb, +4 to stealth and +0 to Swim
  • Icicle: 4/5 uses left
  • Place Magic: 4/5 left
  • Cast Spells:Fog Cloud (Converted)
  • Ammo: 25/30
  • Left at Mansion: Bedroll, Torch, Waterskin
  • Wand of Cure Light Wounds: 28/50 uses left
  • Skills used: Knowledge (Dungeon & Nature)
  • Water Elemental: Farrigath
  • Children of Farrigath

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